This is a great map, but there are a few things that make it irritating to play.Irritating to you, enjoyable for me. :P
Electric crawlers
Juggernaut with a freaking minigun :please:
Sprinters before round 10
Zombies spawn ALL at once
Sidestepping zombies. Annoying in ascension, annoying in this one.
http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff (http://gyazo.com/b011d69cb3ba79eae911e6bd4900bcff) dual got stuck in shopping cart after respawnThat is unfortunate :)
Who's idea was it / who made the sidestepping zombies?Treyarch came up with the idea and Treyarch made them. Stuffy ported them if that's what you mean.
There is way outside the map, will send buglist in PM showing it and rest I found. Other than those, nice small mapOK thanks, I'm curious as to what you found.
Lol at the people complaining it's too hard. It's way too easy for my liking, if I could I'd have made it harder, you guys need to man up :please:Easy?
Lots of fun! Very challenging and well laid-out.But the thing is, all my co-op tests have been proper easy lol, like boringly easy, I honestly thought it was way too easy ;D
The difficulty is fine. Not every map is designed to suit everyone. If it's too hard for you, find another map. Don't drag this one down for those of us who do appreciate the challenge.
People are just spoiled by the super easy 3arc zombies maps. I absolutely applaud the effort put into making a map that actually requires a strategy and multiple runs to succeed on.
Now all we need to do is wait for an oil rig release. Tick tock tick tockYou won't like Oil Rig if you failed to get past round 8 on this map, trust me.
You won't like Oil Rig if you failed to get past round 8 on this map, trust me.
Credits:
Bluntstuffy
redspace
offthewall
Tito
YaPhil
Ege115
Ronan Merriman
Pro FTW
JBird632
Addicted
Make Cents
HarryBO21
Seth Norris
Hitmanvere
Pro Revenge
Jiffy Noodles
CHN
Tom BMX
Jzob123 (porting kf5)
Credits:
Bluntstuffy
redspace
offthewall
Tito
YaPhil
Ege115
Ronan Merriman
Pro FTW
JBird632
Addicted
Make Cents
HarryBO21
Seth Norris
Hitmanvere
Pro Revenge
Jiffy Noodles
CHN
Tom BMX
Jzob123 (porting kf5)
If you think you should be credited PM me.
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...5 times.....
You won't like Oil Rig if you failed to get past round 8 on this map, trust me.I was able to reach Round 17 on this map, so, come on guys, quit complaining, harden up, and come into this map with a Verruckt-style Mind-set (be ready for ultra sprinters).
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...But I saw him on UGX chat 2 days ago? ???
But I saw him on UGX chat 2 days ago? ???And the plot thickens...
I don't think Jzob123 is on ugx anymore cause he got banned a while back tho...
OMG those Juggernauts with machine guns are impossible :poker: but awesome map ^.^
There were a few spots that could of been clipped a little bit better and models that were not clipped but not much else.Should be all fixed now.
Was looking for parts to make the buildables, and got stuck in this corner:(http://i.gyazo.com/e7d046335f1641deed15749c083b795b.jpg)Should be fixed now no worries.
BTW didn't notice you prefered a pm for bug reports until I posted this... sorry :P
only one question from what game is the rhino pistol from?It's a cut gun from AW.
first try...the map is easy. :PI thought so, but apparently most players just aren't that good ;D
(http://i61.tinypic.com/311qsn5.jpg)
I thought so, but apparently most players just aren't that good ;Di like the addition of the shootables and the free perk :)
i like the addition of the shootables and the free perk :)First person to find them I think :)
i found an issue with the thirdperson view of the ak 12 but it doesnt matter the map is very good and fun to playYeh I know it looks weird when you reload (only the top half moves) but it's that or have not moving when downed in co-op.
Expecially when you re down and u reload :D :D
ask your friend to get downed an reload when he is down :lol:
First person to find them I think :)pretty easy to find, only one caught me out and that was the one by ammomatic
pretty easy to find, only one caught me out and that was the one by ammomaticThey aren't always in the same places though...
