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Zombie Enslaver
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![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thanks, I was thinking using the ambient setting would be better than spamming lights all over the shop, I cranked ambient up to 0.6 and it looks quite decent now, ill take a look at the worldspawn settings page and see if I can make it look even better.
I have lights around lamps already and it does help with atmosphere.
Unrelated question, but is there a fix for certain models/brushes either not lighting up at all, or being very bright regardless of light level (the latter only really happens with models)

![]() | Has released one or more maps to the UGX-Mods community. |
did you paint these models white when you ported then through maya?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Unfortunately in world at war, models are lit by their origin and are lit with a constant lighting (meaning no shadows or ambient occlusion occurs on models). So when people say "origin must be in a brush or something" what really is happening is the origin of the model is in a location where light seems to be more present.
Just another reason why this old engine is showing its true colours

![]() | Has released one or more maps to the UGX-Mods community. |