UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: steviewonder87 on August 02, 2015, 05:33:34 pm

Title: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on August 02, 2015, 05:33:34 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F59242a546d3bc42b372c1d54a5c9f461.jpg&hash=568a472aedeef35fd7fe85c8bf30bd1408f9f20d)

(https://gyazo.com/dc60ac2db5569bcac0540995c6fd8ee6.jpg)
(https://i.gyazo.com/e927bcda2d99ff7a6aa6e0586cc2b2de.jpg)
(https://i.gyazo.com/b3651de88ec347e76a5e695c922a8be4.jpg)
(https://i.gyazo.com/c44df6754b884655e2b03256bb9f4ece.jpg)

Features:
Spoiler: click to open...
Nova crawlers (teleporting, EMP, jumping, kamikazes)
Juggernaut Bosses
BO1 Perks + Ammomatic + Electric Cherry + Widows Wine
Buildable Zombie Shield
Buildable Sliquifier
Baby Gun
Galvaknuckles
Sidestepping/Barrel rolling zombies
Super sprinters
Zombie Cash, Zombie Blood, Death Machine and Random gun drops
Crawling when downed in Co-op
Shangri La Geyser

Weapons List:
Spoiler: click to open...
Pistols -

MR6
RK5 (Akimbo & Single Wield)
Executioner
Five Seven (Akimbo)
Desert Eagle (Akimbo)
RE45 (Akimbo)

SMGs -

MP5
ASM1
PDW
Skorpion EVO
AK12
Vesper
Weevil

ARs/Rifles -

AUG
M16A1
SMR
Scar H
Galil
M8A1
FN FAL
AN94
MK14
G2A4
XR2
KN44
M8A7
ICR-1

Snipers -

DSR
Drakon

LMGs -

LSAT
HAMR
RPD
M27-IAR

Shotguns -

Remington 870
KSG
Bulldog
Haymaker 12

Wunderweapons -

Gershes
QEDs
Ray Gun
Ray Gun Mark 2
31-79 JGb215 (Baby Gun)
Sliquifier

Misc -

Zombie Shield
Galvaknuckles
Claymores

T4M Update Changes:
Spoiler: click to open...
New mapped areas and some slight aesthetic improvements around the map in general.
BO3 shaders
BO3 round sounds, PAP sounds, fire sounds, grenade sounds
BO3 guns
BO3 knife
BO3 grenades + grenade indicator icon
BO3 QR
BO3 Mystery Box
BO3 Nuke model
Widows Wine
3 hit without Jugg
100 points for proning at perk machines
Minigun 3rd person anims added
Changed PAP camo
Soul Meteor
Less Novas, slower, lose perks for less time (3 secs instead of 5)
Kamikaze Novas added for later rounds
Juggernauts spawn at a later round
New muzzleflashes + PAP muzzleflashes
Yellow eyes fx instead of blue
Headshot sounds
Added loads of new player quotes from BO1/BO2/BO3
Changed ray gun colour
Changed hud slightly
Added new nova sounds
Sliq buffed to chain better
Barrel rolls added back in

Credits:
Spoiler: click to open...
Bluntstuffy
RadimaX
AwesomePieman
redspace
offthewall
Tito
YaPhil
Ege115
Ronan Merriman
Pro FTW
JBird632
Addicted
Make Cents
HarryBO21
Seth Norris
Pro Revenge
Jiffy Noodles
CHN
Tom BMX
Rollonmath

Hitmanvere


:nyan: :nyan: IMPORTANT! :nyan: :nyan:

:nyan: :nyan: This update requires T4M to run, you MUST download this in order to play the map, this is not optional. :nyan: :nyan:

You can find it here:

http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

You will NEED to turn off spec maps before launching the map, otherwise you will get fucked up models/textures. Once the map is loaded feel free to turn spec maps back on.



T4M Update

                                                                                                         MEGA
mega.nz


A few things:
Spoiler: click to open...
Rounds starting immediately is intentional as it speeds up the gameplay.
PHD will protect you from all Nova/EMP explosions except 'Kamikazes' (and you won't lose your perks if hit by one)
You can only have one wonder weapon at a time, and if you're currently holding one you won't see another in the box.
Juggernauts are not affected by the Sliquifier or Baby Gun.
Novas don't spawn until the power is turned on.
There are ways to get more than 4 perks.

Old links (possibly dead):
Spoiler: click to open...
V.2.1

                                                                                            Mega
mega.nz
                                                                                           
                                                                                         Mediafire
www.mediafire.com

Title: Re: Industrial Estate
Post by: adfgdagasdf2 on August 02, 2015, 05:37:52 pm
Aww yiss! Downloading now, but I have no doubt it'll be awesome!  :gusta:
Title: Re: Industrial Estate
Post by: smasher248 on August 02, 2015, 05:49:19 pm
looks good will try it now
Title: Re: Industrial Estate
Post by: Spaceman99 on August 02, 2015, 06:17:18 pm
nice i will try it right now
Title: Re: Industrial Estate
Post by: CanadianTyler on August 02, 2015, 06:58:03 pm
Its a great map. I can't get past round 7  :P
Title: Re: Industrial Estate
Post by: MajorPwnege01 on August 02, 2015, 07:06:21 pm
You gotta learn to make a bad map all you do is amazing.
Title: Re: Industrial Estate
Post by: RichGaming on August 02, 2015, 07:50:17 pm
Playing on stream now! http://twitch.tv/rich_gaming. (http://twitch.tv/rich_gaming.) A nice and bright map, just waht I like! :P
Title: Re: Industrial Estate
Post by: grimm328 on August 02, 2015, 08:17:47 pm
awesome map but I cant find all of the sliquefier parts and there is sometimes a glitch with the car door part where it is invisible or sometimes it wont let me pick it up, awesome weapons but the tac-19 is not pump action and each time I shoot it, it does a kind of pump action animation and speed cola doesn't affect some of the weapons, ammomatic does nothing for me and could you possibly increase the perk limit
Title: Re: Industrial Estate
Post by: tmaaan54 on August 02, 2015, 08:23:47 pm
This is a great map, but there are a few things that make it irritating to play.

Electric crawlers
Juggernaut with a freaking minigun  :please:
Sprinters before round 10
Zombies spawn ALL at once
Sidestepping zombies. Annoying in ascension, annoying in this one.
Title: Re: Industrial Estate
Post by: TheScotchGuy on August 02, 2015, 08:25:59 pm
http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff (http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff) dual got stuck in shopping cart after respawn
Title: Re: Industrial Estate
Post by: Centric on August 02, 2015, 08:48:12 pm
Who's idea was it / who made the sidestepping zombies?
Title: Re: Industrial Estate
Post by: HitmanVere on August 02, 2015, 08:49:49 pm
There is way outside the map, will send buglist in PM showing it and rest I found. Other than those, nice small map
Title: Re: Industrial Estate
Post by: steviewonder87 on August 02, 2015, 08:56:21 pm
This is a great map, but there are a few things that make it irritating to play.

Electric crawlers
Juggernaut with a freaking minigun  :please:
Sprinters before round 10
Zombies spawn ALL at once
Sidestepping zombies. Annoying in ascension, annoying in this one.
Irritating to you, enjoyable for me. :P

http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff (http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff) dual got stuck in shopping cart after respawn
That is unfortunate :) (I'll look into it maybe there's a loose pathnode somewhere) Found it, fixed now.

Who's idea was it / who made the sidestepping zombies?
Treyarch came up with the idea and Treyarch made them. Stuffy ported them if that's what you mean.

There is way outside the map, will send buglist in PM showing it and rest I found. Other than those, nice small map
OK thanks, I'm curious as to what you found.
Title: Re: Industrial Estate
Post by: timelordalex on August 02, 2015, 09:02:03 pm
Downloading now, looks cool ,anyone wanna play it?
Title: Re: Industrial Estate
Post by: Gabrielle on August 02, 2015, 09:04:51 pm
This was okay. Yes, I liked it pretty much. But it was too hard.

First of all, it's hard to train. And that's okay, it's like a mini-nuketown. But the thing that bothers me is that there are annoying crawlers and juggernauts that fuck you up. There are verruckt sprinters who are faster than a lightning bolt.

I found the weapons pretty nice actually. I was a bit surprised by the M14. The Commando sucked as it takes forever to reload (even after animation).

It was a fun map though the zombie shield was kind of buggy. I 'planted' it down and for some reason I got stuck in it. A crawler I made that round was able to break it but couldn't do anything. Couldn't move, jump, stand after crouch and couldn't even pick it up.

Yes, you did a good job out of this. Though it's a bit hard to train as it contains so much rising spots and so much 'non-zombies'.
Title: Re: Industrial Estate
Post by: chromastone10 on August 02, 2015, 09:07:26 pm
looks try, will good later
Title: Re: Industrial Estate
Post by: alex-125 on August 02, 2015, 09:10:46 pm
Looks awesome like always,will try later :D  :o
Title: Re: Industrial Estate
Post by: steviewonder87 on August 02, 2015, 09:16:42 pm
Lol at the people complaining it's too hard. It's way too easy for my liking, if I could I'd have made it harder, you guys need to man up :please:
Title: Re: Industrial Estate
Post by: Gabrielle on August 02, 2015, 09:17:32 pm
Lol at the people complaining it's too hard. It's way too easy for my liking, if I could I'd have made it harder, you guys need to man up :please:
Easy?

Oh wait, Stevie, with god mode it's easy yes  :troll:
Title: Re: Industrial Estate
Post by: steviewonder87 on August 02, 2015, 09:18:29 pm
Shield, Cherry, Phd, decent gun = god mode pretty much yeh.

And I've found a few bugs, will try and get an update out soon.
Title: Re: Industrial Estate
Post by: ShotgunRagtime on August 02, 2015, 09:20:18 pm
Lots of fun! Very challenging and well laid-out.

The difficulty is fine. Not every map is designed to suit everyone. If it's too hard for you, find another map. Don't drag this one down for those of us who do appreciate the challenge.

People are just spoiled by the super easy 3arc zombies maps. I absolutely applaud the effort put into making a map that actually requires a strategy and multiple runs to succeed on.
Title: Re: Industrial Estate
Post by: RichGaming on August 02, 2015, 09:37:31 pm
Now all we need to do is wait for an oil rig release. Tick tock tick tock
Title: Re: Industrial Estate
Post by: ProRevenge on August 02, 2015, 09:50:39 pm
This map is easier than people make it, you just need to keep control.
A few tips:
Buy the M14 and stay in spawn for a while, the insane powerup drop rate will help you, and in solo it is possible to get over 20000 points easily before leaving spawn.
Don't turn the power on as soon as you can, you can do without Novas as long as possible, wait until you are decently set up before turning power on, and be able to buy 4 perks straight away
PHD stops electric Novas zapping perks - Buying it is a given
Camp shield garage - there are no spawns in there and it is easy to keep controlled, you can always keep taking new shields aswell.
Sallies are good, use them as much as possible
On Juggernaut round, Throw gersches, as the melee jugg drops a max ammo guaranteed.
You can get more than 4 perks by throwing QEDs at perk machines, although its not very likely, so don't rely on it

Keeping one at the end of every round is also good to help manage the insanely fast round transitions.
This is a great map, and im hoping if it is a prequel to the standard we are gonna see in Oil Rig, we are in for a real treat when Rig drops :D

Title: Re: Industrial Estate
Post by: steviewonder87 on August 02, 2015, 10:12:44 pm
Lots of fun! Very challenging and well laid-out.

The difficulty is fine. Not every map is designed to suit everyone. If it's too hard for you, find another map. Don't drag this one down for those of us who do appreciate the challenge.

People are just spoiled by the super easy 3arc zombies maps. I absolutely applaud the effort put into making a map that actually requires a strategy and multiple runs to succeed on.
But the thing is, all my co-op tests have been proper easy lol, like boringly easy, I honestly thought it was way too easy ;D

Now all we need to do is wait for an oil rig release. Tick tock tick tock
You won't like Oil Rig if you failed to get past round 8 on this map, trust me.
Title: Re: Industrial Estate
Post by: MajorPwnege01 on August 02, 2015, 10:22:10 pm
in solo it's pretty challenging sometimes other times it's super easy I made it to round 21. after 10 try's and a lot of luck

Title: Re: Industrial Estate
Post by: blackrock555 on August 02, 2015, 10:27:15 pm
love this map, got to round 13 first try due to shock nova's (love/hate them ;) ) this map can be really easy once you get set up but if you get caught on something it really screws you over, or the juggernaut tries to kill you, zombies arent any issue, love the shield as well.

The seliquifier doesnt feel right but then again this isnt blops2 but it is really a good buildable to add in, great map stevie :D
Title: Re: Industrial Estate
Post by: animallover on August 02, 2015, 10:48:01 pm
very hard map but overall a great map
Title: Re: Industrial Estate
Post by: DeletedUser on August 02, 2015, 11:37:35 pm
Awesome! downloading now, GG Stevie. :)
Title: Re: Industrial Estate
Post by: Andy Whelan on August 02, 2015, 11:45:39 pm
With a small map like this you don't want it to be easy. And the fucking TranZit Bus Sprinter! Holy shit they are fast.
Overall amazing small map, can't wait to see what Oil Rig has for us :D
Title: Re: Industrial Estate
Post by: RichGaming on August 02, 2015, 11:51:47 pm
You won't like Oil Rig if you failed to get past round 8 on this map, trust me.

When did I ever say that I didn't get past round 8?  :poker:
Title: Re: Industrial Estate
Post by: RBRT on August 03, 2015, 12:16:40 am
The feeling I got when running for my life from a horde of bus sprinters, shock novas, and a jugg with a mini-gun is something I've never experienced before, and something I will definitely experience again. Thank you Stevie for this wonderful map.
Title: Re: Industrial Estate
Post by: SoulTaker on August 03, 2015, 12:20:26 am
The lack of a FOV slider saddens me since binding keys never work for me. \:
Good map though map tons of fun really challenging and annoying (in a good way).
Title: Re: Industrial Estate
Post by: arceus on August 03, 2015, 12:25:28 am
Credits:
Bluntstuffy
redspace
offthewall
Tito
YaPhil
Ege115
Ronan Merriman
Pro FTW
JBird632
Addicted
Make Cents
HarryBO21
Seth Norris
Hitmanvere
Pro Revenge
Jiffy Noodles
CHN
Tom BMX
Jzob123 (porting kf5)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 12:33:50 am
Credits:
Bluntstuffy
redspace
offthewall
Tito
YaPhil
Ege115
Ronan Merriman
Pro FTW
JBird632
Addicted
Make Cents
HarryBO21
Seth Norris
Hitmanvere
Pro Revenge
Jiffy Noodles
CHN
Tom BMX
Jzob123 (porting kf5)

If you think you should be credited PM me.
Title: Re: Industrial Estate
Post by: DeletedUser on August 03, 2015, 12:34:52 am


I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...
Title: Re: Industrial Estate
Post by: arceus on August 03, 2015, 12:36:33 am
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...
5 times.....
Title: Re: Industrial Estate
Post by: JiffyNoodles on August 03, 2015, 12:40:09 am
You won't like Oil Rig if you failed to get past round 8 on this map, trust me.
I was able to reach Round 17 on this map, so, come on guys, quit complaining, harden up, and come into this map with a Verruckt-style Mind-set (be ready for ultra sprinters).
Spoiler: click to open...
I still don't like Verruckt :poker:
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 12:42:01 am
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...
But I saw him on UGX chat 2 days ago? ???
Title: Re: Industrial Estate
Post by: JiffyNoodles on August 03, 2015, 12:43:33 am
But I saw him on UGX chat 2 days ago? ???
And the plot thickens...
Title: Re: Industrial Estate
Post by: Dust on August 03, 2015, 12:50:48 am
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...

So you havent heard....
Title: Re: Industrial Estate
Post by: Nathiri on August 03, 2015, 01:48:29 am
2 tries so far. First try I opened a few extra doors before finding power and didnt have enough for jug and so died a bit early. 2nd try round 12. Will try again, nice and challenging map.

There were a few spots that could of been clipped a little bit better and models that were not clipped but not much else.
Title: Re: Industrial Estate
Post by: JZKitty on August 03, 2015, 06:45:09 am
OMG those Juggernauts with machine guns are impossible :poker: but awesome map ^.^
Title: Re: Industrial Estate
Post by: JBird632 on August 03, 2015, 06:59:40 am
Was looking for parts to make the buildables, and got stuck in this corner:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe7d046335f1641deed15749c083b795b.jpg&hash=2cd918d16a212ef9cb9f1fda6fb86ee6457a59a3)

BTW didn't notice you prefered a pm for bug reports until I posted this... sorry :P
Title: Re: Industrial Estate
Post by: Nathiri on August 03, 2015, 07:30:28 am
OMG those Juggernauts with machine guns are impossible :poker: but awesome map ^.^

They are not that hard to kill.
Title: Re: Industrial Estate
Post by: Spaceman99 on August 03, 2015, 08:17:12 am
only one question from what game is the rhino pistol from?

Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 10:41:33 am
There were a few spots that could of been clipped a little bit better and models that were not clipped but not much else.
Should be all fixed now.

