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A bunch of questions

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Created 11 years ago
by Tanilazation
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I have a lot of questions before I get started (This is all in Radiant by the way)
So here they are:

1: Are the maps automatically a Der Riese Mod?
2: How do I get perks into my map?
3: Can I add teleporters?
4: Is it possible to carve out parts of a wall or should I make a lot of separate walls?
5: How do I do zombie spawns?
6: Where is this so called Script Placer at? (Or whatever it is to code special things in)
7: What is a good place to find textures and objects like chairs?
8: How to I make the world dynamic? (ex. Floor not being completely flat, walls rounded)
9: What do I need to know for easter eggs?
10: How do I manage the power scheme? (Power needing to be turned on)
11: How do I make doors, and how to make them open.

I am sorry if this is way too many questions, as you can tell I am an A+ noob at this stuff.
All of any answers are appreciated
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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I have a lot of questions before I get started (This is all in Radiant by the way)
So here they are:

1: Are the maps automatically a Der Riese Mod?
2: How do I get perks into my map?
3: Can I add teleporters?
4: Is it possible to carve out parts of a wall or should I make a lot of separate walls?
5: How do I do zombie spawns?
6: Where is this so called Script Placer at? (Or whatever it is to code special things in)
7: What is a good place to find textures and objects like chairs?
8: How to I make the world dynamic? (ex. Floor not being completely flat, walls rounded)
9: What do I need to know for easter eggs?
10: How do I manage the power scheme? (Power needing to be turned on)
11: How do I make doors, and how to make them open.

I am sorry if this is way too many questions, as you can tell I am an A+ noob at this stuff.
All of any answers are appreciated

1. No, custom maps can be any of the four types (prototype, asylum, sumpf, or factory. The reason behind people not making asylum or sumpf maps is because majority of the content is already in factory scripting.

2. in radiant, right click the 2d grid and go to misc>prefab. then navigate to zombiemode and open one of the "vending" machines

3. you can, but not with Sniperbolts scripts.

4.there is a "clipper" tool that allows you to cut textures into different pieces, but if your starting out i'd recommend getting used to the basic stuff first.

5. zombies spawn out of a normal AI spawner but with special KVP's. refer too http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Zombie_Map_Tutorial:_Der_Riese#Zombies for specific instructions.

6. There are multiple script placers through out the zombie modding community. However, Hankeys "Sexy" script placer is by far the best in terms of ease of use.

7. Mod tools comes with every model in the game. in radiant, right click 2d view and select misc>model and naviage to root/raw/xmodels.

8. that would be patchs. it's a bit hard to explain in words as to how you use them, but you can find a tutorial on youtube.

9. Please clarify as to what your talking about

10. the game will turn the power off if you have a power switch. If you do not have a power switch, then all perks will be on.

11. http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Zombie_Map_Tutorial:_Verruckt#Blockers Even though it's for asylum styled maps, they still work. I'd bookmark the page for later use.
Last Edit: October 10, 2013, 10:30:01 pm by daedra descent
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Location: usIndiana
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you can make it a der reise style map with the script placer

http://www.mediafire.com/download/9v7nxeednl2xk2y/ScriptPlacer+sexy+version+v1.1.01.rar

2,3,4,5,6,11

http://www.youtube.com/user/berntsonvideos/videos
or
http://modsonline.com/Tutorials-list-20.html
or
http://ugx-mods.com/wiki/index.php?title=Radiant_Intro
or
CodRadiant Tuts - Basic Mapping Part 1

as for 8 you might want to get your basic skills down first then i'm sure somewhere in here there is reference for dynamic mapping and detail
otherwise go here
http://ugx-mods.com/forum/index.php?topic=590.0

7

http://ugx-mods.com/forum/index.php?topic=1212.0
you can find chairs and other objects in misc models

9 i have been working on my first map for like a month and i'm no where close to adding in an easter egg of any kind but here you go

audio
http://www.zombiemodding.com/index.php?topic=2891.0

shootable
http://www.zombiemodding.com/index.php?topic=5249.0

good luck

Last Edit: October 10, 2013, 10:33:36 pm by krimzon
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1&6
you can make it a der reise style map with the script placer

http://www.mediafire.com/download/9v7nxeednl2xk2y/ScriptPlacer+sexy+version+v1.1.01.rar

2,3,4,5,6,11

http://www.youtube.com/user/berntsonvideos/videos
or
http://modsonline.com/Tutorials-list-20.html
or
http://ugx-mods.com/wiki/index.php?title=Radiant_Intro
or
CodRadiant Tuts - Basic Mapping Part 1

as for 8 you might want to get your basic skills down first then i'm sure somewhere in here there is reference for dynamic mapping and detail
otherwise go here
http://ugx-mods.com/forum/index.php?topic=590.0

7

http://ugx-mods.com/forum/index.php?topic=1212.0
you can find chairs and other objects in misc models

9 i have been working on my first map for like a month and i'm no where close to adding in an easter egg of any kind but here you go

audio
http://www.zombiemodding.com/index.php?topic=2891.0

shootable
http://www.zombiemodding.com/index.php?topic=5249.0

good luck

Thanks! This is great help!

 
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