They aren't always in the same places though...ahh, then i shall have to play again to see if there easier or harder :)
What a Great Map , Great Textures. Its a pity it wasn't a tad bigger...Well DoneI mapped it pretty fast (2-3 weeks on/off) I decided early on I didn't want to make it another big ass map it just takes too long. :-\
Not got around to trying this out yet Stevie but nice to see everyone praising it. If it's even a fraction as good as Oil Rig is then I expect it to be pretty cool. If this is the reaction you are getting for this, well... expect the forum to go into meltdown when Oil Rig drops. lolI do want to know what you think about this Death. I got to round 7, had Jug and some pretty good guns as well as claymores around me and then the Usain Bolt zombies, jumping and flipping guys and other things filling in the empty spaces fell upon me like a giant wave of death. I've never died so fast in my life. I think I need friends to play with :alone:
I do want to know what you think about this Death. I got to round 7, had Jug and some pretty good guns as well as claymores around me and then the Usain Bolt zombies, jumping and flipping guys and other things filling in the empty spaces fell upon me like a giant wave of death. I've never died so fast in my life. I think I need friends to play with :alone:Oh Zen has played Oil Rig a fair bit, he knows what's up ;D
What a great map!! fast, fun and straight into the gameplay, well done map makerThanks! I watched your gameplay, pretty good going for just the start room :P
I would like to see a mini leaderboard solo just to see how players have done on this map....i will start with 23
Feel free to let me know how you get on
Thx boystaa
The link is a quick no doors first room challenge for fun
https://www.youtube.com/watch?v=7mfUV-dhc_Y (https://www.youtube.com/watch?v=7mfUV-dhc_Y)
(http://gyazo.com/da8afcb6c959d4d33a7c9634752d3768.png)Fixed the stairs now (that's pretty gamebreaking), the textures, and the shield is fixed in the latest update on the OP, I was waiting for someone to mention that (I knew about that on release but HarryBo didn't know how to fix it, turns out it was a typo.)
Zombies cant get you when under these stairs.
(http://gyazo.com/93e07a89c2f153dc26a4620509d15199.png)
MTAR X2 worldmodel is untextured.
Oh and lastly... You can't corpse launch zombies with the zombie shield, ruined the entire map. :troll:
EDIT: ... Yep sorry, i posted the bugs on the topic, didn't see what you had written :poker:
this was a great map with really great creativity and I really did like it, but I tried round 30 three times and every single time it crashed so......You got to round 30 three times and it crashed every time? Do you have any more info on that? You sure it's not just your WAW?
What a map haha...had a blast playing it last night! .Most of them are in my other map. ;) Which is slightly bigger.
I wish it was bigger, I love big maps, but yeah I hear ya when you say it's a pain in the ass making big maps.
However..
That being said... You've put so much effort into the weapons, which are insane btw, a good few of them Iv'e never even seen, it'd be a shame to limit them to a small map :D
Just my .02c , excellent work...fantastic map.
There is a bug in coop the second player has got big lags and slide except of walking can u fix it pls this map is awesome but can't play it in coop properly =( (sorry for my bad english)Ok we download the map with mega and not with mediafire and now all is ok
Well first of all fuc...ing great map i really enjoyed playing this one. About the difficult i think it wasnt extremely too hard (but i cant say that it was easy). First try i got round 11 and finally i got round 31 with all perks and all buyables staff but i must go out so i suicided :P really good map 8.5/10.Umm, why do you have all perks? :o
I got some buggs with the zombie shield, but nothing important to be mention. Also sry about my english grammar im trying my best without google translate xD I dont know how to post images so i will copy a gyazo sry about that.
http://gyazo.com/7892ee495f16e772363c3853a97498d6 (http://gyazo.com/7892ee495f16e772363c3853a97498d6)
Thanks for making this cool maps, so pls KEEP GOING xD ^^
Umm, why do you have all perks? :oBecause he completed the easter egg to have them all that YOU make in the map :lol: :troll:
Umm, why do you have all perks? :o
Because he completed the easter egg to have them all that YOU make in the map :lol: :troll:There is no EE :poker: You can get one free perk. But I think I know how he did it, I'm not sure if I should patch it or not, I can't remember how it was in BO1...:-X Think I'll leave it, but adjust it slightly maybe.
Fixed the stairs now (that's pretty gamebreaking), the textures, and the shield is fixed in the latest update on the OP, I was waiting for someone to mention that (I knew about that on release but HarryBo didn't know how to fix it, turns out it was a typo.)
What other map did you make with these weapons Stevie?Probably in his upcoming map Oil Rig.
Ped
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick, and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude...Lol you shouldn't be able to buy QR if you already had 4 perks..
Lol you shouldn't be able to buy QR if you already had 4 perks..
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick, and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude... Lies Detected!