Was looking for parts to make the buildables, and got stuck in this corner:(http://i.gyazo.com/e7d046335f1641deed15749c083b795b.jpg)

BTW didn't notice you prefered a pm for bug reports until I posted this... sorry :P
Should be fixed now no worries.

only one question from what game is the rhino pistol from?
It's a cut gun from AW.
Title: Re: Industrial Estate
Post by: Nathiri on August 03, 2015, 11:22:54 am
When playing Co-Op tonight, I got a Death Machine drop and a Zombie blood drop. I picked up the DM drop and then the Zombie Blood drop. It took the DM out of my hand and replaced with the weapon I had in my hand before which was the PDW. So I was stuck with DM slow speed. The powerup symbol was still there. I assume it would of ran out, but I died because of the slow speed along with the lag I had.
Title: Re: Industrial Estate
Post by: DeletedUser on August 03, 2015, 11:23:23 am
first try...the map is easy. :P
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F311qsn5.jpg&hash=923073ce2041230ad17ee93413f722c24927bfa2)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 11:39:08 am
first try...the map is easy. :P
(http://i61.tinypic.com/311qsn5.jpg)
I thought so, but apparently most players just aren't that good ;D
Title: Re: Industrial Estate
Post by: blackrock555 on August 03, 2015, 11:42:30 am
I thought so, but apparently most players just aren't that good ;D
i like the addition of the shootables and the free perk :)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 11:50:22 am
i like the addition of the shootables and the free perk :)
First person to find them I think :)
Title: Re: Industrial Estate
Post by: Spaceman99 on August 03, 2015, 02:59:33 pm
i found an issue with the thirdperson view of the ak 12 but it doesnt matter the map is very good and fun to play
Expecially when you re down and u reload :D :D
ask your friend to get downed an reload when he is down :lol:
Title: Re: Industrial Estate
Post by: -Leask- on August 03, 2015, 03:02:46 pm
Theres a way to get more than 4 perks? Cmon, tell us  :D :D
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 03:08:47 pm
i found an issue with the thirdperson view of the ak 12 but it doesnt matter the map is very good and fun to play
Expecially when you re down and u reload :D :D
ask your friend to get downed an reload when he is down :lol:
Yeh I know it looks weird when you reload (only the top half moves) but it's that or have not moving when downed in co-op.
Title: Re: Industrial Estate
Post by: blackrock555 on August 03, 2015, 03:19:50 pm
First person to find them I think :)
pretty easy to find, only one caught me out and that was the one by ammomatic
Title: Re: Industrial Estate
Post by: steviewonder87 on August 03, 2015, 03:25:42 pm
pretty easy to find, only one caught me out and that was the one by ammomatic
They aren't always in the same places though...
Title: Re: Industrial Estate
Post by: blackrock555 on August 03, 2015, 03:49:15 pm
They aren't always in the same places though...
ahh, then i shall have to play again to see if there easier or harder :)
Title: Re: Industrial Estate
Post by: alaurenc9 on August 03, 2015, 05:41:01 pm
wait, buildables sliquifier? hell yeah im playing.
Title: Re: Industrial Estate
Post by: Ph3NiX on August 03, 2015, 07:02:17 pm
Sliquifier... ? Can't wait to play this map, I'll do a high round on it for sure ! :D
Title: Re: Industrial Estate
Post by: alex-125 on August 03, 2015, 07:49:24 pm
Some persons says the map is not easy because there is verruckt runners :troll:
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 12:17:14 am
Updated links in the OP and have fixed most known bugs. Unless there are any game-breaking issues found this will most likely be the last update. :)
Title: Re: Industrial Estate
Post by: Studly on August 04, 2015, 01:14:26 am
What a Great Map , Great Textures. Its a pity it wasn't a tad bigger...Well Done
Title: Re: Industrial Estate
Post by: sureshot1500 on August 04, 2015, 01:28:12 am
Im playing this now and so far its  awesome
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 01:46:48 am
What a Great Map , Great Textures. Its a pity it wasn't a tad bigger...Well Done
I mapped it pretty fast (2-3 weeks on/off) I decided early on I didn't want to make it another big ass map it just takes too long. :-\
Title: Re: Industrial Estate
Post by: DeathBringerZen on August 04, 2015, 02:50:17 am
Not got around to trying this out yet Stevie but nice to see everyone praising it. If it's even a fraction as good as Oil Rig is then I expect it to be pretty cool. If this is the reaction you are getting for this, well... expect the forum to go into meltdown when Oil Rig drops. lol
Title: Re: Industrial Estate
Post by: eliudjb on August 04, 2015, 03:49:11 am
This is how Stevie show us that even a small map can be funny if you put at least a little dedication.
Congrats Stevie. this map is really good.
Title: Re: Industrial Estate
Post by: tomikaze on August 04, 2015, 03:49:24 am
Not got around to trying this out yet Stevie but nice to see everyone praising it. If it's even a fraction as good as Oil Rig is then I expect it to be pretty cool. If this is the reaction you are getting for this, well... expect the forum to go into meltdown when Oil Rig drops. lol
I do want to know what you think about this Death. I got to round 7, had Jug and some pretty good guns as well as claymores around me and then the Usain Bolt zombies, jumping and flipping guys and other things filling in the empty spaces fell upon me like a giant wave of death. I've never died so fast in my life. I think I need friends to play with  :alone:
Title: Re: Industrial Estate
Post by: mxtxm on August 04, 2015, 05:27:19 am
For the amount of time put into the map, its not bad. Would suggest playing it co-op though.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2irs0ef.jpg&hash=fadfff9c4442b9495e97ba36b1fb7cb8c88dde31)

Title: Re: Industrial Estate
Post by: boysta2011 on August 04, 2015, 07:56:10 am
What a great map!! fast, fun and straight into the gameplay, well done map maker

I would like to see a mini leaderboard solo just to see how players have done on this map....i will start with 23
Feel free to let me know how you get on

Thx boystaa

The link is a quick no doors first room challenge for fun
https://www.youtube.com/watch?v=7mfUV-dhc_Y (https://www.youtube.com/watch?v=7mfUV-dhc_Y)
Title: Re: Industrial Estate
Post by: Eternal_Fire on August 04, 2015, 08:54:56 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fda8afcb6c959d4d33a7c9634752d3768.png&hash=b06cdabd942ddfdef8feee0352c16c55e5246096)

Zombies cant get you when under these stairs.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F93e07a89c2f153dc26a4620509d15199.png&hash=829de0f897b8f0d91fbce33100418c1a2cf43f4a)

MTAR X2 worldmodel is untextured.

Oh and lastly... You can't corpse launch zombies with the zombie shield, ruined the entire map.  :troll:

EDIT: ... Yep sorry, i posted the bugs on the topic, didn't see what you had written :poker:
Title: Re: Industrial Estate
Post by: Musetic03 on August 04, 2015, 11:21:52 am
There is a bug in coop the second player has got big lags and slide except of walking can u fix it pls this map is awesome but can't play it in coop properly =( (sorry for my bad english)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 11:58:57 am
I do want to know what you think about this Death. I got to round 7, had Jug and some pretty good guns as well as claymores around me and then the Usain Bolt zombies, jumping and flipping guys and other things filling in the empty spaces fell upon me like a giant wave of death. I've never died so fast in my life. I think I need friends to play with  :alone:
Oh Zen has played Oil Rig a fair bit, he knows what's up ;D

What a great map!! fast, fun and straight into the gameplay, well done map maker

I would like to see a mini leaderboard solo just to see how players have done on this map....i will start with 23
Feel free to let me know how you get on

Thx boystaa

The link is a quick no doors first room challenge for fun
https://www.youtube.com/watch?v=7mfUV-dhc_Y (https://www.youtube.com/watch?v=7mfUV-dhc_Y)
Thanks! I watched your gameplay, pretty good going for just the start room :P

(http://gyazo.com/da8afcb6c959d4d33a7c9634752d3768.png)

Zombies cant get you when under these stairs.

(http://gyazo.com/93e07a89c2f153dc26a4620509d15199.png)

MTAR X2 worldmodel is untextured.

Oh and lastly... You can't corpse launch zombies with the zombie shield, ruined the entire map.  :troll:

EDIT: ... Yep sorry, i posted the bugs on the topic, didn't see what you had written :poker:
Fixed the stairs now (that's pretty gamebreaking), the textures, and the shield is fixed in the latest update on the OP, I was waiting for someone to mention that (I knew about that on release but HarryBo didn't know how to fix it, turns out it was a typo.)
Title: Re: Industrial Estate
Post by: alaurenc9 on August 04, 2015, 03:30:15 pm
this was a great map with really great creativity and I really did like it, but I tried round 30 three times and every single time it crashed so......
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 03:52:23 pm
this was a great map with really great creativity and I really did like it, but I tried round 30 three times and every single time it crashed so......
You got to round 30 three times and it crashed every time? Do you have any more info on that? You sure it's not just your WAW?
Title: Re: Industrial Estate
Post by: ped078 on August 04, 2015, 05:25:15 pm
What a map haha...had a blast playing it last night! .

I wish it was bigger, I love big maps, but yeah I hear ya when you say it's a pain in the ass making big maps.


However..

That being said... You've put so much effort into the weapons, which are insane btw, a good few of them Iv'e never even seen, it'd be a shame to limit them to a small map :D

Just my .02c , excellent work...fantastic map.
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 05:32:32 pm
What a map haha...had a blast playing it last night! .

I wish it was bigger, I love big maps, but yeah I hear ya when you say it's a pain in the ass making big maps.


However..

That being said... You've put so much effort into the weapons, which are insane btw, a good few of them Iv'e never even seen, it'd be a shame to limit them to a small map :D

Just my .02c , excellent work...fantastic map.
Most of them are in my other map. ;) Which is slightly bigger.
Title: Re: Industrial Estate
Post by: jimmyCool_KB on August 04, 2015, 06:09:36 pm
Amazing map and gun arsenal buildables and everything but man those damn nova 6 motherf*ckers are stupid and really op you should make a 2.0 release and either make them less strong 5 hit with jugg instead of 3 or just remove them completely...the map will be a thousand times better
Title: Re: Industrial Estate
Post by: franco95 on August 04, 2015, 06:33:53 pm
here is my video ;)

http://ugx-mods.com/forum/index.php?topic=7883.new#new (http://ugx-mods.com/forum/index.php?topic=7883.new#new)
Title: Re: Industrial Estate
Post by: Musetic03 on August 04, 2015, 07:34:17 pm
There is a bug in coop the second player has got big lags and slide except of walking can u fix it pls this map is awesome but can't play it in coop properly =( (sorry for my bad english)
Ok we download the map with mega and not with mediafire and now all is ok
Title: Re: Industrial Estate
Post by: BannonVII on August 04, 2015, 08:56:14 pm
Well first of all fuc...ing great map i really enjoyed playing this one. About the difficult i think it wasnt extremely too hard (but i cant say that it was easy). First try i got round 11 and finally i got round 31 with all perks and all buyables staff but i must go out so i suicided :P really good map 8.5/10.
I got some buggs with the zombie shield, but nothing important to be mention. Also sry about my english grammar im trying my best without google translate xD I dont know how to post images so i will copy a gyazo sry about that.

   http://gyazo.com/7892ee495f16e772363c3853a97498d6 (http://gyazo.com/7892ee495f16e772363c3853a97498d6) 

 Thanks for making this cool maps, so pls KEEP GOING xD ^^
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 09:07:55 pm
Well first of all fuc...ing great map i really enjoyed playing this one. About the difficult i think it wasnt extremely too hard (but i cant say that it was easy). First try i got round 11 and finally i got round 31 with all perks and all buyables staff but i must go out so i suicided :P really good map 8.5/10.
I got some buggs with the zombie shield, but nothing important to be mention. Also sry about my english grammar im trying my best without google translate xD I dont know how to post images so i will copy a gyazo sry about that.

   http://gyazo.com/7892ee495f16e772363c3853a97498d6 (http://gyazo.com/7892ee495f16e772363c3853a97498d6) 

 Thanks for making this cool maps, so pls KEEP GOING xD ^^
Umm, why do you have all perks? :o
Title: Re: Industrial Estate
Post by: Spaceman99 on August 04, 2015, 09:31:18 pm
Umm, why do you have all perks? :o
Because he completed the easter egg to have them all that YOU make in the map  :lol: :troll:
Title: Re: Industrial Estate
Post by: alex-125 on August 04, 2015, 09:58:29 pm
Umm, why do you have all perks? :o

 Because he  cheated :D And no one can do round 31 on this map...

             Trainer Or Mod Menu Detected!
Title: Re: Industrial Estate
Post by: steviewonder87 on August 04, 2015, 10:08:00 pm
Because he completed the easter egg to have them all that YOU make in the map  :lol: :troll:
There is no EE :poker: You can get one free perk. But I think I know how he did it, I'm not sure if I should patch it or not, I can't remember how it was in BO1...:-X Think I'll leave it, but adjust it slightly maybe.
Title: Re: Industrial Estate
Post by: BannonVII on August 04, 2015, 10:11:02 pm
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick,  and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude...
Title: Re: Industrial Estate
Post by: ped078 on August 05, 2015, 07:33:12 am
What other map did you make with these weapons Stevie?

Ped
Title: Re: Industrial Estate
Post by: Eternal_Fire on August 05, 2015, 07:49:01 am
Fixed the stairs now (that's pretty gamebreaking), the textures, and the shield is fixed in the latest update on the OP, I was waiting for someone to mention that (I knew about that on release but HarryBo didn't know how to fix it, turns out it was a typo.)

Wait so you can corpse launch zombies now  :o
Title: Re: Industrial Estate
Post by: CounterfitCookie on August 05, 2015, 08:00:03 am
there are blue perk bottles around the map, what are they for exactly?
Title: Re: Industrial Estate
Post by: Scobalula on August 05, 2015, 09:34:44 am
What other map did you make with these weapons Stevie?

Ped
Probably in his upcoming map Oil Rig.
Title: Re: Industrial Estate
Post by: steviewonder87 on August 05, 2015, 11:29:18 am
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick,  and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude...
Lol you shouldn't be able to buy QR if you already had 4 perks..
Title: Re: Industrial Estate
Post by: Exofile on August 05, 2015, 12:36:06 pm
Really nice map, didn't see all the fuzz about the map being hard, you could easily train around the  box near Speed Cola.
At one point I believe I picked up a Perk powerup, might've dropped from a special grenade, and as I picked it up it messed up my perk icons. With Quick Revive, Jugg, PHD and Electric Cheery, it changed my icons, and I could buy Another perk, assuming from the powerup?(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fbfd8d3aabc07f4939802c495141321fd&hash=7039711bd9f8a9745a20bf26a13d4fe34a5f9729) I also found a Teddy Bear perk bottle in the Room with Stamin-Up, shot it, it dissapeared, no idea what it does though  :poker: I'd give it a solid 9/10, only thing that made me drop it was the Minigun Zombie  :alone:
Title: Re: Industrial Estate
Post by: BannonVII on August 05, 2015, 12:55:51 pm
ye maybe it should be fixed xD but i dont know if it was a bugg on my game or in the map. Do you know when Oil Rig will be on air? :D
Title: Re: Industrial Estate
Post by: alex-125 on August 05, 2015, 01:19:40 pm
Lol you shouldn't be able to buy QR if you already had 4 perks..

 :lol:                                                                                                                                                                                       
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick,  and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude...                                                                                                                                                                                                                 Lies Detected!
Title: Re: Industrial Estate
Post by: BannonVII on August 05, 2015, 03:02:29 pm
what is worng with u alex lol stop complaining i dont have the need to lie i got 4 perks and then i was able to buy quick revive check out for urslef instead of trash talking
Title: Re: Industrial Estate
Post by: Mikie9990 on August 05, 2015, 07:07:27 pm
Great map, made it to round 16, damn emp's get me everytime.
Title: Re: Industrial Estate
Post by: steviewonder87 on August 05, 2015, 07:27:58 pm
Great map, made it to round 16, damn emp's get me everytime.
If only there was a perk to help with those eh? ::)
Title: Re: Industrial Estate
Post by: SonicR360 on August 05, 2015, 07:31:17 pm
I will go and download the map. Cheers OP for making it. I have not fully read everything about the map (spoils the surprise) but it looks good from the screenshots.
S.
Title: Re: Industrial Estate
Post by: shu3wei on August 05, 2015, 08:10:25 pm
This map is great don't get me wrong, but there's many things that can be improved.
1. The Juggernaut at round 7/8 with a minigun. No. Thing kills you pretty quickly even with jug. Put like a Brutus or something easier. Or put the Juggernaut in at a later round. Like after 10.
2. The crawlers. These are just annoying and make you down pretty fast.
4. Box location. Everytime I spawn the box location changes. Make it consistent.
5. The zombies. They all spawn in at one time which is not cool and there are verrukt runners before round 10. Not cool bruh.
Well to wrap it up, I have to deal with like a juggernaut with a minigun, teleporting nova crawlers that can zap you with lighting, and a whole bunch of zombies that all spawned in at once, some if not most of which are verrukt runners. If you are a gamer like Relaxing End, this map is pretty easy, but for the casual gamer like me, it's kinda overwhelming. Great map, but too much thrown at me at one time.  ;D :D
Title: Re: Industrial Estate
Post by: Match-Maker on August 05, 2015, 08:35:14 pm
Very good map!
I found two minor bugs:
- knifing while holding the MTAR is delayed
- after switching to claymores while having minigun-powerup gives you no gun until you get downed and go in last stand
Title: Re: Industrial Estate
Post by: Mikie9990 on August 05, 2015, 09:12:42 pm
If only there was a perk to help with those eh? ::)
4 perk limit...... I crie evritim
Title: Re: Industrial Estate
Post by: ShotgunRagtime on August 06, 2015, 03:25:55 am
Just whipped up a review for this one! Check it out if you're on the fence: http://ugx-mods.com/forum/index.php?topic=7923.msg85515#msg85515 (http://ugx-mods.com/forum/index.php?topic=7923.msg85515#msg85515)
Title: Re: Industrial Estate
Post by: Andy Whelan on August 06, 2015, 06:02:36 am
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick,  and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude...                                                                                                                                                                                                                 Lies Detected!
He didn't cheat, I was able to get 4 perks then buy QuickRevive. And P.S check before you accuse of any wrong doing
Title: Re: Industrial Estate
Post by: Eternal_Fire on August 06, 2015, 09:20:16 am
This map is great don't get me wrong, but there's many things that can be improved.
1. The Juggernaut at round 7/8 with a minigun. No. Thing kills you pretty quickly even with jug. Put like a Brutus or something easier. Or put the Juggernaut in at a later round. Like after 10.
2. The crawlers. These are just annoying and make you down pretty fast.
4. Box location. Everytime I spawn the box location changes. Make it consistent.
5. The zombies. They all spawn in at one time which is not cool and there are verrukt runners before round 10. Not cool bruh.
Well to wrap it up, I have to deal with like a juggernaut with a minigun, teleporting nova crawlers that can zap you with lighting, and a whole bunch of zombies that all spawned in at once, some if not most of which are verrukt runners. If you are a gamer like Relaxing End, this map is pretty easy, but for the casual gamer like me, it's kinda overwhelming. Great map, but too much thrown at me at one time.  ;D :D

