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Industrial Estate (T4M/BO3 Update)

HOT
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Created 9 years ago
by Deleted User
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Doing that would make hiding them in the first place completely pointless
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  • steviewonder87
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This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .

This 'glitch' is also in all the BO2/3 maps, so annoying. >:(
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How can we use give weapon command in game? I couldnt find anything. (Example: "give mtarx_mp")
Last Edit: June 10, 2016, 10:46:59 am by HitmanVere
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Simple - kill zombies and use the mystery box like your "supposed to"
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How can we use give weapon command in game? I couldnt find anything. (Example: "give mtarx_mp")

If you can figure it out yourself, by all means use cheats. But I'm not gonna help you. And the MTAR-X isn't in the map anymore anyway.
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Why when i press solo the map not start? i install the T4M r44 but idk how to fix that
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map is completely glitched and runs on 5 fps for me (it does look so glitched, like my graphic card broke), any help?

of course it's not my specs
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Awesome map but it crashes for me on round 20.
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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map is completely glitched and runs on 5 fps for me (it does look so glitched, like my graphic card broke), any help?

Sounds like you didn't read the other posts/the text on the OP regarding this.

Have you tried turning down texture settings? Or doing what this guy did?

(Content removed from quote.)
Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.

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Guess you were using the geyser?

Thank God this kind of thing doesn't happen with official 3arc maps eh, and certainly not in BO3. :please:

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Guess you were using the geyser?
How did you know? :O (sarcasm)
Also, can I ask what script you used in this map that dismisses anything throwable that is considered "tactical" (like monkeys). What do I mean is when you throw them out of playable area "laugh_child" plays and they just disappear (I really like this shit, want to implement in my map as well).
Last Edit: July 14, 2016, 06:00:25 am by BuIlDaLiBlE
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How did you know? :O (sarcasm)
Also, can I ask what script you used in this map that dismisses anything throwable that is considered "tactical" (like monkeys). What do I mean is when you throw them out of playable area "laugh_child" plays and they just disappear (I really like this shit, want to implement in my map as well).

Just check if it's touching the Playable Area trigger or if its thrown in an active zone, etc. there are actually functions in _zombiemode_utility.gsc for this iirc.
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Does anyone know why whenever I start up this map the whole game crashes? I have T4M and have been searching around for a solution but haven't found one. Please help.
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Does anyone know why whenever I start up this map the whole game crashes? I have T4M and have been searching around for a solution but haven't found one. Please help.
Disable automatic textures and set all three parameters to one value (like High or Extra, depending on your PC). Also, disable Specular Maps before starting the map (you can reenable them again later).
Last Edit: July 16, 2016, 08:46:03 pm by BuIlDaLiBlE

 
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