Great map, made it to round 16, damn emp's get me everytime.If only there was a perk to help with those eh? ::)
If only there was a perk to help with those eh? ::)4 perk limit...... I crie evritim
Hey i didnt cheat anything lol i got PHD jugger cherry and cola speed, then u can buy quick revive, so i had 5 perks, shooting the bottles i go mule kick, and then i got on the box that special grenade (dont know the name) that if u throw it against a perk machine u have a percent of probability to get the perk so i did that until i got all perks, no cheats dude... Lies Detected!He didn't cheat, I was able to get 4 perks then buy QuickRevive. And P.S check before you accuse of any wrong doing
This map is great don't get me wrong, but there's many things that can be improved.
1. The Juggernaut at round 7/8 with a minigun. No. Thing kills you pretty quickly even with jug. Put like a Brutus or something easier. Or put the Juggernaut in at a later round. Like after 10.
2. The crawlers. These are just annoying and make you down pretty fast.
4. Box location. Everytime I spawn the box location changes. Make it consistent.
5. The zombies. They all spawn in at one time which is not cool and there are verrukt runners before round 10. Not cool bruh.
Well to wrap it up, I have to deal with like a juggernaut with a minigun, teleporting nova crawlers that can zap you with lighting, and a whole bunch of zombies that all spawned in at once, some if not most of which are verrukt runners. If you are a gamer like Relaxing End, this map is pretty easy, but for the casual gamer like me, it's kinda overwhelming. Great map, but too much thrown at me at one time. ;D :D
He didn't cheat, I was able to get 4 perks then buy QuickRevive. And P.S check before you accuse of any wrong doing
Stevie is that a wonder weapon :lol: ?No.
(http://i.imgur.com/Edyt51w.jpg?1)
Stevie is that a wonder weapon :lol: ?it is a shotgun from cod advanced warfare
(http://i.imgur.com/Edyt51w.jpg?1)
it is a shotgun from cod advanced warfare
Wait so you can corpse launch zombies now :oyes
Was looking for parts to make the buildables, and got stuck in this corner:(http://i.gyazo.com/e7d046335f1641deed15749c083b795b.jpg)
BTW didn't notice you prefered a pm for bug reports until I posted this... sorry :P
yes
the shield is just a watered down version of the thundergun in the BO2 gsc
If only they brought that back in transhit rather than wasting time with the shit gunBy that I assume you mean the "Jet Gun"
think you could add a optional buyable ending?Nah, but let's just say it's 50k, so if you want you can get 50k and then kill yourself or quit and it's basically the same thing ;D
Nah, but let's just say it's 50k, so if you want you can get 50k and then kill yourself or quit and it's basically the same thing ;Dbut its all about hitting X lol :D
Just to let everyone know RadimaX is currently working his magic on this map and is adding a couple new areas and detail, so the last update should be a good one. :)I thought that was concept art drawn for the map itself or for the last update...
Also if anyone is interested this is the concept art I based the map off :P
(https://i.gyazo.com/bd7b5bbbff9d1c16ac02a7c2042472fa.jpg)
but its all about hitting X lol :DOh you are so right Harry, I agree completely. It's stupid but I just gotta hit that X. It's like a drug addict, just gotta hit that X - don't leave a brother hangin' ;D
I thought that was concept art drawn for the map itself:lol: Lol no that was my inspiration for the map, it's pretty accurate I thought though :P
Maybe the starting room could have a big red button in the middle of it that says, "Anytime you feel like enough of a winner come press this button." And it would give you the end game.Maybe I'll have a button where you press it and you lose all perks and guns and 100 novas and 50 juggernauts spawn in though :troll:
Oh you are so right Harry, I agree completely. It's stupid but I just gotta hit that X. It's like a drug addict, just gotta hit that X - don't leave a brother hangin' ;Dlol - I just love this idea ;)
Maybe the starting room could have a big red button in the middle of it that says, "Anytime you feel like enough of a winner come press this button." And it would give you the end game.
Just to let everyone know RadimaX is currently working his magic on this map and is adding a couple new areas and detail, so the last update should be a good one. :)Radimax is only doing new areas for released maps instead of releasing an own map :troll:
Radimax is only doing new areas for released maps instead of releasing an own map :troll:
Radimax is only doing new areas for released maps instead of releasing an own map :troll:
Inifinte Paradox you trying to troll someone who never released a map :troll: :troll: :troll: :troll: :troll: :troll: :troll:I saw about 2 wip maps from him :please:
(http://i.imgur.com/f6vM5K8.jpg)
I think you will need PHD to not get hurt when you jump from this new area :D
Surprisingly no, you don't
How do you know????
Never mind. :)
This should be in the next update :Poh nice the baby gun and what other weapons are you planning to add?