The juggernaut is fine, you can just hide behind a wall and he cant shoot you. Crawlers were a bit annoying but you just have to take em out before the zombies. Box locations??? Really? So that means that pretty much every map in treyarch's history has been making a mistake by doing this? The zombie spawning was done pretty well imo because it makes you actually active because everything goes faster, same with the sprinters, makes your brain think "gotta go fast"
Title: Re: Industrial Estate
Post by: alex-125 on August 06, 2015, 01:41:51 pm
He didn't cheat, I was able to get 4 perks then buy QuickRevive. And P.S check before you accuse of any wrong doing

Ok but in general i know that we can't get QR after having 4 perks so i didn't even check .So sorry :D And even stevie didn't know about it s it was making me more sure
Title: Re: Industrial Estate
Post by: steviewonder87 on August 06, 2015, 01:48:31 pm
The QR thing was a piece of left over code from the Oil Rig EE, it's fixed now. There will be one more update with the final fixes hopefully later on today.
Title: Re: Industrial Estate
Post by: kingcon218 on August 06, 2015, 05:54:26 pm
think you could add a optional buyable ending?
Title: Re: Industrial Estate
Post by: alex-125 on August 06, 2015, 08:35:05 pm
Stevie is that a wonder weapon :lol: ?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEdyt51w.jpg%3F1&hash=682fd22e4091d65c0d2249343ac3e928f0562756)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 06, 2015, 08:37:04 pm
Stevie is that a wonder weapon :lol: ?

(http://i.imgur.com/Edyt51w.jpg?1)
No.
Title: Re: Industrial Estate
Post by: Spaceman99 on August 06, 2015, 08:39:29 pm
Stevie is that a wonder weapon :lol: ?

(http://i.imgur.com/Edyt51w.jpg?1)
it is a shotgun from cod advanced warfare
Title: Re: Industrial Estate
Post by: alex-125 on August 06, 2015, 08:46:03 pm
it is a shotgun from cod advanced warfare

Oh that explains everything lel
Title: Re: Industrial Estate
Post by: Harry Bo21 on August 06, 2015, 09:05:45 pm
Wait so you can corpse launch zombies now  :o
yes

the shield is just a watered down version of the thundergun in the BO2 gsc
Title: Re: Industrial Estate
Post by: WafflesTheFoxy on August 07, 2015, 09:58:43 pm
Was looking for parts to make the buildables, and got stuck in this corner:(http://i.gyazo.com/e7d046335f1641deed15749c083b795b.jpg)

BTW didn't notice you prefered a pm for bug reports until I posted this... sorry :P

just crouch it worked for me
Title: Re: Industrial Estate
Post by: steviewonder87 on August 07, 2015, 11:36:07 pm
Just to let everyone know RadimaX is currently working his magic on this map and is adding a couple new areas and detail, so the last update should be a good one. :)

Also if anyone is interested this is the concept art I based the map off :P
(https://i.gyazo.com/bd7b5bbbff9d1c16ac02a7c2042472fa.jpg)
Title: Re: Industrial Estate
Post by: timelordalex on August 07, 2015, 11:42:57 pm
yes

the shield is just a watered down version of the thundergun in the BO2 gsc

If only they brought that back in transhit rather than wasting time with the shit gun
Title: Re: Industrial Estate
Post by: Harry Bo21 on August 07, 2015, 11:56:14 pm
If only they brought that back in transhit rather than wasting time with the shit gun
By that I assume you mean the "Jet Gun"

I think youll notice, the Jet gun was a sort of "prototype" for the paralyser. Just as a lot of the perks eventually ended up part of other perks. Like Vulture Aid showing way points, and giving ammo ( 2 other perk features combined into one ) along with all the persistent perks

I notice they did this a lot in BO2, anything that didnt return for BO2, an alternative was given ( I think they considered the thundergun OP, so instead made the destructible shield, which has more limits on how you use it, but is fundamentally very similar )
Title: Re: Industrial Estate
Post by: bportjoey on August 08, 2015, 12:03:04 am
very challenging map, daddy like! 8)
Title: Re: Industrial Estate
Post by: steviewonder87 on August 08, 2015, 12:52:01 am
think you could add a optional buyable ending?
Nah, but let's just say it's 50k, so if you want you can get 50k and then kill yourself or quit and it's basically the same thing ;D
Title: Re: Industrial Estate
Post by: Harry Bo21 on August 08, 2015, 12:52:53 am
Nah, but let's just say it's 50k, so if you want you can get 50k and then kill yourself or quit and it's basically the same thing ;D
but its all about hitting X lol  :D
Title: Re: Industrial Estate
Post by: conn6orsuper117 on August 08, 2015, 01:02:31 am
Just to let everyone know RadimaX is currently working his magic on this map and is adding a couple new areas and detail, so the last update should be a good one. :)

Also if anyone is interested this is the concept art I based the map off :P
(https://i.gyazo.com/bd7b5bbbff9d1c16ac02a7c2042472fa.jpg)
I thought that was concept art drawn for the map itself or for the last update...

You should add the background buildings in for more of that breathtaking feel like in the picture
Title: Re: Industrial Estate
Post by: tomikaze on August 08, 2015, 01:04:22 am
but its all about hitting X lol  :D
Oh you are so right Harry, I agree completely. It's stupid but I just gotta hit that X. It's like a drug addict, just gotta hit that X - don't leave a brother hangin'  ;D
Maybe the starting room could have a big red button in the middle of it that says, "Anytime you feel like enough of a winner come press this button." And it would give you the end game.
Title: Re: Industrial Estate
Post by: steviewonder87 on August 08, 2015, 01:14:02 am
I thought that was concept art drawn for the map itself
:lol: Lol no that was my inspiration for the map, it's pretty accurate I thought though :P

Maybe the starting room could have a big red button in the middle of it that says, "Anytime you feel like enough of a winner come press this button." And it would give you the end game.
Maybe I'll have a button where you press it and you lose all perks and guns and 100 novas and 50 juggernauts spawn in though :troll:
Title: Re: Industrial Estate
Post by: Harry Bo21 on August 08, 2015, 01:29:40 am
Oh you are so right Harry, I agree completely. It's stupid but I just gotta hit that X. It's like a drug addict, just gotta hit that X - don't leave a brother hangin'  ;D
Maybe the starting room could have a big red button in the middle of it that says, "Anytime you feel like enough of a winner come press this button." And it would give you the end game.
lol - I just love this idea ;)
Title: Re: Industrial Estate
Post by: Naxi on August 09, 2015, 05:04:01 am
This map looks beautiful. Can't wait till the download finishes.  :D
Title: Re: Industrial Estate
Post by: InFInIX on August 09, 2015, 06:46:17 pm
Just to let everyone know RadimaX is currently working his magic on this map and is adding a couple new areas and detail, so the last update should be a good one. :)

Radimax is only doing new areas for released maps instead of releasing an own map :troll:
Title: Re: Industrial Estate
Post by: RadimaX on August 09, 2015, 08:00:13 pm
Radimax is only doing new areas for released maps instead of releasing an own map :troll:

yeah i got quite bored of my future map and playing leviathan now just feels like a chore, so needed something a little bit smaller as distraction just to keep my mind off it  :P
Title: Re: Industrial Estate
Post by: Scobalula on August 09, 2015, 08:19:35 pm
So not only does RadimaX specialize in getting outside maps, he also spices up people's maps. :D
Title: Re: Industrial Estate
Post by: steviewonder87 on August 10, 2015, 11:59:17 pm
Had a few co-op goes on this today, think you're all gonna love the new areas :P

And this map too hard? :please:

(https://i.gyazo.com/def0f8788dc575551a949c25cff90026.jpg)

Spoiler: click to open...
Radi left early to avoid the shame ;D
Title: Re: Industrial Estate
Post by: RadimaX on August 11, 2015, 12:17:48 am
it was not me :P you must have played with this one guy named TomBmx! also here is new part i just took a quick pic:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff6vM5K8.jpg&hash=0edecb9f24254feae4e24d45cbce2aeb7c7e3c9c)
Title: Re: Industrial Estate
Post by: eliudjb on August 11, 2015, 04:35:00 am
Radimax is only doing new areas for released maps instead of releasing an own map :troll:

Inifinte Paradox you trying to troll someone who never released a map  :troll: :troll: :troll: :troll: :troll: :troll: :troll:
Title: Re: Industrial Estate
Post by: 0zon3 on August 11, 2015, 06:31:23 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi1083.photobucket.com%2Falbums%2Fj396%2F0zon3%2F2015-08-11_00001_zpsjrbitrxf.jpg&hash=7a56cb5c95e9cd8e917aea3fe527744a6ec70d38) (http://s1083.photobucket.com/user/0zon3/media/2015-08-11_00001_zpsjrbitrxf.jpg.html)

Seems legit
Title: Re: Industrial Estate
Post by: InFInIX on August 11, 2015, 08:07:34 am
Inifinte Paradox you trying to troll someone who never released a map  :troll: :troll: :troll: :troll: :troll: :troll: :troll:
I saw about 2 wip maps from him :please:
Title: Re: Industrial Estate
Post by: RadimaX on August 11, 2015, 08:02:19 pm
he just cannot comprehend the power of a sith lord...
Title: Re: Industrial Estate
Post by: alex-125 on August 11, 2015, 08:08:41 pm

(http://i.imgur.com/f6vM5K8.jpg)

I think you will need PHD to not get hurt when you jump from this new area :D
Title: Re: Industrial Estate
Post by: Andy Whelan on August 11, 2015, 09:32:14 pm
I think you will need PHD to not get hurt when you jump from this new area :D

Surprisingly no, you don't
Title: Re: Industrial Estate
Post by: steviewonder87 on August 11, 2015, 09:33:23 pm
Surprisingly no, you don't
How do you know? ???

Never mind. :)
Title: Re: Industrial Estate
Post by: Andy Whelan on August 11, 2015, 09:43:12 pm
How do you know? ???

Never mind. :)

Watched radi on twitch, he called the advanced warfare shotty a thundergun
Title: Re: Industrial Estate Annoying.
Post by: Williepicket on August 11, 2015, 11:29:16 pm
i love the map yet it is so fucking annoying how the zombies are so fast the round starts so fast its a small map hard to  move around really only for 1 person or two any more it is a clusterfuck and way to many zombie spawning locations like nowhere i can go without a zombie spawning near me or under me and me dying cus of that.
Title: Re: Industrial Estate
Post by: steviewonder87 on August 12, 2015, 10:37:07 pm
This should be in the next update :P

(https://i.gyazo.com/8847ab352d493a97245006bfdd550277.jpg)
(https://i.gyazo.com/4556986791e71666f77daba7aad17d33.jpg)
Title: Re: Industrial Estate
Post by: bweaver99 on August 12, 2015, 10:46:40 pm
When can we expect a new update? and that gun looks cool :P
Title: Re: Industrial Estate
Post by: JiffyNoodles on August 12, 2015, 10:57:19 pm

http://www.youtube.com/watch?v=3WAOxKOmR90 (http://www.youtube.com/watch?v=3WAOxKOmR90)
Title: Re: Industrial Estate
Post by: Spaceman99 on August 13, 2015, 07:46:46 am
This should be in the next update :P

(https://i.gyazo.com/8847ab352d493a97245006bfdd550277.jpg)
(https://i.gyazo.com/4556986791e71666f77daba7aad17d33.jpg)
oh nice the baby gun and what other weapons are you planning to add?
maybe the CEL-3 Cauterizer or the limbo?

Double Post Merge: August 13, 2015, 07:50:13 am
and when can we expect to play oil rig because i played this map like 30 times and i'm waiting for other maps like this :)
Title: Re: Industrial Estate
Post by: conn6orsuper117 on August 13, 2015, 10:02:49 am
oh nice the baby gun and what other weapons are you planning to add?
maybe the CEL-3 Cauterizer or the limbo?

Double Post Merge: August 13, 2015, 07:50:13 am
and when can we expect to play oil rig because i played this map like 30 times and i'm waiting for other maps like this :)

2 weeks ago he said the map be coming out by sometime about a week ago
Title: Re: Industrial Estate
Post by: RadimaX on August 13, 2015, 11:24:43 am
Quote
2 weeks ago he said the map be coming out by sometime about a week ago

Yes but 2 weeks ago i did not work on it for a week, so after that there was a new set of obsticles to overcome, if you like to play the same identical version of the map with new guns that could take hours to update but if you want a map with larger layout, 4 new areas and scenery, new mechanics, more detail, fully portalled, better optimized and other various improvements you can always wait till its done
Title: Re: Industrial Estate
Post by: Scobalula on August 13, 2015, 11:31:46 am
fully portalled, better optimized

All about that portalling and optimization life.  :gusta:
Title: Re: Industrial Estate
Post by: eliudjb on August 13, 2015, 06:24:25 pm
Yes but 2 weeks ago i did not work on it for a week, so after that there was a new set of obsticles to overcome, if you like to play the same identical version of the map with new guns that could take hours to update but if you want a map with larger layout, 4 new areas and scenery, new mechanics, more detail, fully portalled, better optimized and other various improvements you can always wait till its done


Just please, please!!! Try you and Stevie make a Backup before add all the other stuff, just to be sure doesn't crash at some point and need start over (scoff scoff..... Oil Rig... scoff scoff)

And of course, as a suggest, you should add BO2 pap muzzleflashes in all that features you mention above  ;D


Title: Re: Industrial Estate
Post by: steviewonder87 on August 13, 2015, 06:34:43 pm

Just please, please!!! Try you and Stevie make a Backup before add all the other stuff, just to be sure doesn't crash at some point and need start over (scoff scoff..... Oil Rig... scoff scoff)

And of course, as a suggest, you should add BO2 pap muzzleflashes in all that features you mention above  ;D
He's talking about this map on this topic. And I'll be adding the link to the OP shortly. And no I'm not adding the BO2 muzzleflashes, no-one has, some people have attempted to recreate them but I don't know how to make them like BO2.
Title: Re: Industrial Estate
Post by: bweaver99 on August 13, 2015, 08:31:14 pm
I noticed that with zombie shield its a 1-hit on juggernauts, is it supposed to be like that? seems too easy compared to everything else in the map :P
Title: Re: Industrial Estate
Post by: DeletedUser on August 13, 2015, 09:02:31 pm
 8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F339nlzl.jpg&hash=5b53f97a23657418f4e0874e101ac8a30c982410)
Title: Re: Industrial Estate
Post by: DeadHead87 on August 14, 2015, 11:21:56 am
Really like this map. Sure it's more diffucult than some other maps but I think that's a good thing cause it just makes me wanna go back to it and play it again and again and try to do better.
The baby maker gun (can't remember the name) is a nice addition and I think this is the perfect map for it.
Keep up the good work.  :)
Title: Re: Industrial Estate
Post by: mxtxm on August 14, 2015, 02:08:06 pm
just curious, in the update for this map, will Deadshot Daiquiri be added?
Title: Re: Industrial Estate
Post by: steviewonder87 on August 14, 2015, 02:39:19 pm
just curious, in the update for this map, will Deadshot Daiquiri be added?
It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.
Title: Re: Industrial Estate
Post by: InFInIX on August 14, 2015, 02:43:51 pm
It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.
I would love dd cause of the dualwield weaps  :D
Title: Re: Industrial Estate
Post by: mxtxm on August 14, 2015, 02:59:23 pm
It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.
because of the number of dual wield weapons in the map, deadshot will be extremely useful.
Also, I finally got the qeds to do what I wanted them to. Kinda op tbh.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2ee90dl.jpg&hash=aa77bfbd3f13baaf2fd29105944c06d9f049173c)

This is my final run until the update gets released.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fnn1og2.jpg&hash=fdb967585e6170cad9d2c35697c18c98db5466e1)
Title: Re: Industrial Estate
Post by: JiffyNoodles on August 14, 2015, 09:25:47 pm
because of the number of dual wield weapons in the map, deadshot will be extremely useful.
Also, I finally got the qeds to do what I wanted them to. Kinda op tbh.

(http://i62.tinypic.com/2ee90dl.jpg)


So...Many...Perks :rainbow:
Title: Re: Industrial Estate
Post by: Ramiabdh on August 14, 2015, 09:48:39 pm
Excuse me for the question but I can't figure out what the ammo-matic perk does :-\
Title: Re: Industrial Estate
Post by: steviewonder87 on August 14, 2015, 10:20:18 pm
I can't download. It says that it is either incomplete download or damaged media. Please help? >:(
Removed Mega link as I will be updating soon.

