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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |

Aidan used to have a tutorial for this on ZM, don't know if it still exists. Some script editing in _zombiemode_spawner would probably help to have him ignore the window. Add a check for a new script_string KVP so you can either set it to "riser" or "nowindow" so that spawner is destine to ignore the window.

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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//CHRIS_P - test dudes rising from ground
else if (GetDVarInt("zombie_rise_test") || (isDefined(self.script_string) && self.script_string == "riser" ))
{
self.do_rise = 1;
//self notify("do_rise");
self waittill("risen", rise_struct_string );
}
else
{
self notify("no_rise");
}
if( IsDefined( self.script_string ) && self.script_string == "zombie_chaser" )
{
rise_struct_string = "find_flesh";
}
script_string - zombie_chaser
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