(https://i.gyazo.com/8847ab352d493a97245006bfdd550277.jpg)
(https://i.gyazo.com/4556986791e71666f77daba7aad17d33.jpg)
oh nice the baby gun and what other weapons are you planning to add?
maybe the CEL-3 Cauterizer or the limbo?
Double Post Merge: August 13, 2015, 07:50:13 am
and when can we expect to play oil rig because i played this map like 30 times and i'm waiting for other maps like this :)
2 weeks ago he said the map be coming out by sometime about a week ago
fully portalled, better optimized
Yes but 2 weeks ago i did not work on it for a week, so after that there was a new set of obsticles to overcome, if you like to play the same identical version of the map with new guns that could take hours to update but if you want a map with larger layout, 4 new areas and scenery, new mechanics, more detail, fully portalled, better optimized and other various improvements you can always wait till its done
He's talking about this map on this topic. And I'll be adding the link to the OP shortly. And no I'm not adding the BO2 muzzleflashes, no-one has, some people have attempted to recreate them but I don't know how to make them like BO2.
Just please, please!!! Try you and Stevie make a Backup before add all the other stuff, just to be sure doesn't crash at some point and need start over (scoff scoff..... Oil Rig... scoff scoff)
And of course, as a suggest, you should add BO2 pap muzzleflashes in all that features you mention above ;D
just curious, in the update for this map, will Deadshot Daiquiri be added?It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.
It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.I would love dd cause of the dualwield weaps :D
It wasn't going to be, but I probably will now you mention it - not that anyone buys it lol.because of the number of dual wield weapons in the map, deadshot will be extremely useful.
because of the number of dual wield weapons in the map, deadshot will be extremely useful.
Also, I finally got the qeds to do what I wanted them to. Kinda op tbh.
(http://i62.tinypic.com/2ee90dl.jpg)
I can't download. It says that it is either incomplete download or damaged media. Please help? >:(Removed Mega link as I will be updating soon.
Excuse me for the question but I can't figure out what the ammo-matic perk does :-\Essentially, it gives you ammo for kills.
A download link would help. :)Removed temporarily, major glitch was found. :P
So... you removed the other Wonderweapons... very sad. I was thought that in V1 the WWeapons have balanced the map's difficulty. Hope this goes a little less harder with the new areas.I removed the Thundergun and added the Baby Gun. The Storm has also been removed but I never saw anyone ever use it in any playthroughs anyway.
The Storm has also been removed but I never saw anyone ever use it in any playthroughs anyway.How dare you assume like that. I Loved that thing as I was BETA testing, but now that it's gone, it's sad.
The Baby Gun not work....missing script? :lol:No idea how that happened, removed link again, will be up again shortly :fuuu: :fuuu: :facepalm2:
Well besides the missing script, with the added areas and little mini-objectives, map is even more danka.Thanks Scoba, Radi did a fantastic job.
nice update, the mini gun power-up didn't give me mini gun.Yep it's fucked. I'm just about done with this now.
Death machine drop doesn't work, monkeys don't work.Look above. Monkeys probably don't work because they aren't in the map... :poker:
Yep it's fucked. I'm just about done with this now.This all sounds like what happened to you during the BETA stages, fix one problem, get another.
HarryBO21 has just sent me a big update for the shield -
* Added more checks to shield placement to limit the drop it can be placed over
* shouldnt get stuck in the shield now
* Put all models back to normal angles
* Ported and Fixed Black Ops 2 3rd Person Anims
* Added "Shield" playeranimtype
So I will fix the DM and add the updated shield for the FINAL V.3 version. ::)
Great map once again Stevie!Thanks, the shield is already done (it's mostly the third person anim stuff HarryBO21 did), and since there's a bug with the DM (and another thing someone told me) I'm gonna update to V2.1 tomorrow. Btw the shield doesn't give points for kills intentionally, that's how it is in BO2.
Mind blown on how Radi can do in one week, what majority of map makers spend a lifetime trying to create. Personally, I would LOVE to see him remaster a bunch of maps (I have a list ;D) and improve on what was already a nice creation.
And the problem with the shield placement, fock it! I mean who really needs to place the damn thing on the ground anyway. I would however like it if I got points for the melee kills, but Im not about to whine about it on the forums! Keep up the good work homie :nyan:
link is brokenBecause Stevie is working on new version for the map. (V2.1)
V.2.1 is up now. I'm not doing any more updates. If you find a bug PM me.If you aren't doing anymore updates to the map then why tell you if there are anymore bugs at all? ???
If you aren't doing anymore updates to the map then why tell you if there are anymore bugs at all? ???They might be relevant to my other map.