Excuse me for the question but I can't figure out what the ammo-matic perk does :-\
Essentially, it gives you ammo for kills.
Title: Re: Industrial Estate
Post by: MrPieznezita on August 15, 2015, 12:00:08 pm
i found some bottles to get perks, you are mad placing the bottles in that places   ;)
Title: Re: Industrial Estate V.2
Post by: steviewonder87 on August 15, 2015, 08:53:06 pm
Updated OP with Mega link for V.2.

RadimaX has spent about a week improving the map adding new areas, detail and portalling it. The map is now about 2x the size and has some new paths and areas to explore. Removed other wonder weapons (apart from the Sliquifier) and added the Baby Gun from Shangri La (thanks to Awesome Pieman). Fixed loads of small stuff and added a few more things to mix things up a bit. Enjoy. :)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: DarkWhiss on August 16, 2015, 12:56:51 am
A download link would help.  :)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 01:04:31 am
A download link would help.  :)
Removed temporarily, major glitch was found. :P
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: ZombieSlayer5778 on August 16, 2015, 01:38:34 am
Love this map, but ABSOLUTELY HATE gas crawlers :please: All around great map, keep up the great work stevie :)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: eliudjb on August 16, 2015, 02:13:21 am
So... you removed the other Wonderweapons... very sad. I was thought that in V1 the WWeapons have balanced the map's difficulty. Hope this goes a little less harder with the new areas.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 02:14:58 am
So... you removed the other Wonderweapons... very sad. I was thought that in V1 the WWeapons have balanced the map's difficulty. Hope this goes a little less harder with the new areas.
I removed the Thundergun and added the Baby Gun. The Storm has also been removed but I never saw anyone ever use it in any playthroughs anyway.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Ncredible_Tony on August 16, 2015, 04:01:28 am
Download link for v2??
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: HazardousTheEPIC on August 16, 2015, 04:42:49 am
It won't allow me to download the map.
Is it because I downloaded V1?
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: JiffyNoodles on August 16, 2015, 05:50:41 am
The Storm has also been removed but I never saw anyone ever use it in any playthroughs anyway.
How dare you assume like that. I Loved that thing as I was BETA testing, but now that it's gone, it's sad.
R.I.P. Storm PSR (2015-2015)
May it Rest in Peace
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Spaceman99 on August 16, 2015, 07:41:59 am
where is the dowload link?
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: DeletedUser on August 16, 2015, 07:47:21 am
Is the dowland links broken in v2
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 12:40:28 pm
New Mega link up now.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: DeletedUser on August 16, 2015, 01:56:53 pm
The Baby Gun not work....missing script? :lol:
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 02:14:47 pm
The Baby Gun not work....missing script? :lol:
No idea how that happened, removed link again, will be up again shortly  :fuuu: :fuuu: :facepalm2:
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Scobalula on August 16, 2015, 02:25:56 pm
Well besides the missing script, with the added areas and little mini-objectives, map is even more danka.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 02:31:28 pm
Well besides the missing script, with the added areas and little mini-objectives, map is even more danka.
Thanks Scoba, Radi did a fantastic job.

Link back up. :)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: TheScotchGuy on August 16, 2015, 03:56:19 pm
nice update, the mini gun power-up didn't give me mini gun.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 04:11:40 pm
nice update, the mini gun power-up didn't give me mini gun.
Yep it's fucked. I'm just about done with this now.

HarryBO21 has just sent me a big update for the shield -

* Added more checks to shield placement to limit the drop it can be placed over
* shouldnt get stuck in the shield now
* Put all models back to normal angles
* Ported and Fixed Black Ops 2 3rd Person Anims
* Added "Shield" playeranimtype

So I will fix the DM and add the updated shield for the FINAL V.3 version. ::)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: dotexe on August 16, 2015, 06:06:13 pm
Some days.. ;)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: tmaaan54 on August 16, 2015, 08:14:04 pm
Death machine drop doesn't work, monkeys don't work.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 16, 2015, 09:00:54 pm
Death machine drop doesn't work, monkeys don't work.
Look above. Monkeys probably don't work because they aren't in the map... :poker:
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Crowzo on August 16, 2015, 09:26:21 pm
What weapons are in the map? Can't see a list of them :p
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: JiffyNoodles on August 16, 2015, 09:43:32 pm
Yep it's fucked. I'm just about done with this now.

HarryBO21 has just sent me a big update for the shield -

* Added more checks to shield placement to limit the drop it can be placed over
* shouldnt get stuck in the shield now
* Put all models back to normal angles
* Ported and Fixed Black Ops 2 3rd Person Anims
* Added "Shield" playeranimtype

So I will fix the DM and add the updated shield for the FINAL V.3 version. ::)
This all sounds like what happened to you during the BETA stages, fix one problem, get another.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: KeepACrawler on August 17, 2015, 12:32:36 am
Great map once again Stevie!

Mind blown on how Radi can do in one week, what majority of map makers spend a lifetime trying to create. Personally, I would LOVE to see him remaster a bunch of maps (I have a list  ;D) and improve on what was already a nice creation.

And the problem with the shield placement, fock it! I mean who really needs to place the damn thing on the ground anyway. I would however like it if I got points for the melee kills, but Im not about to whine about it on the forums! Keep up the good work homie :nyan:
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 17, 2015, 12:44:40 am
Great map once again Stevie!

Mind blown on how Radi can do in one week, what majority of map makers spend a lifetime trying to create. Personally, I would LOVE to see him remaster a bunch of maps (I have a list  ;D) and improve on what was already a nice creation.

And the problem with the shield placement, fock it! I mean who really needs to place the damn thing on the ground anyway. I would however like it if I got points for the melee kills, but Im not about to whine about it on the forums! Keep up the good work homie :nyan:
Thanks, the shield is already done (it's mostly the third person anim stuff HarryBO21 did), and since there's a bug with the DM (and another thing someone told me) I'm gonna update to V2.1 tomorrow. Btw the shield doesn't give points for kills intentionally, that's how it is in BO2.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: 7amasa on August 17, 2015, 02:13:00 am
i can't find the babe maker  :'( btw awesome job   :poker:
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Harry Bo21 on August 17, 2015, 04:51:05 am
Well it'll give +10 for a non lethal shot, as it did in bo2 as well ;)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: HeyItsMystic on August 17, 2015, 06:57:53 am
Great map, I have one issue, The zombies spawn too fast after a round ends. It might be a map feature, but it seems they spawn in way too fast after the new round starts. Keep up the great work :)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: DeletedUser on August 17, 2015, 08:35:44 am
And missing the Blood Splatter.
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Crowzo on August 17, 2015, 11:06:21 am
It looks like its a little version of oil rig! :) But I have a little request, you should add a few more weapons, like the Cel 3, Honey Badger, ect. It'd be cool, seeing as I was cursed with the AE4 all the time
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: hachuwaka on August 17, 2015, 01:09:35 pm
link is broken
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: DeletedUser on August 17, 2015, 01:13:47 pm
link is broken
Because Stevie is working on new version for the map. (V2.1)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: SatanicMushroom on August 17, 2015, 01:20:21 pm
Firstly I am a huge fan of this map, great fun and a nice challenge (especially solo). That said, I really think the perk limit is a problem. The EMP crawlers are so difficult that PhD is a must have perk, and the sprinters and juggernauts mean you basically need stamin-up. This only leaves 2 perk slots which must be used (on solo) for quick revive and juggernog. So basically now I'm stuck with no speed, no double tap, no ammo-matic, no third weapon and now no thundergun. This makes it a lot less fun.
There are loads of ways you could alter the perk limit, random perk for beating jugggs, buy extra slots or just increase it to 5 or 6. Love the map but think something like this would be a big improvement.  :)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 17, 2015, 03:36:39 pm
V.2.1 is up now. I'm not doing any more updates. If you find a bug PM me.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tomikaze on August 17, 2015, 04:20:30 pm
V.2.1 is up now. I'm not doing any more updates. If you find a bug PM me.
If you aren't doing anymore updates to the map then why tell you if there are anymore bugs at all?  ???
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 17, 2015, 04:30:59 pm
If you aren't doing anymore updates to the map then why tell you if there are anymore bugs at all?  ???
They might be relevant to my other map.

Firstly I am a huge fan of this map, great fun and a nice challenge (especially solo). That said, I really think the perk limit is a problem. The EMP crawlers are so difficult that PhD is a must have perk, and the sprinters and juggernauts mean you basically need stamin-up. This only leaves 2 perk slots which must be used (on solo) for quick revive and juggernog. So basically now I'm stuck with no speed, no double tap, no ammo-matic, no third weapon and now no thundergun. This makes it a lot less fun.
There are loads of ways you could alter the perk limit, random perk for beating jugggs, buy extra slots or just increase it to 5 or 6. Love the map but think something like this would be a big improvement.  :)
I've never bought Staminup on this map (it's pretty small never felt the need to) so no idea why you think it's mandatory, and there is an easy way to get 5 perks (or even all perks if you are persistent).
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: Harry Bo21 on August 17, 2015, 07:16:26 pm
Great map, I have one issue, The zombies spawn too fast after a round ends. It might be a map feature, but it seems they spawn in way too fast after the new round starts. Keep up the great work :)
your right

it is a feature ;)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: steviewonder87 on August 18, 2015, 11:00:47 am
your right

it is a feature ;)
You guys didn't even approve that post, you're the only ones who can see it ;D

And ofc it's a feature, I'd advise people to read the notes in the OP.
Spoiler: click to open...
(https://i.gyazo.com/433b18590514a1303971bd84187a24e8.png)
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: InFInIX on August 18, 2015, 04:06:28 pm
Firstly I am a huge fan of this map, great fun and a nice challenge (especially solo). That said, I really think the perk limit is a problem. The EMP crawlers are so difficult that PhD is a must have perk, and the sprinters and juggernauts mean you basically need stamin-up. This only leaves 2 perk slots which must be used (on solo) for quick revive and juggernog. So basically now I'm stuck with no speed, no double tap, no ammo-matic, no third weapon and now no thundergun. This makes it a lot less fun.
There are loads of ways you could alter the perk limit, random perk for beating jugggs, buy extra slots or just increase it to 5 or 6. Love the map but think something like this would be a big improvement.  :)
My perk setup is Jugg, speed, PHD, doubletap and Deadshot (using qed) thats all you need to surive
Title: Re: Industrial Estate V.2 (Updated Final Version)
Post by: SatanicMushroom on August 18, 2015, 04:46:06 pm
My perk setup is Jugg, speed, PHD, doubletap and Deadshot (using qed) thats all you need to surive
How exactly are you using qeds? I know in moon they gave you a random positive or negative outcome but I never really tried using them lol.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: greeniezk5 on August 18, 2015, 06:18:54 pm
really luvin this map but i heard some people need help so
if you want a free perk this is one way of getting it
http://youtu.be/y-AESt80eMs (http://youtu.be/y-AESt80eMs)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 18, 2015, 07:17:31 pm
really luvin this map but i heard some people need help so
if you want a free perk this is one way of getting it
http://youtu.be/y-AESt80eMs (http://youtu.be/y-AESt80eMs)
Nice vid, but I moved some of the locations (ever so slightly) in the latest update :troll: (There are 6 - maybe 7 lol - possible locations in total though)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: MajorPwnege01 on August 18, 2015, 08:20:27 pm
and now i love the map even more :)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: greeniezk5 on August 19, 2015, 01:16:34 pm
Nice vid, but I moved some of the locations (ever so slightly) in the latest update :troll: (There are 6 - maybe 7 lol - possible locations in total though)
damn it , ive dl v2.1 now and seen the ever so slightlys but how a bout a clue on that last couple of locations ,i spent ages looking, pleeeeeeeeeeaaaaaaaaaaase
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 19, 2015, 01:20:10 pm
damn it , ive dl v2.1 now and seen the ever so slightlys but how a bout a clue on that last couple of locations ,i spent ages looking, pleeeeeeeeeeaaaaaaaaaaase
Which one's have you found so far?
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: greeniezk5 on August 19, 2015, 01:25:05 pm
Which one's have you found so far?
in the car , roof of spawn, near zomb shield on cupboard, thro hole in roof jumping  near speed. so 4 so far
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 19, 2015, 01:27:22 pm
in the car , roof of spawn, near zomb shield on cupboard, thro hole in roof jumping  near speed. so 4 so far
There's one in the Ammomatic room, one in the Double Tap room, one in the Jugg room and I think that's it. ;)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: greeniezk5 on August 19, 2015, 01:48:28 pm
There's one in the Ammomatic room, one in the Double Tap room, one in the Jugg room and I think that's it. ;)
omg i must be blind ,thx for that i ll start looking straight away . my next quest after this is finding shimakazi robots on leviathan, apparently they do exist
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tmaaan54 on August 21, 2015, 05:42:06 pm
Bottles don't seem to work totally right. I shot 2 of them (one with power off one with power on), and didn't get any perks. Then I shot another one and got a perk, but I still only had 4 perk slots.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 21, 2015, 05:47:03 pm
Bottles don't seem to work totally right. I shot 2 of them (one with power off one with power on), and didn't get any perks. Then I shot another one and got a perk, but I still only had 4 perk slots.
I don't see the issue. :poker:
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tmaaan54 on August 21, 2015, 05:57:25 pm
I don't see the issue. :poker:

Aren't they supposed to give you either perks or slots when you shoot them? So far only one in three did anything.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: Dust on August 21, 2015, 05:59:02 pm
Aren't they supposed to give you either perks or slots when you shoot them? So far only one in three did anything.

You shoot 3 bottles, get random perk. Thats it, no perk slots or more than 1 extra perk.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tmaaan54 on August 21, 2015, 06:00:38 pm
You shoot 3 bottles, get random perk. Thats it, no perk slots or more than 1 extra perk.

...oh. Then why are there more of them? Just to make shooting 3 easier, then the rest disappear?
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 21, 2015, 06:10:16 pm
...oh. Then why are there more of them? Just to make shooting 3 easier, then the rest disappear?
???
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tmaaan54 on August 21, 2015, 08:00:54 pm
???

I couldn't find any past the first 3 (yes I looked at the posts where you said), and if shooting 3 gives you a perk, what are the rest(that I couldn't find) for?
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 21, 2015, 08:05:54 pm
I couldn't find any past the first 3 (yes I looked at the posts where you said), and if shooting 3 gives you a perk, what are the rest(that I couldn't find) for?
There are 6-7 locations. 3 are chosen at random every game. Hope that clears things up. :)

Did you ever manage to fix the non-existent monkeys btw? ::)
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: tmaaan54 on August 21, 2015, 08:27:49 pm
There are 6-7 locations. 3 are chosen at random every game. Hope that clears things up. :)

Did you ever manage to fix the non-existent monkeys btw? ::)

That does explain things, but I definitely remember one of the guys I was with got them, and I think I got them at some point too in the older version. Then again, maybe he's retarded and I'm misremembering.
Title: Re: Industrial Estate V.2.1 (Updated Final Version)
Post by: steviewonder87 on August 21, 2015, 11:00:48 pm
That does explain things, but I definitely remember one of the guys I was with got them, and I think I got them at some point too in the older version. Then again, maybe he's retarded and I'm misremembering.
Must be. :)
Title: Re: Industrial Estate (V.2.1)
Post by: ProRevenge on August 23, 2015, 12:00:47 pm
Decided to attempt a high round on this again, after getting SUPER lucky with QEDs giving me 2 extra perks, Mule Kick decides to take the wrong weapon, and takes my Shrink Gun which was definitely not in the 3rd gun slot......

Eventually ill get a high round, this map keeps me coming back :)
Title: Re: Industrial Estate (V.2.1)
Post by: Harry Bo21 on August 23, 2015, 09:19:07 pm
Decided to attempt a high round on this again, after getting SUPER lucky with QEDs giving me 2 extra perks, Mule Kick decides to take the wrong weapon, and takes my Shrink Gun which was definitely not in the 3rd gun slot......

Eventually ill get a high round, this map keeps me coming back :)
this is what i told you about mule kick already

its not taking the wrong gun, waw does not store them in the order you get them, always the order they are "precached"

have colt, pick up raygun, if you precached raygun before colt your inventory will change to

raygun > colt

this is why i wrote a new inventory system. All regular mule kicks do this exact same thing

baby gun was the last he added to the map, so i would guess, precached and added to the scripts "last", therefore, will always be taken over everything else
Title: Re: Industrial Estate (V.2.1)
Post by: Natsirt on August 24, 2015, 06:27:54 pm
I'm gonna have to get a team of 4 together for this map, it's SUPER tough! Great map, seriously!
Title: Re: Industrial Estate (V.2.1)
Post by: Ghetino on August 25, 2015, 05:24:17 am
This map is so little hard, but very good to play.
And when I play solo or coop, the map have lag everytime.

Why?
Title: Re: Industrial Estate (V.2.1)
Post by: gibson25 on August 25, 2015, 07:52:51 pm
Thank you for your map. And goodbye from France.  ;)
Title: Re: Industrial Estate (V.2.1)
Post by: Ramiabdh on August 26, 2015, 02:27:32 pm
Thank you for your map. And goodbye from France.  ;)
Goodbye?? So stevie is leaving....

Spoiler: click to open...
:please:
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on August 26, 2015, 03:58:45 pm
This map is so little hard, but very good to play.
And when I play solo or coop, the map have lag everytime.

Why?
No idea. Maybe time for an upgrade?

