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Adding clip to a Brushmodel

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Created 9 years ago
by MJPWGaming
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Hi so in my Easter egg there's a part where you shoot a few boards down one at a time and then pass threw and I was wondering how I apply a clip to go there so players couldn't hop the bottom boards and never get attacked by Zombies.
Marked as best answer by MJPWGaming 9 years ago
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Make script_brushmodel and put clip texture in it, then when all boards are shot down, in script do
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ent delete();
That way it deletes the clip, when all boards are shot
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you could also spawn a collider brush in the script and then delete the collider once all the boards are shot down(acts the same way as using the clip texture but its done by script instead of in radiant)

it maybe easier to do hitmans way for this scenario but heres the link in case you want to do it in the future for something
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Collision_Brushes

 
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