Firstly I am a huge fan of this map, great fun and a nice challenge (especially solo). That said, I really think the perk limit is a problem. The EMP crawlers are so difficult that PhD is a must have perk, and the sprinters and juggernauts mean you basically need stamin-up. This only leaves 2 perk slots which must be used (on solo) for quick revive and juggernog. So basically now I'm stuck with no speed, no double tap, no ammo-matic, no third weapon and now no thundergun. This makes it a lot less fun.I've never bought Staminup on this map (it's pretty small never felt the need to) so no idea why you think it's mandatory, and there is an easy way to get 5 perks (or even all perks if you are persistent).
There are loads of ways you could alter the perk limit, random perk for beating jugggs, buy extra slots or just increase it to 5 or 6. Love the map but think something like this would be a big improvement. :)
Great map, I have one issue, The zombies spawn too fast after a round ends. It might be a map feature, but it seems they spawn in way too fast after the new round starts. Keep up the great work :)your right
your rightYou guys didn't even approve that post, you're the only ones who can see it ;D
it is a feature ;)
Firstly I am a huge fan of this map, great fun and a nice challenge (especially solo). That said, I really think the perk limit is a problem. The EMP crawlers are so difficult that PhD is a must have perk, and the sprinters and juggernauts mean you basically need stamin-up. This only leaves 2 perk slots which must be used (on solo) for quick revive and juggernog. So basically now I'm stuck with no speed, no double tap, no ammo-matic, no third weapon and now no thundergun. This makes it a lot less fun.My perk setup is Jugg, speed, PHD, doubletap and Deadshot (using qed) thats all you need to surive
There are loads of ways you could alter the perk limit, random perk for beating jugggs, buy extra slots or just increase it to 5 or 6. Love the map but think something like this would be a big improvement. :)
My perk setup is Jugg, speed, PHD, doubletap and Deadshot (using qed) thats all you need to suriveHow exactly are you using qeds? I know in moon they gave you a random positive or negative outcome but I never really tried using them lol.
really luvin this map but i heard some people need help soNice vid, but I moved some of the locations (ever so slightly) in the latest update :troll: (There are 6 - maybe 7 lol - possible locations in total though)
if you want a free perk this is one way of getting it
http://youtu.be/y-AESt80eMs (http://youtu.be/y-AESt80eMs)
Nice vid, but I moved some of the locations (ever so slightly) in the latest update :troll: (There are 6 - maybe 7 lol - possible locations in total though)damn it , ive dl v2.1 now and seen the ever so slightlys but how a bout a clue on that last couple of locations ,i spent ages looking, pleeeeeeeeeeaaaaaaaaaaase
damn it , ive dl v2.1 now and seen the ever so slightlys but how a bout a clue on that last couple of locations ,i spent ages looking, pleeeeeeeeeeaaaaaaaaaaaseWhich one's have you found so far?
Which one's have you found so far?in the car , roof of spawn, near zomb shield on cupboard, thro hole in roof jumping near speed. so 4 so far
in the car , roof of spawn, near zomb shield on cupboard, thro hole in roof jumping near speed. so 4 so farThere's one in the Ammomatic room, one in the Double Tap room, one in the Jugg room and I think that's it. ;)
There's one in the Ammomatic room, one in the Double Tap room, one in the Jugg room and I think that's it. ;)omg i must be blind ,thx for that i ll start looking straight away . my next quest after this is finding shimakazi robots on leviathan, apparently they do exist
Bottles don't seem to work totally right. I shot 2 of them (one with power off one with power on), and didn't get any perks. Then I shot another one and got a perk, but I still only had 4 perk slots.I don't see the issue. :poker:
I don't see the issue. :poker:
Aren't they supposed to give you either perks or slots when you shoot them? So far only one in three did anything.
You shoot 3 bottles, get random perk. Thats it, no perk slots or more than 1 extra perk.
...oh. Then why are there more of them? Just to make shooting 3 easier, then the rest disappear????
???
I couldn't find any past the first 3 (yes I looked at the posts where you said), and if shooting 3 gives you a perk, what are the rest(that I couldn't find) for?There are 6-7 locations. 3 are chosen at random every game. Hope that clears things up. :)
There are 6-7 locations. 3 are chosen at random every game. Hope that clears things up. :)
Did you ever manage to fix the non-existent monkeys btw? ::)
That does explain things, but I definitely remember one of the guys I was with got them, and I think I got them at some point too in the older version. Then again, maybe he's retarded and I'm misremembering.Must be. :)
Decided to attempt a high round on this again, after getting SUPER lucky with QEDs giving me 2 extra perks, Mule Kick decides to take the wrong weapon, and takes my Shrink Gun which was definitely not in the 3rd gun slot......this is what i told you about mule kick already
Eventually ill get a high round, this map keeps me coming back :)
Thank you for your map. And goodbye from France. ;)Goodbye?? So stevie is leaving....