Thank you for your map. And goodbye from France.  ;)
Au revoir! ;)
Title: Re: Industrial Estate (V.2.1)
Post by: Ghetino on August 26, 2015, 05:47:31 pm
No idea. Maybe time for an upgrade?
Yes with the last upgrade, it's the same thing ... This is not my pc, I have a good config', i5-4590, GTX970 Gigabyte, 16go ram, my game is turn 60fps everytime.

Mayby a setting in part graphic ?
Title: Re: Industrial Estate (V.2.1)
Post by: diegov314 on August 27, 2015, 10:50:50 am
can i use console cammands and if yes what is the map name for the devmap?
Title: Re: Industrial Estate (V.2.1)
Post by: NinjaMagnum on August 27, 2015, 05:37:34 pm
great map dude! i loved playing it, i made a cut commentary on it on my channel
https://www.youtube.com/watch?v=ZN-hvh0l_MI (https://www.youtube.com/watch?v=ZN-hvh0l_MI)
very good job!!
Title: Re: Industrial Estate (V.2.1)
Post by: Ghetino on August 27, 2015, 05:54:16 pm
can i use console cammands and if yes what is the map name for the devmap?
Hi, write this : "nazi_zombie_yard"
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on August 29, 2015, 05:24:57 pm
can i use console cammands and if yes what is the map name for the devmap?
Why there is a perfectly good solo button you can use. ::)
Title: Re: Industrial Estate (V.2.1)
Post by: bweaver99 on September 04, 2015, 12:19:19 am
I played for 10 hours yesterday trying to get the Baby Gun from box and then gave up and decided to use the Give all console command in devmap mode to try it out xD
 that gun is hilarious
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on September 05, 2015, 01:11:23 pm
I played for 10 hours yesterday trying to get the Baby Gun from box and then gave up and decided to use the Give all console command in devmap mode to try it out xD
 that gun is hilarious
You were probably holding the Sliquifier at the time? You can't get a wonder weapon from the box if you are already holding one.
Title: Re: Industrial Estate (V.2.1)
Post by: e0894ed4 on October 16, 2015, 10:14:18 am
There are so much things I like about this map. It feels like blops2. Shadows, lights and textures all good. And there's no objective good old school survival map. Well done. Looking forward to see Oil Rig.
edit: How can I know what version I'm running?
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on October 18, 2015, 08:59:33 pm
There are so much things I like about this map. It feels like blops2. Shadows, lights and textures all good. And there's no objective good old school survival map. Well done. Looking forward to see Oil Rig.
edit: How can I know what version I'm running?
Sağol. :P

The version should say when you choose the map from the mods menu. Should be Industrial Estate V.2.1 or something like that.
Title: Re: Industrial Estate (V.2.1)
Post by: Huvor on January 07, 2016, 07:07:02 pm
Really enjoyed this map, replay value isn't as high as i wish it was but i guess that's a problem on my part... Good job on the map!
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on January 10, 2016, 10:31:14 pm
Really enjoyed this map, replay value isn't as high as i wish it was but i guess that's a problem on my part...

Sure is! :)
Title: Re: Industrial Estate (V.2.1)
Post by: Nadjeshal on January 13, 2016, 06:18:24 pm
Nice map but too hard.
Title: Re: Industrial Estate (V.2.1)
Post by: steviewonder87 on January 29, 2016, 03:20:58 am
Just to let people know I will probably release an update for this once the Oil Rig update is done, and I was also thinking about changing it to night (I like the daylight on this map but by now everyone should be used to that on this map) to change the atmosphere up a bit, but I'm not sure yet.
Title: Re: Industrial Estate (V.2.1)
Post by: GrowlinVapor on January 29, 2016, 08:21:17 am
love this map
Title: Re: Industrial Estate
Post by: DeletedUser on March 02, 2016, 11:21:53 pm
dude, the original industrial estate is already hard enough, could you work on another version without 1. Verrukt runners 2. Juggernaught with a mini gun 3. EMZ Crawlers . the original crawlers that teleport are hard enough to deal with but when you and so many hard bosses and a bunch of tight areas, the map losses it's value that makes players want to play it, i know it sounds like i'm complaining a lot, but i just wanted to try a custom zombie map with beautiful aesthetics and many weapons to use, but with the hard bosses and three quick revives with only four perks you can equip at ounce, the map ends up being ignored by the people that tried it

all i want is a version of this map without the hard bosses that i mentioned earlier

i hope you understand ;)
Title: Re: Industrial Estate
Post by: steviewonder87 on March 03, 2016, 12:20:34 am
dude, the original industrial estate is already hard enough, could you work on another version without 1. Verrukt runners 2. Juggernaught with a mini gun 3. EMZ Crawlers . the original crawlers that teleport are hard enough to deal with but when you and so many hard bosses and a bunch of tight areas, the map losses it's value that makes players want to play it, i know it sounds like i'm complaining a lot, but i just wanted to try a custom zombie map with beautiful aesthetics and many weapons to use, but with the hard bosses and three quick revives with only four perks you can equip at ounce, the map ends up being ignored by the people that tried it

all i want is a version of this map without the hard bosses that i mentioned earlier

i hope you understand ;)

I added (Hard) to the title now. Problem solved. :)
Title: Re: Industrial Estate
Post by: JiffyNoodles on March 03, 2016, 12:22:51 am
I added (Hard) to the title now. Problem solved. :)
I'm loving this new system of tagging, instead of categorising the maps.
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: CODCZ115 on March 03, 2016, 01:47:50 am
Instead of the tag [Hard] I'd of just put [Fun]. I absolutely love this map. I only wish there was a buyable ending. I do all that can be done, would love the feeling of officially completing it. ☺
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: steviewonder87 on March 03, 2016, 02:35:28 am
Instead of the tag [Hard] I'd of just put [Fun]. I absolutely love this map. I only wish there was a buyable ending. I do all that can be done, would love the feeling of officially completing it. ☺

I don't like buyable endings and you won't find one in my maps. The map does have new areas and stuff in it now, and maybe an EE, hopefully update will be out soon. ;)
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: CODCZ115 on March 03, 2016, 03:13:57 am
I don't like buyable endings and you won't find one in my maps. The map does have new areas and stuff in it now, and maybe an EE, hopefully update will be out soon. ;)

All sounds great. Can't wait to play it. So looking forward to any form of update you can give us involving this map. 👍
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: Tim Smith on March 03, 2016, 07:23:20 am
I don't like buyable endings and you won't find one in my maps. The map does have new areas and stuff in it now, and maybe an EE, hopefully update will be out soon. ;)
stevie my good sir. Will there some staffs ? Maybe a reward after EE is done ? ::).
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: sampoltex on March 03, 2016, 11:14:53 am
played this like THREE times! and i can't get enough of it  :D
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: steviewonder87 on March 03, 2016, 03:40:02 pm
stevie my good sir. Will there some staffs ? Maybe a reward after EE is done ? ::).

Sure. Lots and lots of staffs. Staffs for days.
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: Tim Smith on March 03, 2016, 04:15:03 pm
Sure. Lots and lots of staffs. Staffs for days.
staffs for weeks :gusta:.
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: Guilhermex12 on March 11, 2016, 07:10:53 pm
Hum... Staffs, looks an good idea! :D Since, this map is very hard to me, but i going to download it gain, it's fun :) I will try an Round 50.

Also, in first update Map was small, it's getting bigger every update :D
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: smasher248 on March 14, 2016, 09:19:28 am
Sure. Lots and lots of staffs. Staffs for days.

cant tell through text, but i think that's sarcasum
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: Frrrozn on May 06, 2016, 01:16:30 pm
In my opinion I'd like you to find a way to make it harder when updating it.
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: TMCYT on May 06, 2016, 04:43:40 pm
Looks really good.
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: Guilhermex12 on May 06, 2016, 05:00:57 pm
Looks really good.
It's an amazing map, fell like BO2 Zombies, but mooore hard :P
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: VetonLP on May 06, 2016, 10:06:20 pm
First of all the greatest map that i ever played, great job: the nova crawlers, the bosses and the wonder weapons i cant just stop playing this map and i want to go higher each time that i play it.
If you do another update try these: dophin dive and a PhD that works with dolphin dive, a music box that would be great not a byable ending but a winable ending if you want. ;) 8)
Title: Re: (Hard) Industrial Estate (V.2.1)
Post by: steviewonder87 on May 07, 2016, 02:40:58 pm
In my opinion I'd like you to find a way to make it harder when updating it.

Me too but since people complained it was too hard first time around I've made it slightly easier now actually. If you really want a hard version PM me and I'll give you edited scripts to up the ante if you like. ;)

First of all the greatest map that i ever played, great job: the nova crawlers, the bosses and the wonder weapons i cant just stop playing this map and i want to go higher each time that i play it.
If you do another update try these: dophin dive and a PhD that works with dolphin dive, a music box that would be great not a byable ending but a winable ending if you want. ;) 8)

Thanks for the positive feedback. :) But yeh I'm not adding any of that stuff.

Updated T4M version is now in the OP, enjoy.
Title: Re: Industrial Estate (T4M Update)
Post by: Tim Smith on May 07, 2016, 04:11:24 pm
:rainbow:. I didn't play a map that requires t4m but for this i'll install t4m and play it. Thanks stevie for sharing it thou and welcome back :).
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: conn6orsuper117 on May 07, 2016, 05:00:08 pm
 :accepted: Back at it again with the right plans :accepted:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 07, 2016, 05:56:36 pm
Hmmm nice, going to give it a go now. Nice to see the Bo3 update out, I hope this also means Oil Rigs might be getting one soon too? ::)

:D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 07, 2016, 06:07:07 pm
Hmmm nice, going to give it a go now. Nice to see the Bo3 update out, I hope this also means Oil Rigs might be getting one soon too? ::)

:D

Probably in the next day or 2. I've just been sitting on it for months waiting for the god mode fix tbh, pretty sure Stuffy and codmodd gave up on trying to fix the god mode bug though (I don't blame them) so that will still be there unfortunately. Also need to check if it's still giving errors in co-op about the trophies.

And inb4 someone complains the M8A7 is missing first raise sounds. I forgot. Deal with it. :P
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 07, 2016, 06:32:17 pm
Probably in the next day or 2. I've just been sitting on it for months waiting for the god mode fix tbh, pretty sure Stuffy and codmodd gave up on trying to fix the god mode bug though (don't blame them) so that will still be there unfortunately. Also need to check if it's still giving errors in co-op about the trophies.

And inb4 someone complains the M8A7 is missing first raise sounds. I forgot. Deal with it. :P

Will be waiting for Oil Rig, tons of fun I had on this update, started fucking at the box trying different weapons and died at 16 after getting RPG. :lol:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fso6OxbN.jpg&hash=7614a3a19fe8d49637c0045ae5d9763d57d0ab2e)


And this PAP camo is one to be appreciated. :D

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfePShqx.jpg&hash=c4dfe97e4510dd35f1b04d3b0e2b8132faed6d53)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ZE~Skullcrusher on May 07, 2016, 07:41:24 pm
IS the pap camo supposed to represent Dark Matter? Its a nice try  ;)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 07, 2016, 07:53:24 pm
Will be waiting for Oil Rig, tons of fun I had on this update, started fucking at the box trying different weapons and died at 16 after getting RPG. :lol:

(http://i.imgur.com/so6OxbN.jpg)


And this PAP camo is one to be appreciated. :D

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfePShqx.jpg&hash=c4dfe97e4510dd35f1b04d3b0e2b8132faed6d53)

Glad you enjoyed the map.

IS the pap camo supposed to represent Dark Matter? Its a nice try  ;)

Sort of. I was just kind of messing around a while ago just seeing if I could make something remotely like it and I ended up with this and I was pretty happy with it considering it's WAW. It's not supposed to be an exact port though I just edited some random images from Google (the 'actual' ones ripped from the game didn't come out as well IMO.)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Guilhermex12 on May 07, 2016, 08:01:11 pm
OH MY GOD, what a fucking delicious update!  :rainbow: :rainbow: !!! Downloading!!! :D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 07, 2016, 08:14:20 pm
INCREDIBLE UPDATE!

This has been 1 of my favorite maps. I always loved the challenge of it. This new version is much more forgiving, but still very fun.

The new areas, weapons, grenades, the changes made of key aspects of the map as well as the new locations of things, SO PERFECT NOW!

Amazing work. Do you plan on updating this map in BO3? It really is such a classic map.


Thank you.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: adfgdagasdf2 on May 07, 2016, 08:35:16 pm
Excellent job with this update! I was ready to see BO3 weapons as much as the next guy :rainbow:

Two things, I had an issue where I'd go down and still "have " my perks (the symbols were still there), and it was registering as if I still had them, but the effects weren't there and I couldn't re-buy them. The only perk that removed on down was Quick Revive, and I managed to get "two" juggernauts, though only one worked. (Had PhD too, didn't remove the shock/gas effect as advertised) The water-jet downstairs wasn't working either, though I'm not sure if that was intentional or not. (Do I have to do something?)

Had T4M installed with spec-maps off, but besides those two bugs, everything worked flawlessly. Awesome job!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 07, 2016, 08:40:08 pm
INCREDIBLE UPDATE!

This has been 1 of my favorite maps. I always loved the challenge of it. This new version is much more forgiving, but still very fun.

The new areas, weapons, grenades, the changes made of key aspects of the map as well as the new locations of things, SO PERFECT NOW!

Amazing work. Do you plan on updating this map in BO3? It really is such a classic map.


Thank you.

Thanks! Idk if I'll update it for BO3, probably move on to bigger and better things tbh but maybe.

Excellent job with this update! I was ready to see BO3 weapons as much as the next guy :rainbow:

Two things, I had an issue where I'd go down and still "have " my perks (the symbols were still there), and it was registering as if I still had them, but the effects weren't there and I couldn't re-buy them. The only perk that removed on down was Quick Revive, and I managed to get "two" juggernauts, though only one worked. (Had PhD too, didn't remove the shock/gas effect as advertised) The water-jet downstairs wasn't working either, though I'm not sure if that was intentional or not. (Do I have to do something?)

Had T4M installed with spec-maps off, but besides those two bugs, everything worked flawlessly. Awesome job!

Hmm, I'll have to look into the perks thing (I know there were some issues before but I thought I had fixed them, it must be some shit from Oil Rig I've copied over by accident) PHD should protect you from the novas maybe I accidentally changed that (might keep it now you mention it though :troll:). The geyser should work without you doing anything but standing on it, are you sure you stood on it long enough? Scoba managed to PAP so it must have worked for him?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: adfgdagasdf2 on May 07, 2016, 08:43:28 pm
Thanks! Idk if I'll update it for BO3, probably move on to bigger and better things tbh but maybe.

Hmm, I'll have to look into the perks thing (I know there were some issues before but I thought I had fixed them, it must be some shit from Oil Rig I've copied over by accident) PHD should protect you from the novas maybe I accidentally changed that (might keep it now you mention it though :troll:). The geyser should work without you doing anything but standing on it, are you sure you stood on it long enough? Scoba managed to PAP so it must have worked for him?

Power on, power off, prone, crouched, standing, 10 seconds, two entire rounds, didn't matter: It didn't want me to PaP. I'll give the map another run real quick and see if it fixes itself.

Edit: I'm not exactly sure what happened, but I think a crawler got in the elevator shaft as it went back up, I clipped though it, and proceeded to get stuck; going down didn't fix it. The water-jet fixed itself, though. Haven't tested the "perma perks" again yet.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 07, 2016, 09:12:11 pm
Power on, power off, prone, crouched, standing, 10 seconds, two entire rounds, didn't matter: It didn't want me to PaP. I'll give the map another run real quick and see if it fixes itself.

Edit: I'm not exactly sure what happened, but I think a crawler got in the elevator shaft as it went back up, I clipped though it, and proceeded to get stuck; going down didn't fix it. The water-jet fixed itself, though. Haven't tested the "perma perks" again yet.

OK I just tested and I think I fixed the perks thing it was just a couple lines I needed to change, but PHD seems to work for me on the novas? However what's weird is that the geyser didn't work for me that game either, and that's the first time that's ever happened to me after using it probably 100 times. Not sure what the deal is there, good old WAW. ::)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 07, 2016, 09:17:57 pm
Excellent job with this update! I was ready to see BO3 weapons as much as the next guy :rainbow:

Two things, I had an issue where I'd go down and still "have " my perks (the symbols were still there), and it was registering as if I still had them, but the effects weren't there and I couldn't re-buy them. The only perk that removed on down was Quick Revive, and I managed to get "two" juggernauts, though only one worked. (Had PhD too, didn't remove the shock/gas effect as advertised) The water-jet downstairs wasn't working either, though I'm not sure if that was intentional or not. (Do I have to do something?)

Had T4M installed with spec-maps off, but besides those two bugs, everything worked flawlessly. Awesome job!

Also had this problem.

Also, when I pulled the Type-25 from the box, it gave me the wunderwaffe quote from Richtofen.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 07, 2016, 09:44:47 pm
OK I've fixed the perks I think, also I forgot to change the souls needed for the meteor (3 atm lol :facepalm:) and I fixed the M8A7 first raise sound. I'm gonna take down the link for now and upload a new one shortly.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Guilhermex12 on May 07, 2016, 09:50:29 pm
Played it now... It's in my list of favorite maps now! :D The BO3 Guns feels amazing! I tryed high round but the Sliquifier chain still need more buff, i think it's just needing an chain distance buff ;)
The Bosses are more balanced now, feels like Der Eisendrache now, if you use the Hatmaker 12 with PaP you can kill then really faster, and this helps so much.
Only one more thing, i think you need to buff max ammo drops, looks like it's only Drop by Juggernaut Bosses.... And Juggernaut Bosses don't come every round, and with the Sliquifier "nerfed" i get out of ammo really faster :/

Out of this, amazing!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: TMCYT on May 07, 2016, 09:51:30 pm
Looks really good.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: frankler1020 on May 07, 2016, 11:59:25 pm
Good map, love seeing the Sliquifier, but two types of crawlers? Come on!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 08, 2016, 03:19:30 am
I didn't see anyone else mention this, but one thing that stood out on your long lost of T4M features was ...

