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Contact Support - Help Center Get help on the UGX Discord. Join it now!what were you doing when that came up?
usually get that if the player was "linked" to something in script and tried to change stance
Great map. The ONLY issue I've found is that solo revive lets the zombies stand on you while you're down, which means they kill you again the moment you stand back up.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
seems like it's kinda iffy if it works, like sometimes they all go, sometime they don't, and sometimes they go and come back... Idk the cause of this, I do know that the solo revive retreat interest is in the middle where the ending is
Loved the map, textures are amazing. The only "downside" is the weapon camos, the animation moves way too fast(if you wanted to mimic the lava)
I beat the map, gameplay here: https://youtu.be/MpoLDCKIstA
Short review:
-Good: nice coloration and details, fittingly simple EE for a simple map, clever map layout, good use of space (no single area is devoid of features), no lunge-and-stab animation with melee
-Less Good: some of the map concepts are unoriginal, some of the soul chests are in dangerous spots while still having really short range for receiving souls, PaP is too easy, some of the wall weapons are less than useful (also, SCAR-H feels kinda weak for a high-powered battle rifle), unbuyable doors are plentiful, Perk bottles sometimes "give" Perks you already have
-Bad: the last 2 soul chests need a lot of souls (about 40-50, that becomes a chore), plus once I open them up while playing solo, I can't take a break to buy a Perk or PaP my gun because the soul chests reset too quickly, and Quick Revive solo is garbage because the zombies pile up on you, and there's a strange round skip glitch when using the teleporter to PaP (captured in my video at 29:00)
I could add a static camo if you like?
Double Post Merge: December 14, 2015, 02:08:23 am
I'll look into an other update where the soul chest radius are a little bigger and the close time is extended, Don't forget that the chests are going to be a challenge as you are rewarded for it. Also I'll look into some of the weapon files (Scar-H is in the second room don't forget for damage) lastly I'll look at the solo revive retreat. works on my verison...
The thing with soul chests, in a more open map, I don't mind if they have a really short radius. But on a tight map where I can still run trains but I keep worrying that the chest might close any moment, I feel like there should be a fairer radius. As for the timer itself, just giving enough to PaP is fine, I think.
Ok well I'll look into making it take 2 1/2 min to close instead of a min. I don;t want it too easy
Can You Add the MEGA link Plz?, in media fire it's 1 hour to download!
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
uploading to Mega atm (also mediafire) as I updated the map.
Double Post Merge: December 15, 2015, 04:36:15 am
Update 2:
weapon bob
soul chest radius and close timer increased
texture fixes
(Solo) Quick revive does a nuke before you are revived to counter the zombies still attacking sometiomes
Did you try what I told you? About the quick revive