This map is so little hard, but very good to play.No idea. Maybe time for an upgrade?
And when I play solo or coop, the map have lag everytime.
Why?
Thank you for your map. And goodbye from France. ;)Au revoir! ;)
No idea. Maybe time for an upgrade?Yes with the last upgrade, it's the same thing ... This is not my pc, I have a good config', i5-4590, GTX970 Gigabyte, 16go ram, my game is turn 60fps everytime.
can i use console cammands and if yes what is the map name for the devmap?Hi, write this : "nazi_zombie_yard"
can i use console cammands and if yes what is the map name for the devmap?Why there is a perfectly good solo button you can use. ::)
I played for 10 hours yesterday trying to get the Baby Gun from box and then gave up and decided to use the Give all console command in devmap mode to try it out xDYou were probably holding the Sliquifier at the time? You can't get a wonder weapon from the box if you are already holding one.
that gun is hilarious
There are so much things I like about this map. It feels like blops2. Shadows, lights and textures all good. And there's no objective good old school survival map. Well done. Looking forward to see Oil Rig.Sağol. :P
edit: How can I know what version I'm running?
Really enjoyed this map, replay value isn't as high as i wish it was but i guess that's a problem on my part...
dude, the original industrial estate is already hard enough, could you work on another version without 1. Verrukt runners 2. Juggernaught with a mini gun 3. EMZ Crawlers . the original crawlers that teleport are hard enough to deal with but when you and so many hard bosses and a bunch of tight areas, the map losses it's value that makes players want to play it, i know it sounds like i'm complaining a lot, but i just wanted to try a custom zombie map with beautiful aesthetics and many weapons to use, but with the hard bosses and three quick revives with only four perks you can equip at ounce, the map ends up being ignored by the people that tried it
all i want is a version of this map without the hard bosses that i mentioned earlier
i hope you understand ;)
I added (Hard) to the title now. Problem solved. :)I'm loving this new system of tagging, instead of categorising the maps.
Instead of the tag [Hard] I'd of just put [Fun]. I absolutely love this map. I only wish there was a buyable ending. I do all that can be done, would love the feeling of officially completing it. ☺
I don't like buyable endings and you won't find one in my maps. The map does have new areas and stuff in it now, and maybe an EE, hopefully update will be out soon. ;)
I don't like buyable endings and you won't find one in my maps. The map does have new areas and stuff in it now, and maybe an EE, hopefully update will be out soon. ;)stevie my good sir. Will there some staffs ? Maybe a reward after EE is done ? ::).
stevie my good sir. Will there some staffs ? Maybe a reward after EE is done ? ::).
Sure. Lots and lots of staffs. Staffs for days.staffs for weeks :gusta:.
Sure. Lots and lots of staffs. Staffs for days.
Looks really good.It's an amazing map, fell like BO2 Zombies, but mooore hard :P
In my opinion I'd like you to find a way to make it harder when updating it.
First of all the greatest map that i ever played, great job: the nova crawlers, the bosses and the wonder weapons i cant just stop playing this map and i want to go higher each time that i play it.
If you do another update try these: dophin dive and a PhD that works with dolphin dive, a music box that would be great not a byable ending but a winable ending if you want. ;) 8)
Hmmm nice, going to give it a go now. Nice to see the Bo3 update out, I hope this also means Oil Rigs might be getting one soon too? ::)
:D
Probably in the next day or 2. I've just been sitting on it for months waiting for the god mode fix tbh, pretty sure Stuffy and codmodd gave up on trying to fix the god mode bug though (don't blame them) so that will still be there unfortunately. Also need to check if it's still giving errors in co-op about the trophies.
And inb4 someone complains the M8A7 is missing first raise sounds. I forgot. Deal with it. :P
Will be waiting for Oil Rig, tons of fun I had on this update, started fucking at the box trying different weapons and died at 16 after getting RPG. :lol:
(http://i.imgur.com/so6OxbN.jpg)
And this PAP camo is one to be appreciated. :DSpoiler: click to open...(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfePShqx.jpg&hash=c4dfe97e4510dd35f1b04d3b0e2b8132faed6d53)
IS the pap camo supposed to represent Dark Matter? Its a nice try ;)
INCREDIBLE UPDATE!