Quote
Yellow eyes fx instead of blue
Headshot sounds
Added loads of new player quotes from BO1/BO2/BO3

I did not notice any sounds when popping freakbags heads clean off!  :)

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 08, 2016, 03:44:10 am
Well stevie i gotta be honest i played it with T4M. I KEPT YELLING HELLO LAG. What's the problem my pc is a beast. Every other map works on 200+ fps. I really wanted to play it :alone: well.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 08, 2016, 06:42:06 am
KEK. Lol. Anyways, dukip map before T4m was running amazingly. Installed the new update & T4m. Map runs at 10 fps. :please:.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 08, 2016, 06:51:13 am
Don't mean to get off topic, but I've played MANY maps that require T4M, and haven't had any problems. I have also played maps that did not require it, even before installing T4M, and did have issues. I think it just comes down to working on the bugs and dotting all "i's" and crossing all the "t's", which I'm sure is quite the task.

The update to this map is truly incredible. Due to the limitations of WaW, I'm glad that there is at least an option for mappers to create a map with this much cool content in it. I'm sure it will be working just fine soon.  ;)

As I stated in a above post, I would love to see a BO3 REMASTERED version of this exact map, with added bells and whistles!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 08, 2016, 07:27:36 am
Link back up.

And if people bothered to read it was taken down because of an issue with the perks (and one or 2 minor things I forgot), nothing to do with T4M or anything else.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: HitmanVere on May 08, 2016, 07:58:31 am
Since update is out, I have removed all comments asking wheres the download link, as it just cluttered 2 pages of this topic.
+ If you have issue with T4M, PM DidUknowiPwn or steviewonder87, dont start off-topic discussion in release-topic
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: mazelakz47 on May 08, 2016, 09:15:38 am
Works, nice :lol: but still hard :poker: ::)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on May 08, 2016, 09:29:22 am
Since update is out, I have removed all comments asking wheres the download link, as it just cluttered 2 pages of this topic.
+ If you have issue with T4M, PM DidUknowiPwn or steviewonder87, dont start off-topic discussion in release-topic
Spoiler: click to open...
But Hitman, I love it when we derail topics :please:
Fair point, and nice, might give this a whirl tonight.
Thanks Stevie, you fantastic Brit you ;)

Double Post Merge: May 08, 2016, 09:30:04 am
Works, nice :lol: but still hard :poker: ::)
Well, this map did have a [Hard] tag in the title, at one point :please:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ZE~Skullcrusher on May 08, 2016, 11:13:53 am
I played the map with the new update and i am really glad that i requested the BO3 weapons from you stevie cause they are amazing. The DM camo looks sick(the only difference is that the black colour is missing but thats not a problem). I found only 2 small things that could be fixed but even if you didnt fix them only a guy that regularly plays BO3 would notice the mistakes. The first thing is that the reload animation for the KN-44 is the Extended Mags one but it has 30 bullets and the mag is brown so I suppose it doesnt have Ext. Mags. The second thing is that when you aim down sights with the papd Drakon, the bullets spread a lot like if i was noscoping and that is a waste of ammo. Anyway great update, I love it and hope to see some more of these amazing maps (P.S I LOVE Widows Wine  ;))
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 08, 2016, 11:19:40 am
I played the map with the new update and i am really glad that i requested the BO3 weapons from you stevie cause they are amazing. The DM camo looks sick(the only difference is that the black colour is missing but thats not a problem). I found only 2 small things that could be fixed but even if you didnt fix them only a guy that regularly plays BO3 would notice the mistakes. The first thing is that the reload animation for the KN-44 is the Extended Mags one but it has 30 bullets and the mag is brown so I suppose it doesnt have Ext. Mags. The second thing is that when you aim down sights with the papd Drakon, the bullets spread a lot like if i was noscoping and that is a waste of ammo. Anyway great update, I love it and hope to see some more of these amazing maps (P.S I LOVE Widows Wine  ;))

Yeh the KN uses the AK47 anims like the extended clip (and PAP) version, I didn't fancy redoing the gun with different anims just so the standard version has the same reload anim as BO3 lol. The Drakon I'll look into.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on May 08, 2016, 11:21:34 am
mmmmm drakon
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Marouane47 on May 08, 2016, 02:14:03 pm
Omg i amaze this map is AMZING but she are very hard i die all the time to the round 7-8 with the BOSS vey good job.
Anyone want play with my ? my steam is WarnDeaD i am french and i have 14
Title: Re: Industrial Estate (T4M/BO3 Update) new download link
Post by: David4511 on May 08, 2016, 04:42:36 pm
all mega download are super wierd with me and only download things at 300 kb/s when i have a 2mb/s download can you put a download link to like mediafire or google ?? please
Title: Re: Industrial Estate (T4M/BO3 Update) new download link
Post by: Guilhermex12 on May 08, 2016, 05:04:41 pm
all mega download are super wierd with me and only download things at 300 kb/s when i have a 2mb/s download can you put a download link to like mediafire or google ?? please
Download an program called "MEGA Link Downloader" I use it when my Megas downloads are really slow :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: AZombieFromMars on May 08, 2016, 06:05:47 pm
I really enjoyed this map, can't wait to try out the T4M update!  ;D
Title: Re: Industrial Estate (T4M/BO3 Update) new download link
Post by: Harry Bo21 on May 08, 2016, 06:17:51 pm
all mega download are super wierd with me and only download things at 300 kb/s when i have a 2mb/s download can you put a download link to like mediafire or google ?? please
or you could be patient for the 45 minutes that equates to...
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: RadimaX on May 08, 2016, 07:21:32 pm
thats wierd mega for me is 12750 kb/s, but its a free map anyway just leave it over night if you want to play it & have a slow speed :P
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: kingme111 on May 08, 2016, 08:57:06 pm
when i ever i launch the game it crashes but it looks amazing :P
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 08, 2016, 09:30:12 pm
when i ever i launch the game it crashes but it looks amazing :P

Ah. This is a common issue, but thankfully it's an easy fix. All you have to do is learn how to read and the map should stop crashing. ;)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: MaxCarnage696 on May 08, 2016, 10:38:57 pm
I literally cannot get this map to launch without texture glitches. Turning off specular map does nothing for me :(
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 08, 2016, 10:42:46 pm
I literally cannot get this map to launch without texture glitches. Turning off specular map does nothing for me :(

Turn texture resolution to Normal.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: KDXDARK on May 09, 2016, 12:04:39 am
after i die the first time the perks icons keep there also one of them still working (speed cola)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqvUopN2.png&hash=380c4ad0ae6beefaa29fa49e2d459367a4826917)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtJvK24P.png&hash=31b8e9a6ab5b742bccf81d46e7805779dfc29978)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on May 09, 2016, 12:26:59 am
Ah. This is a common issue, but thankfully it's an easy fix. All you have to do is learn how to read and the map should stop crashing. ;)
this is why I've missed you Stevie :please:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: mxtxm on May 09, 2016, 01:06:28 am
Just played the update. The suicide zombies were exploding as soon as they spawned in and the widows wine grenades were going off when the zombies would smack my zombie shield.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: conn6orsuper117 on May 09, 2016, 02:00:09 am
Just played the update. The suicide zombies were exploding as soon as they spawned in and the widows wine grenades were going off when the zombies would smack my zombie shield.

I lose my widows wine grenades everytime a zombie comes within 10 feet. WTF Can I just have any breathing time before My grenades go Kamakazi over a bush? Or at least a 5-10 second Delay like in BO3
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: MaxCarnage696 on May 09, 2016, 02:01:51 am
Turn texture resolution to Normal.
Doesn't work for me. Fucking hate T4M :(
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: adfgdagasdf2 on May 09, 2016, 02:03:14 am
Man, I hate to keep bringing the bad news, but it seems that when a zombie stops to attack (either after it stops sprinting or barrel rolling), there's a delay between when you knife it and when it takes damage/dies.

In my case, a zombie had just finished barrel rolling, and I knifed it toward the end of its animation (before it got up and sprinted again). There was about a second delay, then it died. Same thing happened when a zombie sprinted up to me: It stopped, I knifed it, and there was a delay before it died (It still smacked me after I knifed it, leading me to believe there's some weird pause between animations that caused it.)

I'm no coder, so I hope I provided enough information to make sense.

EDIT: It seems to happen at random. Sometimes it connects, sometimes it doesn't.
EDIT 2: The water jet STILL isn't working, but only on the first time you boot up the map. If you quit, reload the mod, and restart the map, it seems to work.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: DidUknowiPwn on May 09, 2016, 02:14:47 am
Doesn't work for me. Fucking hate T4M :(
Hate WaW not the mod.

As it's not my fault, not to mention the graphics stretching is related to the GPU memory so check into it.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 09, 2016, 02:29:10 am
I was playing with a friend, and in later rounds, he became invisible. I could only see the fire from his gun, but not his character or weapon. LOVE the map though. Any chance we could get another buildable in a future update? Would be great to see a gas mask, to help with those exploding GASSY novas. :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Frrrozn on May 09, 2016, 03:58:41 am
I unfortunately cannot get the map to launch in solo. I have textures on the lowest they can go. Specular maps is off. I turned off other graphical settings thinking that would help. It did not. I currently do not see what I am missing here. I have not had this problem with any other T4M maps. I'd like to play the new IE. Any suggestions?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 09, 2016, 07:41:51 am
after i die the first time the perks icons keep there also one of them still working (speed cola)
(http://i.imgur.com/qvUopN2.png)
(http://i.imgur.com/tJvK24P.png)

Is this the latest update or the one from the other day? Because I thought I fixed this.

Just played the update. The suicide zombies were exploding as soon as they spawned in and the widows wine grenades were going off when the zombies would smack my zombie shield.

I'll look into it.

Man, I hate to keep bringing the bad news, but it seems that when a zombie stops to attack (either after it stops sprinting or barrel rolling), there's a delay between when you knife it and when it takes damage/dies.

In my case, a zombie had just finished barrel rolling, and I knifed it toward the end of its animation (before it got up and sprinted again). There was about a second delay, then it died. Same thing happened when a zombie sprinted up to me: It stopped, I knifed it, and there was a delay before it died (It still smacked me after I knifed it, leading me to believe there's some weird pause between animations that caused it.)

I'm no coder, so I hope I provided enough information to make sense.

EDIT: It seems to happen at random. Sometimes it connects, sometimes it doesn't.
EDIT 2: The water jet STILL isn't working, but only on the first time you boot up the map. If you quit, reload the mod, and restart the map, it seems to work.

You playing solo or co-op? I've not noticed any delays with knifing or anything of that nature (other than the shitty WAW knifing mechanics in general).

I was playing with a friend, and in later rounds, he became invisible. I could only see the fire from his gun, but not his character or weapon. LOVE the map though. Any chance we could get another buildable in a future update? Would be great to see a gas mask, to help with those exploding GASSY novas. :)

That happens in Oil Rig too, guessing it's probably something to do with too much memory or some other crap WAW doesn't like. PHD should protect you from the novas, someone said it doesn't now but it did for me.

I unfortunately cannot get the map to launch in solo. I have textures on the lowest they can go. Specular maps is off. I turned off other graphical settings thinking that would help. It did not. I currently do not see what I am missing here. I have not had this problem with any other T4M maps. I'd like to play the new IE. Any suggestions?

Sorry I have no clue. Turning off spc maps is enough for me (I can turn them back on once the map is loaded), I have 2GB VRAM on my GPU, how much do you have? That might be the issue?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 09, 2016, 08:14:33 am
Doesn't work for me. Fucking hate T4M :(

Are you sure you turned them down correctly? Like all 3 options and hit apply?

Because I got the texture glitch for the first time on this map and turning down those to Normal and turned Spec Map off before game start and it worked on PC and Laptop (PC has GTX 570 and Laptop has some AMD APU shit or whatever it is).

Doesn't make a big of a difference tbh in Quality that will make the game look like total shit.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Frrrozn on May 09, 2016, 08:55:36 am

Sorry I have no clue. Turning off spc maps is enough for me (I can turn them back on once the map is loaded), I have 2GB VRAM on my GPU, how much do you have? That might be the issue?
I have 4GB total graphics memory and 2GB dedicated.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: KDXDARK on May 09, 2016, 04:19:26 pm
Is this the latest update or the one from the other day? Because I thought I fixed this.
i download it 2 days ago so idk :D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ProRevenge on May 09, 2016, 06:59:52 pm
Had a few attempts on this, was fun :)
G-Spawned on round 32 though, was using Grenades then Baby Gun to kill groups fine, then did it this round and G-Spawn :(
Widows Wine also had no shader when gotten from a method other than buying it from the machine.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on May 09, 2016, 07:02:11 pm
Had a few attempts on this, was fun :)
G-Spawned on round 32 though, was using Grenades then Baby Gun to kill groups fine, then did it this round and G-Spawn :(
Widows Wine also had no shader when gotten from a method other than buying it from the machine.
did you at least get the chequer board?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ProRevenge on May 09, 2016, 07:03:19 pm
did you at least get the chequer board?

Nope, just a blank space where the shader should have been, and my next perk went in its right place, so there was a skipped slot. Other people said this has happened to them too
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on May 09, 2016, 08:36:22 pm
Nope, just a blank space where the shader should have been, and my next perk went in its right place, so there was a skipped slot. Other people said this has happened to them too
alright yea i think i know why
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 09, 2016, 08:58:39 pm
I also noticed I could purchase it after I got 5 perks (not sure if it was purchasable before getting 5th perk), but mine had a shader when I bought it? Other than that seems functioning.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: DeathKitten on May 09, 2016, 11:31:08 pm
Hey i really want to try out this mmod but i keep getting an unhandled exception error. Is there a way to fix this?
 
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 11:22:43 am
Ok stevie this update is amazing... Here's some bugs that i found in round 115. Just asking your map isn't designed for high rounds eh ?
In 115, novas got stucked where you build the sheild.
When i was going up in the rounds it said something about final battle skipped . This shouldn't be seen ? Dafaq?
The camo on the speak easy don't fit the gun just sights.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
The texture where the vesper is overlapping. Fix it.
Map was too easy, or i'm so good ?
I would love to give it another run :D.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ProRevenge on May 10, 2016, 11:27:22 am
Ok stevie this update is amazing... Here's some bugs that i found in round 115. Just asking your map isn't designed for high rounds eh ?
In 115, novas got stucked where you build the sheild.
When i was going up in the rounds it said something about final battle skipped . This shouldn't be seen ? Dafaq?
The camo on the speak easy don't fit the gun just sights.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
The texture where the vesper is overlapping. Fix it.
Map was too easy, or i'm so good ?
I would love to give it another run :D.
How did you get to that round without G-Spawn? Were you using Baby Gun?
It G-Spawned for me when I threw a grenade then shot Baby Gun.
What sort of area were you doing rounds too? Is there anywhere with a fast spawn rate, most areas seem very slow
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 11:53:13 am
Died on 115 coz i was trying to build the sliq. I didn't even use a single wonder weapon. Coz i was running at 20-25 fps. I didn't build the sheild. The thing that helped me is widows wine + gun drops were PAP'D. And i don't stay in one area. Always on the move.
The best area for me is underneath with widows wine and sheild. It will be perfect. Although on 115 i found out about the soul chest :lol:.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ProRevenge on May 10, 2016, 11:54:40 am
Died on 115 coz i was trying to build the sliq. I didn't even use a single wonder weapon. Coz i was running at 20-25 fps. I didn't build the sheild. The thing that helped me is widows wine + gun drops were PAP'D. And i don't stay in one area. Always on the move.
The best area for me is underneath with widows wine and sheild. It will be perfect. Although on 115 i found out about the soul chest :lol:.
Im not sure wether to call bull here, since Bullet guns and those in the gun drop will not kill anything past 50/60, how did you get to 115 without the Baby gun or Sliq?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 01:23:30 pm
Let me tell you my run. Spawned, stayed in spawn till i got 5k. Noticed box were in spawn. Rolled box. Got Ghersh. Opened the two doors. Got mp5. Camped where double tap is for 2 rounds. Opened the door which i think it was for power but he changed it, opened some doors to look for power and found it. But i was missing some points. In the mean time found some parts for sliq and sheild. Placed the sliq parts. And picked the car door. Killed last guy and here we go first gun drop. Graped it. Scar H. And after the jugger dude came. The zombie cash. Kept spamming. Like 10 drop every 5 rounds.... I could go on but it's really big talk.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Uk_ViiPeR on May 10, 2016, 01:40:46 pm
Let me tell you my run. Spawned, stayed in spawn till i got 5k. Noticed box were in spawn. Rolled box. Got Ghersh. Opened the two doors. Got mp5. Camped where double tap is for 2 rounds. Opened the door which i think it was for power but he changed it, opened some doors to look for power and found it. But i was missing some points. In the mean time found some parts for sliq and sheild. Placed the sliq parts. And picked the car door. Killed last guy and here we go first gun drop. Graped it. Scar H. And after the jugger dude came. The zombie cash. Kept spamming. Like 10 drop every 5 rounds.... I could go on but it's really big talk.

