[Manager] Return to Kneipe der Untoten - UGX Mod Edition!

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Created 3004 days ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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looks awesome..and the gun game for zombies sounds even awesomer.cant wait
Yeah, this map will be the first to use the UGX Mod.

As far as progress, I can't speak for W1NG3D as I haven't seen him in 3-4 days but I would imagine we're getting close to the 80% range.
Last Edit: September 22, 2011, 02:39:43 pm by treminaor
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God is my wittness..
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yea i understand it takes a while and it is alot of hard work.but the ugx crew goes hard and your work will pay off im sure so its worth the wait.
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I'd like to apologise for the recent lack of updates, having been kept busy with other occurrences for the past week or so... however all is back on track, and treminaor's estimate of 80% is just about spot-on. I've nearly finished revamping all the old areas of the map, and am also working on extending another area to make the gameplay more interesting (since the original 1.1 was so small).

The UGX mod will be fully integrated into this map, as well as additional objectives which will be put in place - however the focus is not entirely on objectives this time round, unlike Cabin.

I'll be able to post some screenshots of the newly revamped areas soon, and once I've finalised the spawner/zone placement, a video may be a possibility too. :)

Stay tuned!
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Cool,that sounds awesome
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Cool,that sounds awesome
Glad you're excited!

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Ill have holidays soon (in 2 weeks) and ill probably look further into modeling and UV mapping.
Im pretty confident that until release ill be able to present you another fully animated weapon.
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Ill have holidays soon (in 2 weeks) and ill probably look further into modeling and UV mapping.
Im pretty confident that until release ill be able to present you another fully animated weapon.
Great!
BTW Justin is almost done with the model - he's about 1/3 of the way done with textuing.
Last Edit: September 27, 2011, 02:31:31 pm by treminaor
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Justin finished the model - pictures soon.

W1NG3D is M.I.A. again; this is really slowing development.
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FYI: The map is completely irrelevant - it's just a test area I made because I was bored  :P
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Last Edit: October 08, 2011, 03:15:55 am by treminaor
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I love the jukebox!
Youve showed it to me before but it fits our needs perfectly!

Only suggestion i got would be to add some lights to the jukebox.
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Stupid zombies!  >:(
Having some trouble getting them to go where I want them to, despite my path node network appearing to be impeccable... might need to rethink some of the spawn areas so that they have less trouble getting to the players.

Apart from that speed bump, all is going swimmingly and I hope that the core map of Bar will be complete very soon - in that state it'll essentially be just a typical 1.4 (Riese) style map with perks, electricity and such, but after that's done I will be handing it over to treminaor who will make some awesome additions with script and implement features of the UGX Mod into the map.

Sorry for the lack of screenshots in this update yet again, because I am not currently happy with the overall appearance (due to the ugly .vision) and lack of detail in the new area.
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I've been making some progress with those pesky zombies getting trapped, and also figured that it's been a while since any screenshots have been shown. So here's a few tidbits; not much has changed mind you, but there are some early WIP screenshots showing the new area to replace the apartment building from Bar 1.1 :)



















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I'm making good progress on the modern weapons for the map... A little preview:

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Sorry for the terrible lighting with the specular mapping, it's always been terrible. XD
Last Edit: November 07, 2011, 04:44:28 am by Paragalor
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This is how you improve a prefab   8)



Last Edit: November 17, 2011, 08:38:49 am by W1NG3D

 

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