This has been 1 of my favorite maps. I always loved the challenge of it. This new version is much more forgiving, but still very fun.
The new areas, weapons, grenades, the changes made of key aspects of the map as well as the new locations of things, SO PERFECT NOW!
Amazing work. Do you plan on updating this map in BO3? It really is such a classic map.
Thank you.
Excellent job with this update! I was ready to see BO3 weapons as much as the next guy :rainbow:
Two things, I had an issue where I'd go down and still "have " my perks (the symbols were still there), and it was registering as if I still had them, but the effects weren't there and I couldn't re-buy them. The only perk that removed on down was Quick Revive, and I managed to get "two" juggernauts, though only one worked. (Had PhD too, didn't remove the shock/gas effect as advertised) The water-jet downstairs wasn't working either, though I'm not sure if that was intentional or not. (Do I have to do something?)
Had T4M installed with spec-maps off, but besides those two bugs, everything worked flawlessly. Awesome job!
Thanks! Idk if I'll update it for BO3, probably move on to bigger and better things tbh but maybe.
Hmm, I'll have to look into the perks thing (I know there were some issues before but I thought I had fixed them, it must be some shit from Oil Rig I've copied over by accident) PHD should protect you from the novas maybe I accidentally changed that (might keep it now you mention it though :troll:). The geyser should work without you doing anything but standing on it, are you sure you stood on it long enough? Scoba managed to PAP so it must have worked for him?
Power on, power off, prone, crouched, standing, 10 seconds, two entire rounds, didn't matter: It didn't want me to PaP. I'll give the map another run real quick and see if it fixes itself.
Edit: I'm not exactly sure what happened, but I think a crawler got in the elevator shaft as it went back up, I clipped though it, and proceeded to get stuck; going down didn't fix it. The water-jet fixed itself, though. Haven't tested the "perma perks" again yet.
Excellent job with this update! I was ready to see BO3 weapons as much as the next guy :rainbow:
Two things, I had an issue where I'd go down and still "have " my perks (the symbols were still there), and it was registering as if I still had them, but the effects weren't there and I couldn't re-buy them. The only perk that removed on down was Quick Revive, and I managed to get "two" juggernauts, though only one worked. (Had PhD too, didn't remove the shock/gas effect as advertised) The water-jet downstairs wasn't working either, though I'm not sure if that was intentional or not. (Do I have to do something?)
Had T4M installed with spec-maps off, but besides those two bugs, everything worked flawlessly. Awesome job!
Yellow eyes fx instead of blue
Headshot sounds
Added loads of new player quotes from BO1/BO2/BO3
Since update is out, I have removed all comments asking wheres the download link, as it just cluttered 2 pages of this topic.
+ If you have issue with T4M, PM DidUknowiPwn or steviewonder87, dont start off-topic discussion in release-topic
Works, nice :lol: but still hard :poker: ::)Well, this map did have a [Hard] tag in the title, at one point :please:
I played the map with the new update and i am really glad that i requested the BO3 weapons from you stevie cause they are amazing. The DM camo looks sick(the only difference is that the black colour is missing but thats not a problem). I found only 2 small things that could be fixed but even if you didnt fix them only a guy that regularly plays BO3 would notice the mistakes. The first thing is that the reload animation for the KN-44 is the Extended Mags one but it has 30 bullets and the mag is brown so I suppose it doesnt have Ext. Mags. The second thing is that when you aim down sights with the papd Drakon, the bullets spread a lot like if i was noscoping and that is a waste of ammo. Anyway great update, I love it and hope to see some more of these amazing maps (P.S I LOVE Widows Wine ;))
all mega download are super wierd with me and only download things at 300 kb/s when i have a 2mb/s download can you put a download link to like mediafire or google ?? pleaseDownload an program called "MEGA Link Downloader" I use it when my Megas downloads are really slow :)
all mega download are super wierd with me and only download things at 300 kb/s when i have a 2mb/s download can you put a download link to like mediafire or google ?? pleaseor you could be patient for the 45 minutes that equates to...
when i ever i launch the game it crashes but it looks amazing :P
I literally cannot get this map to launch without texture glitches. Turning off specular map does nothing for me :(
Ah. This is a common issue, but thankfully it's an easy fix. All you have to do is learn how to read and the map should stop crashing. ;)this is why I've missed you Stevie :please:
Just played the update. The suicide zombies were exploding as soon as they spawned in and the widows wine grenades were going off when the zombies would smack my zombie shield.