"How to beat A stevie 101"
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Marouane47 on May 10, 2016, 02:15:13 pm
hi all :D i don't have found player to play with my anyone want play at this map fantastic my nickname steam is WarnDeaD i am fench
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: blamedplanetz on May 10, 2016, 02:34:55 pm
I like to play this map,but I've disc version of the game and I'm unable to install LanFix xD
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Cold_banana on May 10, 2016, 03:27:58 pm
Crashes everytime I change the texture settings!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 04:31:17 pm
I like to play this map,but I've disc version of the game and I'm unable to install LanFix xD

'Unable'? Is your mouse not working or something? ???

Ok stevie this update is amazing... Here's some bugs that i found in round 115. Just asking your map isn't designed for high rounds eh ?
In 115, novas got stucked where you build the sheild.
When i was going up in the rounds it said something about final battle skipped . This shouldn't be seen ? Dafaq?
The camo on the speak easy don't fit the gun just sights.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
The texture where the vesper is overlapping. Fix it.
Map was too easy, or i'm so good ?
I would love to give it another run :D.

Pictures Tim, pictures. Or it didn't happen.

Crashes everytime I change the texture settings!

That's WAW being WAW. I don't need to change my texture settings to load the map anyway just turn off spc maps.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: tomikaze on May 10, 2016, 05:06:48 pm
In 115, novas got stucked where you build the sheild. 
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death. 
Map was too easy, or i'm so good ?
Totally man! Any custom zombie map that can't be played till at least round 200 is a total broken joke and should be removed by a mod right now. Freakin' shoddy workmanship. And dude, the map isn't too easy, it's actually SUPER hard you are just the god-king zombie player, the standard by which all other zombie players are measured. Hail to the king, baby.
#thekingneedprovidenopics
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 06:42:15 pm
Haha! Thanks tom!
Stevie i will upload the images soon when i get home.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 06:50:41 pm
Haha! Thanks tom!
Stevie i will upload the images soon when i get home.

Nah tbh I know you got that far because you mentioned the 'final battle' thing which happens on like round 108 I think (you're not supposed to see it but I didn't figure anyone would get that far ::)), however you obviously did not do it legit lol.

You either ran it in dev with cheats and spent a long ass boring time going through the rounds with god mode or something, or you used some other trainer/hacky thing to skip through the rounds. EVEN if you were some godly player who could do this legit there is no way the map/WAW would hold out till that round if you were playing normally. And the fact you claim you did all this with only bullet guns (and 20fps) just seals the deal lol.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 10, 2016, 07:02:01 pm
steviewonder87, since you mentioned before that you do not like to add buyable endings in your maps, is it possible to add a beatable ending? Or even reward the player with ALL perks when either completing all tasks on the map or even by reaching a certain round? Round 50 maybe? Or maybe by reaching 115k points? This would increase the replay value like crazy. Just a suggestion. Please let me know how I can make a donation.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: danieltuning14 on May 10, 2016, 07:06:36 pm
help me  I enter the game this goes out for me and it me goes slowly link:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCO94Jzg.jpg&hash=962728126ee2ebeee4ec4b11e337548c6fcd83ec)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 07:15:56 pm
steviewonder87, since you mentioned before that you do not like to add buyable endings in your maps, is it possible to add a beatable ending? Or even reward the player with ALL perks when either completing all tasks on the map or even by reaching a certain round? Round 50 maybe? Or maybe by reaching 115k points? This would increase the replay value like crazy. Just a suggestion. Please let me know how I can make a donation.

I was planning to add some kind of EE but my scripting skills are about as creditable as Tim's zombie slaying skills, so yeh (that soul meteor is about the extent of my abilities). If Harry gets his PC back up and running and he feels so inclined I might try and convince him to add one but if not it'll have to stay as it is I'm afraid.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: blamedplanetz on May 10, 2016, 07:25:56 pm
'Unable'? Is your mouse not working or something? ???

I mean i can't install Lan Fix and i don't know why xD
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 07:27:12 pm
:please: it was round 105 when this pop up and Waw fully froze for 5 solid minutes. And i reached round 20 and the map already started to break apart with nova guys standing next to me just like. Hi mate. Do you want a hug ? Lol.
Yesterday i had a "fight" with hitman coz i nocliped to see if i could buy the stupid lsat. He literally made me go mad... So i sweared to delete and never use it again. So you can say no for cheating. And i could do another run and record it but with t4m and 20 fps ? I'm sure you're not gonna watch it.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 07:29:48 pm
:please: it was round 105 when this pop up and Waw fully froze for 5 solid minutes. And i reached round 20 and the map already started to break apart with nova guys standing next to me just like. Hi mate. Do you want a hug ? Lol.
Yesterday i had a "fight" with hitman coz i nocliped to see if i could buy the stupid lsat. He literally made me go mad... So i sweared to delete and never use it again. So you can say no for cheating. And i could do another run and record it but with t4m and 20 fps ? I'm sure you're not gonna watch it.

Record gameplay of you going to round 115 and I'll watch it. Ball's in your court. :P
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 07:33:18 pm
Better yet! If you have time i'll stream it! Kicks the ball and GOAL! YEAH!

Double Post Merge: May 10, 2016, 07:34:08 pm
Better yet! If you have time i'll stream it! Kicks the ball and GOAL! YEAH!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: danieltuning14 on May 10, 2016, 07:35:29 pm

answer and
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 07:43:30 pm
The images will show the proof. I did it once and i can do it again. But don't you think we've gone way off-topic ? Well to end it. Stevie if you want a video or a stream pm me. More than happy to end this shit now... Started bugging me off here.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 07:50:01 pm
The images will show the proof. I did it once and i can do it again. But don't you think we've gone way off-topic ? Well to end it. Stevie if you want a video or a stream pm me. More than happy to end this shit now... Started bugging me off here.

Nah it's cool, this is my topic and we're still discussing the map so it's all good. :)

So yeh, I'd like a vid please, feel free to upload it here so we can all see your godly zombie slaying in it's full 20fps glory. 8)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: tomikaze on May 10, 2016, 08:03:28 pm
The images will show the proof. I did it once and i can do it again. But don't you think we've gone way off-topic ? Well to end it. Stevie if you want a video or a stream pm me. More than happy to end this shit now... Started bugging me off here.
I love high round stuff, count me in. I'll Even promote the event on ZomMods : )
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Tim Smith on May 10, 2016, 08:13:08 pm
YAY! Thanks tom!
I'll do the video this weekend. And upload as parts if YT didn't accept it as more than hour. So stay tuned!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 10, 2016, 08:25:56 pm
I gotta say, I love those Fiery/Exploding Novas, one actually saved me when I was being cornered. Shot one from a distance, and when it exploded, it took out a group of zombies around it that was headed right for me. Good Stuff! ;)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 10, 2016, 08:37:24 pm
answer and

You'll kill me? Give me a small loan of a million dollars? Fuck me sideways? Please don't leave me hanging like this..I MUST KNOW!  :fuuu:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Hp341 on May 12, 2016, 11:26:09 pm
dude everytime i pack a punch my game crashes
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: alex-125 on May 16, 2016, 10:08:14 pm
It was a great experience playing this map,I really had fun !

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA3x0IsA.jpg%3F1&hash=f44f28d132b0d4c0fecc5fdbc08772672a36d065)

I was in this area filling the meteor and I got down, I kept dodging the zombies and then i got two hits when i reached the elevator, it was so close !
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpjRMotf.jpg%3F1&hash=1cb89e15f841dc70de6e15a796e95edf1c148010)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 16, 2016, 10:46:59 pm
dude everytime i pack a punch my game crashes

No-one else has mentioned this, and that has never happened to me, sounds like a 'you' problem rather than a 'map' problem tbh.

It was a great experience playing this map,I really had fun !

(http://i.imgur.com/A3x0IsA.jpg?1)

I was in this area filling the meteor and I got down, I kept dodging the zombies and then i got two hits when i reached the elevator, it was so close !
(http://i.imgur.com/pjRMotf.jpg?1)

People really need to start adding 3 hit without Jugg in their maps, going back to 2 hits is brutal lol.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: alex-125 on May 16, 2016, 11:03:15 pm
Quote
People really need to start adding 3 hit without Jugg in their maps, going back to 2 hits is brutal lol.

Sprinters + 3 hit without jug = good.
Sprinters + 2 hit without jug = not good.
Normal zombies + 3 hit without jug = exaggerated
Normal zombies + 2 hit without jug = good.
Lol :D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on May 16, 2016, 11:04:10 pm
So sorry if this has already been mentioned, and I missed it, but I've played a few times solo, got all set up, got 7 perks, good weapons, then head to geyser to pack my guns, and the geyser does not work. Which as far as I know is the only way to get to the PAP machine. Is this a known bug?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: alex-125 on May 16, 2016, 11:07:37 pm
So sorry if this has already been mentioned, and I missed it, but I've played a few times solo, got all set up, got 7 perks, good weapons, then head to geyser to pack my guns, and the geyser does not work. Which as far as I know is the only way to get to the PAP machine. Is this a known bug?

I had this bug once .It's the only way if it's your first time to pap ,if not there is a door you can buy.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 16, 2016, 11:12:46 pm
So sorry if this has already been mentioned, and I missed it, but I've played a few times solo, got all set up, got 7 perks, good weapons, then head to geyser to pack my guns, and the geyser does not work. Which as far as I know is the only way to get to the PAP machine. Is this a known bug?

Yeh someone else mentioned it, I really have no idea why it does that, it did it to me once out of about 100 tries, apparently it fixes itself randomly throughout the game or if you restart the map. There is no alternative route to PAP, sorry about that lol.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: raptor-250 on May 16, 2016, 11:43:56 pm
Whenever i try to load the map, it crashes my game.. Any solutions? I have spec maps off.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Himynameisvice on May 17, 2016, 01:31:28 am
Round 40
With Vesper/Bulldog/Anointed Avenger
Perks:Quick Revive/Juggernog/Speed Cola/Mule Kick/Widows Wine/PHD Flopper
Gun Setup:
(Point Gun Un-Pap'd SMG with wallbuy)/(1 Hit Wonders Such as A shotgun or dual deagles)/(Pap'd Smg for sticky situations)

I just Trained around Electric cherry/PHD rooms ,was mainly using Vesper because of the wall buy i didn't use any wonder weapons although i did use the shield

Screenshots comming soon  ;D ;D

Ps:Do the juggernog zombies stop spawning after round 27 or so? didn't get a single one after round 27

Pss:Anyone found all the soulboxes or anyway to obtain more perks? only one i've found is the underground meteor
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 17, 2016, 08:18:02 am
Round 40
With Vesper/Bulldog/Anointed Avenger
Perks:Quick Revive/Juggernog/Speed Cola/Mule Kick/Widows Wine/PHD Flopper
Gun Setup:
(Point Gun Un-Pap'd SMG with wallbuy)/(1 Hit Wonders Such as A shotgun or dual deagles)/(Pap'd Smg for sticky situations)

I just Trained around Electric cherry/PHD rooms ,was mainly using Vesper because of the wall buy i didn't use any wonder weapons although i did use the shield

Screenshots comming soon  ;D ;D

Ps:Do the juggernog zombies stop spawning after round 27 or so? didn't get a single one after round 27

Pss:Anyone found all the soulboxes or anyway to obtain more perks? only one i've found is the underground meteor

Good job, and no the Juggernauts should still spawn after 27, that's weird. There are some blue perk bottles around the map that you can shoot to get another free perk, and you can also get perks with QEDs if you are lucky. ;)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: mxtxm on May 17, 2016, 05:13:27 pm
Okay, so i was getting ready to go for high rounds. I got my 4 perks(jugg, flopper, revive and dt2), and after I got those I located all three blue teddy bottles which gave stamin-up(the bottle location near speed cola is kind of hard to hit, I had to use a sniper and snipe the very top of it.) I got a free paped fal from QEDS. I decided to buy widows wine as my 6th perk, with it ignoring the perk limit. The greed for a sixth perk would come to haunt me imediately, due to the game crashing as soon as my character took the cap off the bottle.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 17, 2016, 05:22:51 pm
Okay, so i was getting ready to go for high rounds. I got my 4 perks(jugg, flopper, revive and dt2), and after I got those I located all three blue teddy bottles which gave stamin-up(the bottle location near speed cola is kind of hard to hit, I had to use a sniper and snipe the very top of it.) I got a free paped fal from QEDS. I decided to buy widows wine as my 6th perk, with it ignoring the perk limit. The greed for a sixth perk would come to haunt me imediately, due to the game crashing as soon as my character took the cap off the bottle.

ATM Widow's ignores the perk limit (fixed it now but haven't updated yet), this is your punishment for knowingly abusing this. ;D

But seriously I need way more info to be able to even attempt to find the problem, did any error message appear?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: mxtxm on May 17, 2016, 05:24:51 pm
ATM Widow's ignores the perk limit (fixed it now but haven't updated yet), this is your punishment for knowingly abusing this. ;D

But seriously I need way more info to be able to even attempt to find the problem, did any error message appear?

No error message. The game completely locked up. Couldnt even get the console open, other wise there would have been a screenshot. Maybe later on i could try to replicate it.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Darkiman on May 25, 2016, 09:04:48 am
Hi, nice to meet you. This is my first post in a forum (sorry). I wanted to say a few "bugs" i've found. Some zombie gas died before touch the ground, some zombie gas "fall" under the texture. Thanks for this good map Stevie ;)


Double Post Merge: May 25, 2016, 01:37:27 pm
I notice now thet this problem is for everyone type of zombie, when I walk away too they die and then are respawn. It's strange..

Double Post Merge: May 25, 2016, 03:14:15 pm
Another one:
Rarely distributors provide wrong color bottles
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 25, 2016, 06:14:41 pm
Hi, nice to meet you. This is my first post in a forum (sorry). I wanted to say a few "bugs" i've found. Some zombie gas died before touch the ground, some zombie gas "fall" under the texture. Thanks for this good map Stevie ;)


Double Post Merge: May 25, 2016, 01:37:27 pm
I notice now thet this problem is for everyone type of zombie, when I walk away too they die and then are respawn. It's strange..

Double Post Merge: May 25, 2016, 03:14:15 pm
Another one:
Rarely distributors provide wrong color bottles

The respawning is intentional, I reduced to distance for respawn as a) it's like that in BO3 and b) it was my lazy way of making them despawn when using the elevator. :P

Idk what you mean about the bottles, they should all be correct.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Darkiman on May 25, 2016, 06:33:22 pm
This map (as well as oil rig ) is a fantastic map in my opinion . The only thing That I ruin the show are these spawn , not that you would change ? Maybe in another relase ?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 25, 2016, 06:43:02 pm
This map (as well as oil rig ) is a fantastic map in my opinion . The only thing That I ruin the show are these spawn , not that you would change ? Maybe in another relase ?

No I like it like this sorry.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Darkiman on May 25, 2016, 06:53:43 pm
Ok, another bug: the widow wine is the 5° perk, but perk's limit in 4
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 25, 2016, 07:02:25 pm
Ok, another bug: the widow wine is the 5° perk, but perk's limit in 4

Yeh I know about this, it's fixed on Oil Rig but I cba to reupload a new version of I.E just for that. Please stop reporting 'bugs' now, thanks. :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Darkiman on May 25, 2016, 07:04:11 pm
No problem, i wait a new release ;)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on May 25, 2016, 11:29:33 pm
No problem, i wait a new release ;)
he's not updating this map.
And probably not a new map for World at War :please:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: HACKF1SH on May 26, 2016, 04:41:39 am
I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me this




Spoiler: click to open...
le localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Waited 36 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 21 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$point' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 3 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 10 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 4953 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Save Message First Frame Shown: 86060
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\nazi_zombie_yard.iwd (1742 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\dlc3_weapons.iwd (192 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods/Industrial Estate T4M V.1
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55970 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1660 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 119002
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile mod
PMem_Free( mod, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1685 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 183292
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_yard
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3813 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unexpected end of info file
Save Message First Frame Shown: 188846
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_yard_load.bik because: Error opening
file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_yard_load.bik because: Error opening
file.
R_Cinematic_BinkOpen 'nazi_zombie_yard_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_yard
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_yard.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_patch'
used 1.28 MB memory in DB alloc
Database: Assets Sync Finished
Loading fast

Unhandled exception caught




How can I fix this (sorry its long)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 26, 2016, 12:16:03 pm
I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me this


How can I fix this (sorry its long)

Are you sure you have T4M? Are you using Steam or LAN fix.exe?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on May 26, 2016, 01:17:13 pm
I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me this




Spoiler: click to open...
le localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Waited 36 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 21 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$point' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 3 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 10 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 4953 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Save Message First Frame Shown: 86060
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\nazi_zombie_yard.iwd (1742 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\dlc3_weapons.iwd (192 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods/Industrial Estate T4M V.1
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
55970 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1660 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 119002
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile mod
PMem_Free( mod, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1685 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 183292
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_yard
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3813 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unexpected end of info file
Save Message First Frame Shown: 188846
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_yard_load.bik because: Error opening
file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_yard_load.bik because: Error opening
file.
R_Cinematic_BinkOpen 'nazi_zombie_yard_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_yard
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_yard.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_patch'
used 1.28 MB memory in DB alloc
Database: Assets Sync Finished
Loading fast

Unhandled exception caught




How can I fix this (sorry its long)

Disable AA and turn down texture settings.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: HACKF1SH on May 26, 2016, 04:01:12 pm
Are you sure you have T4M? Are you using Steam or LAN fix.exe?

