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3 mapping issues

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Created 10 years ago
by HitmanVere
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1. Weapon clip made some models brighter
http://gyazo.com/b628cd454a3634e1cf91a7ab2a99cf1b

2. Weapon clip doesnt work as a cylinder patch, nor the standard clip

3. Terrain patch shows up in Radiant, but not in-game
Last Edit: August 29, 2014, 02:08:06 pm by HitmanVere
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For the first two: why would you want to have a weapon clip there?
you have to enable that on the asset manager, just use a normal clip that you can't run through them.

And for the last: press - EDIT: it's shift+L - to go into the view-mode where every texture is shown as grey and white squares. then click on the patch which is invisible ingame (its squares should be distorted), press "S" and select either natural or l-map.
Last Edit: August 29, 2014, 02:50:19 pm by Alerion
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For the first two: why would you want to have a weapon clip there?
you have to enable that on the asset manager, just use a normal clip that you can't run through them.

And for the last: press (I think it is) ctrl+tab to go into the view-mode where every texture is shown as grey and white squares. then click on the patch which is invisible ingame (its squares should be distorted), press "S" and select either natural or l-map.

Well, the models were already converted, so I might just not add weapon clips :/

I will try the last thing, though
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Well, the models were already converted, so I might just not add weapon clips :/


Alerion means you have to give the models a CollisionLOD in assetmanager when converting the models. Then  bullets and stuff will impact the model, and you dont need a weapon clip..
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Alerion means you have to give the models a CollisionLOD in assetmanager when converting the models. Then  bullets and stuff will impact the model, and you dont need a weapon clip..

I know that :D But, I dont want to do all converting and such, cos I would need to do almost everything
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I know that :D But, I dont want to do all converting and such, cos I would need to do almost everything

I would be much more efficient though, as the changes to these resources would apply to any map they are used in

 
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