I am using steam and I have installed the T4m update correctly, also I have done all the recommended setting changes to try and fix it. last night I tried to run multiple maps that were updated to use T4m and they all don't work. I then tried running the old version of those maps and other maps and if they didn't use T4m they worked just fine. It might be a problem with the update itself but I don't know much about programming
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on May 26, 2016, 05:57:31 pm
last night I tried to run multiple maps that were updated to use T4m and they all don't work.

That sounds distinctly like you haven't installed T4M to me. Anyway this is not a problem with my map per se, if you have issues with T4M please report them here - http://ugx-mods.com/forum/index.php/topic,8092.0.html. (http://ugx-mods.com/forum/index.php/topic,8092.0.html.) Thanks.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Commander360 on May 31, 2016, 08:37:15 pm
Bug - Every time i launch solo on industrial estate it immediatley crashes and gives me some sort of console error? :'(
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 01, 2016, 02:05:29 pm
Bug - Every time i launch solo on industrial estate it immediatley crashes and gives me some sort of console error? :'(

Do you have T4M? I'm guessing not.

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Nightrider365 on June 04, 2016, 02:17:25 am
Can you put a mirror link to dropbox or mediafire? Megaupload doesn't work where I live.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 04, 2016, 02:34:20 pm
Can you put a mirror link to dropbox or mediafire? Megaupload doesn't work where I live.

MEGA works in the UK mate. :poker:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: matthew851 on June 04, 2016, 07:20:30 pm
It says Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_yard.ff'
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: wmrc113 on June 05, 2016, 03:49:12 am
i can't play a error comes up and crashes my game plz help
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Marouane47 on June 05, 2016, 12:49:39 pm
i can't play a error comes up and crashes my game plz help

the probleme come of you i think that you have a pc not good bad game if the map crash this because your compurter is not good man tell me your config
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Agentevil on June 05, 2016, 12:55:32 pm
I get an error too http://i.imgur.com/6rtvaUo.png (http://i.imgur.com/6rtvaUo.png)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on June 05, 2016, 01:05:44 pm
 ;D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 05, 2016, 01:07:30 pm
(https://cdn.meme.am/instances/500x/68693413.jpg)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on June 05, 2016, 01:12:32 pm
;D

Oh don't worry Harry, Just give me 5 mins and some mod tools, you'll be feeling a lot like Stevie is :lol:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: DeathBringerZen on June 05, 2016, 01:21:12 pm
I understand English probably isn't your strongpoint, but I honestly have no clue what was said here.

Why even comment then? It's ignorant, especially when it really wasn't that difficult to work out what they meant. They are clearly saying that they think it's down to the users PC maybe not being powerful enough and are asking for their specs.

If you have nothing to contribute to a conversation then don't bother posting. Your attitude is poor these days Jiffy, just calm down please.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 05, 2016, 01:28:23 pm
Right, I've now added nyan cats around the 'IMPORTANT!' message in the OP (because apparently, capitalised, red, underlined, bold, huge font wasn't enough ::)), if that doesn't get their attention nothing will. :-\
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on June 05, 2016, 01:43:15 pm
Right, I've now added nyan cats around the 'IMPORTANT!' message in the OP (because apparently, capitalised, red, underlined, bold, huge font wasn't enough ::)), if that doesn't get their attention nothing will. :-\

Put a Donate for BETA access button there, that should do the trick
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 05, 2016, 02:45:55 pm
Put a Donate for BETA access button there, that should do the trick

Hehe, yeh people don't miss those. ::)

In their faux outrage they might even read the instructions....

Or maybe I should just write SEX instead of 'important'?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Zixue on June 05, 2016, 10:43:58 pm
So I launch the map without Specular map on, but the textures are so buggy for me and when I enable Specular map on while in-game the textures are bugging out like it's impossible to play. Guns and objects are bugging out.

Is there any information on how I can fix this? I've done all the steps correctly.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 06, 2016, 01:21:35 am
So I launch the map without Specular map on, but the textures are so buggy for me and when I enable Specular map on while in-game the textures are bugging out like it's impossible to play. Guns and objects are bugging out.

Is there any information on how I can fix this? I've done all the steps correctly.

Have you tried turning down texture settings? Or doing what this guy did?

:(
We're sorry.
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Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Zixue on June 06, 2016, 12:05:21 pm
Yes I am running Windows 10 and that video didn't fix the graphical bugs. It sucks because I really enjoyed the map, managed to get to round 15 before a big red square covered my whole screen and died.

Thanks anyway.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: XZcinoS on June 06, 2016, 03:48:01 pm
Legit map good animations it's like a DLC (but it's not.),still I hope you'll try to add Flopping and Sliding(if possible). :troll: :nyan:
Title: Map won't work properly
Post by: dylan132471 on June 06, 2016, 07:24:09 pm
I really don't know why. i installed T4M correctly, turned of specular map yet i stilled get some glitched out textures when i load in (Some items are invisible or flickering, weird texture follows zombies, shadows are glitched). I really need some help  :'(
Title: Re: Map won't work properly
Post by: Scobalula on June 06, 2016, 08:03:10 pm
I really don't know why. i installed T4M correctly, turned of specular map yet i stilled get some glitched out textures when i load in (Some items are invisible or flickering, weird texture follows zombies, shadows are glitched). I really need some help  :'(

Did you try turning down texture quality?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 06, 2016, 08:17:48 pm
I really don't know why. i installed T4M correctly, turned of specular map yet i stilled get some glitched out textures when i load in (Some items are invisible or flickering, weird texture follows zombies, shadows are glitched). I really need some help  :'(

Have you tried turning down texture settings? Or doing what this guy did?

(Content removed from quote.)
Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: dylan132471 on June 06, 2016, 08:39:02 pm

Thanks for the help. i'll try some of these fixes. Also, i am running Windows 10 so that might be the source of the problem.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: HardcoreTroll666 on June 09, 2016, 12:06:59 pm
This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on June 09, 2016, 01:20:44 pm
This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .
....they're randomized....
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: HardcoreTroll666 on June 09, 2016, 03:11:20 pm
Sometimes,the shield part which is in the spawn dissapears.Can you do photos/videos in which you show all the possible parts locations?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on June 09, 2016, 04:17:48 pm
Doing that would make hiding them in the first place completely pointless
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 09, 2016, 05:41:49 pm
This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .

This 'glitch' is also in all the BO2/3 maps, so annoying. >:(
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Screiße on June 10, 2016, 06:40:53 am
How can we use give weapon command in game? I couldnt find anything. (Example: "give mtarx_mp")
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Harry Bo21 on June 10, 2016, 12:28:40 pm
Simple - kill zombies and use the mystery box like your "supposed to"
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on June 10, 2016, 03:08:33 pm
How can we use give weapon command in game? I couldnt find anything. (Example: "give mtarx_mp")

If you can figure it out yourself, by all means use cheats. But I'm not gonna help you. And the MTAR-X isn't in the map anymore anyway.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: RoyalGuard on June 21, 2016, 08:41:10 pm
Why when i press solo the map not start? i install the T4M r44 but idk how to fix that
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Danitrebu on June 27, 2016, 08:34:29 pm
map is completely glitched and runs on 5 fps for me (it does look so glitched, like my graphic card broke), any help?

of course it's not my specs
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: DREK on July 07, 2016, 10:02:25 am
Awesome map but it crashes for me on round 20.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on July 07, 2016, 10:08:30 am
map is completely glitched and runs on 5 fps for me (it does look so glitched, like my graphic card broke), any help?

Sounds like you didn't read the other posts/the text on the OP regarding this.

Have you tried turning down texture settings? Or doing what this guy did?

(Content removed from quote.)
Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 14, 2016, 03:03:41 am
(https://pp.vk.me/c626929/v626929573/1f87f/5rWSXTORqy0.jpg)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on July 14, 2016, 03:11:18 am
(https://pp.vk.me/c626929/v626929573/1f87f/5rWSXTORqy0.jpg)

Guess you were using the geyser?

Thank God this kind of thing doesn't happen with official 3arc maps eh, and certainly not in BO3. :please:

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 14, 2016, 05:59:01 am
Guess you were using the geyser?
How did you know? :O (sarcasm)
Also, can I ask what script you used in this map that dismisses anything throwable that is considered "tactical" (like monkeys). What do I mean is when you throw them out of playable area "laugh_child" plays and they just disappear (I really like this shit, want to implement in my map as well).
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on July 14, 2016, 09:57:45 am
How did you know? :O (sarcasm)
Also, can I ask what script you used in this map that dismisses anything throwable that is considered "tactical" (like monkeys). What do I mean is when you throw them out of playable area "laugh_child" plays and they just disappear (I really like this shit, want to implement in my map as well).

Just check if it's touching the Playable Area trigger or if its thrown in an active zone, etc. there are actually functions in _zombiemode_utility.gsc for this iirc.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: msgetz on July 15, 2016, 11:48:40 pm
Does anyone know why whenever I start up this map the whole game crashes? I have T4M and have been searching around for a solution but haven't found one. Please help.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 16, 2016, 08:45:25 pm
Does anyone know why whenever I start up this map the whole game crashes? I have T4M and have been searching around for a solution but haven't found one. Please help.
Disable automatic textures and set all three parameters to one value (like High or Extra, depending on your PC). Also, disable Specular Maps before starting the map (you can reenable them again later).
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: msgetz on July 17, 2016, 06:33:05 pm
Thank you. I got the map to start up and it was running nicely but maybe 15 minutes later it crashed. Do you know how I can stop it from crashing while i'm playing?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 17, 2016, 08:01:45 pm
Hey can someone tell me how to get the Geyser to work please
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on July 17, 2016, 09:33:48 pm
Hey can someone tell me how to get the Geyser to work please

Well it should work just by standing on it, but it sometimes likes to be difficult. ::)

It if doesn't work restarting the map should fix it, but don't hold me to that.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 17, 2016, 09:49:17 pm
Thanks and hey can you add me on cod waw its rivadog i would like to play oil rig and industrial esyate with you  :D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: SwatT34m on July 18, 2016, 01:07:49 pm
Soo I've been playing this map for quite a long time and i have to admit that I adore this map! Its challenging and I love the challange, I never used the PHD strategy but i might give it a shot, and Im always playing solo due to cracked WaW XD. The only bad thing about this map is the Geyser bug and its kinda annoying :/ But overall... EXCELLENT JOB STEVE! <3 :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 19, 2016, 04:31:50 pm
Forgot to post this when I was playing year ago:
Spoiler: click to open...
(https://pp.vk.me/c628025/v628025573/df3e/sZDYSpeCv_k.jpg)
(https://pp.vk.me/c628025/v628025573/df5e/3QNnloziPHM.jpg)
 :lol:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 19, 2016, 06:24:24 pm
This is a great map steve just really wish you can put in a buyable ending....can you?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 19, 2016, 08:51:40 pm
This is a great map steve just really wish you can put in a buyable ending....can you?
He's against these things.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: tudark on July 20, 2016, 03:47:11 pm
oh no ,I must remember to remove my buyable ending lol ::)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 21, 2016, 03:13:46 pm
Buyable endings destroy replayability, and they are also a lazy substitute for a proper Easter Egg.
Well yes, but I'd like for the game to end when EE is complete (if player so chooses), like in Origins.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on July 21, 2016, 03:25:16 pm
This is a great map steve just really wish you can put in a buyable ending....can you?

OK, done. Let's call it 200k?

So get 200k points - pause, end game. :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on July 21, 2016, 03:25:40 pm
Well yes, but I'd like for the game to end when EE is complete (if player so chooses), like in Origins.
but, this map doesn't have an easter egg to complete, it's a purely survival map :poker:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 21, 2016, 08:15:40 pm
but, this map doesn't have an easter egg to complete, it's a purely survival map :poker:
So what? I wasn't even talking about this map. I'm talking about maps in general.
Also thx for telling that, I was guessing this map didn't have anything to explore anymore.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 21, 2016, 08:20:25 pm
Oh geez i started a whole argumemt now....all wanted was for you to put in a winnable or an eatser egg for the buyable ending...sorry steve but if you can put that in this then that would be amazing  ;D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: BuIlDaLiBlE on July 21, 2016, 08:24:16 pm
Oh geez i started a whole argumemt now....all wanted was for you to put in a winnable or an eatser egg for the buyable ending...sorry steve but if you can put that in this then that would be amazing  ;D
I said he's... aaah now I see what are you doing there :troll:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 21, 2016, 08:26:39 pm
Yep bulldalible :troll:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: OhhReplays on July 22, 2016, 07:15:27 am
Downloading now looks great
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: x_xMayheMx_x on July 22, 2016, 10:18:56 pm
Wooooo, I've been gone for far to long. First order of business, play this and Oil Rig. Looks phenomenal stevie!
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 24, 2016, 05:30:20 am
Another thing steve is on some games in industrial estate......i have gone to round 15 and there hasnt been 1 max ammo drop any thoughts on that?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on July 24, 2016, 06:39:09 pm
Another thing steve is on some games in industrial estate......i have gone to round 15 and there hasnt been 1 max ammo drop any thoughts on that?

Idk, I'll look into it for my next map though thanks for letting me know.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: KrohhGaming on July 24, 2016, 10:57:00 pm
I don't know if its only me, but when I play this map the map is glitchy. Everything is stretching and pretty much unplayable. I updated to T4M but doesn't seem like its doing anything.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: simpelsat on July 25, 2016, 03:32:27 am
I don't know if its only me, but when I play this map the map is glitchy. Everything is stretching and pretty much unplayable. I updated to T4M but doesn't seem like its doing anything.

this will probebly help you
https://www.youtube.com/watch?v=CFoLwNw4PXE (https://www.youtube.com/watch?v=CFoLwNw4PXE)

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: rivadog on July 25, 2016, 03:34:13 am
I really like your maps steve.....are you gonna be making any other maps for WaW or are you done with it when bo3 mod tools are out
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on July 25, 2016, 04:27:20 am
I really like your maps steve.....are you gonna be making any other maps for WaW or are you done with it when bo3 mod tools are out

http://ugx-mods.com/forum/index.php/topic,11327.0.html (http://ugx-mods.com/forum/index.php/topic,11327.0.html)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: KrohhGaming on July 25, 2016, 11:26:45 pm
Wooooo, I've been gone for far to long. First order of business, play this and Oil Rig. Looks phenomenal stevie!
Hey Brian, its Fatal, don't know if you remember me, trying to hit you up on twitter, look out for Krohhgaming k. Haven't talked to you in forever homie.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: loler55 on July 26, 2016, 12:50:38 am
1st attempt: made sliquifer without internet, turned power on and screamed from juggernauts. i loved the map, was very fun and challenging
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: ProwarfareZombie on August 26, 2016, 01:43:41 pm
The game keeps crashing on the loading screen. Please help.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JD60 on September 11, 2016, 01:30:34 am
I was playing and never notice needed t4m and was playing normally  :o
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: therocksays02 on September 11, 2016, 02:46:04 pm
I was playing and never notice needed t4m and was playing normally  :o
Maybe you preinstalled t4m :D
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on September 11, 2016, 04:15:05 pm
I was playing and never notice needed t4m and was playing normally  :o

It is physically impossible to play this map without T4M lol.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: JiffyNoodles on September 11, 2016, 04:41:08 pm
It is physically impossible to play this map without T4M lol.
the old version :please:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: therocksays02 on September 11, 2016, 04:45:32 pm
the old version :please:
Never thought of that but i agree :please:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Scobalula on September 11, 2016, 05:11:27 pm
It is physically impossible to play this map without T4M lol.

Anything is possible with some duck tape, Psh, copper pipe and a hammer. :)
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on September 11, 2016, 05:22:11 pm
Anything is possible with some duck tape, Psh, copper pipe and a hammer. :)

I don't wish to hear the things you would like to do to Psh thank you very much. :mother:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Psh on September 11, 2016, 05:23:08 pm
Anything is possible with some duck tape, Psh, copper pipe and a hammer. :)

All you need is Psh, Psh Psh Psh, Psh is all you need / :gusta: / \ :gusta: \

Double Post Merge: September 11, 2016, 05:34:48 pm
I don't wish to hear the things you would like to do to Psh thank you very much. :mother:

Aye mate you don't know me so y don't you shut tf up ok buddy :troll:
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CozmoTrance on September 19, 2016, 08:38:14 pm
It crashes when I try to play >:(
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on September 19, 2016, 09:36:18 pm
It crashes when I try to play >:(

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CozmoTrance on September 20, 2016, 10:44:20 am
So you arent going to suggest anything that I can to to stop it? I played older versions of the map and they worked perfectly.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: steviewonder87 on September 20, 2016, 05:52:52 pm
So you arent going to suggest anything that I can to to stop it? I played older versions of the map and they worked perfectly.

Assuming you're not just wasting my time and already have T4M correctly installed and can play other T4M maps without issues then no, I don't have anything to suggest. Other than playing an older version or a different map entirely.
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: Treat on September 21, 2016, 03:03:30 pm
My game crashed all times at the loading screen. I installed T4M r45 [release] but it doesnt change anything.
Could someone help me please?
Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: CODCZ115 on September 21, 2016, 07:40:00 pm
So you arent going to suggest anything that I can to to stop it? I played older versions of the map and they worked perfectly.

If you REALLY want to play the most recent version of this incredible map, I'd suggest removing ALL other maps and files in your 'mods' folder, then install this map, it should play just fine.

If that doesn't work. Reinstall WAW, then T4M, and ONLY install this map. Then when you want to play other maps, add them 1 at a time back into your 'mods' folder. This procedure worked for me when I had a problem playing a different map. For me, this map/latest version played just fine! It's personally one of my favorites btw.

Title: Re: Industrial Estate (T4M/BO3 Update)
Post by: LordCapitan on September 21, 2016, 07:49:31 pm
What is "T4M"?