Turn texture resolution to Normal.Doesn't work for me. Fucking hate T4M :(
Doesn't work for me. Fucking hate T4M :(Hate WaW not the mod.
after i die the first time the perks icons keep there also one of them still working (speed cola)
(http://i.imgur.com/qvUopN2.png)
(http://i.imgur.com/tJvK24P.png)
Just played the update. The suicide zombies were exploding as soon as they spawned in and the widows wine grenades were going off when the zombies would smack my zombie shield.
Man, I hate to keep bringing the bad news, but it seems that when a zombie stops to attack (either after it stops sprinting or barrel rolling), there's a delay between when you knife it and when it takes damage/dies.
In my case, a zombie had just finished barrel rolling, and I knifed it toward the end of its animation (before it got up and sprinted again). There was about a second delay, then it died. Same thing happened when a zombie sprinted up to me: It stopped, I knifed it, and there was a delay before it died (It still smacked me after I knifed it, leading me to believe there's some weird pause between animations that caused it.)
I'm no coder, so I hope I provided enough information to make sense.
EDIT: It seems to happen at random. Sometimes it connects, sometimes it doesn't.
EDIT 2: The water jet STILL isn't working, but only on the first time you boot up the map. If you quit, reload the mod, and restart the map, it seems to work.
I was playing with a friend, and in later rounds, he became invisible. I could only see the fire from his gun, but not his character or weapon. LOVE the map though. Any chance we could get another buildable in a future update? Would be great to see a gas mask, to help with those exploding GASSY novas. :)
I unfortunately cannot get the map to launch in solo. I have textures on the lowest they can go. Specular maps is off. I turned off other graphical settings thinking that would help. It did not. I currently do not see what I am missing here. I have not had this problem with any other T4M maps. I'd like to play the new IE. Any suggestions?
Doesn't work for me. Fucking hate T4M :(
I have 4GB total graphics memory and 2GB dedicated.
Sorry I have no clue. Turning off spc maps is enough for me (I can turn them back on once the map is loaded), I have 2GB VRAM on my GPU, how much do you have? That might be the issue?
Is this the latest update or the one from the other day? Because I thought I fixed this.i download it 2 days ago so idk :D
Had a few attempts on this, was fun :)did you at least get the chequer board?
G-Spawned on round 32 though, was using Grenades then Baby Gun to kill groups fine, then did it this round and G-Spawn :(
Widows Wine also had no shader when gotten from a method other than buying it from the machine.
did you at least get the chequer board?
Nope, just a blank space where the shader should have been, and my next perk went in its right place, so there was a skipped slot. Other people said this has happened to them tooalright yea i think i know why
Ok stevie this update is amazing... Here's some bugs that i found in round 115. Just asking your map isn't designed for high rounds eh ?How did you get to that round without G-Spawn? Were you using Baby Gun?
In 115, novas got stucked where you build the sheild.
When i was going up in the rounds it said something about final battle skipped . This shouldn't be seen ? Dafaq?
The camo on the speak easy don't fit the gun just sights.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
The texture where the vesper is overlapping. Fix it.
Map was too easy, or i'm so good ?
I would love to give it another run :D.
Died on 115 coz i was trying to build the sliq. I didn't even use a single wonder weapon. Coz i was running at 20-25 fps. I didn't build the sheild. The thing that helped me is widows wine + gun drops were PAP'D. And i don't stay in one area. Always on the move.Im not sure wether to call bull here, since Bullet guns and those in the gun drop will not kill anything past 50/60, how did you get to 115 without the Baby gun or Sliq?
The best area for me is underneath with widows wine and sheild. It will be perfect. Although on 115 i found out about the soul chest :lol:.
Let me tell you my run. Spawned, stayed in spawn till i got 5k. Noticed box were in spawn. Rolled box. Got Ghersh. Opened the two doors. Got mp5. Camped where double tap is for 2 rounds. Opened the door which i think it was for power but he changed it, opened some doors to look for power and found it. But i was missing some points. In the mean time found some parts for sliq and sheild. Placed the sliq parts. And picked the car door. Killed last guy and here we go first gun drop. Graped it. Scar H. And after the jugger dude came. The zombie cash. Kept spamming. Like 10 drop every 5 rounds.... I could go on but it's really big talk.
I like to play this map,but I've disc version of the game and I'm unable to install LanFix xD
Ok stevie this update is amazing... Here's some bugs that i found in round 115. Just asking your map isn't designed for high rounds eh ?
In 115, novas got stucked where you build the sheild.
When i was going up in the rounds it said something about final battle skipped . This shouldn't be seen ? Dafaq?
The camo on the speak easy don't fit the gun just sights.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
The texture where the vesper is overlapping. Fix it.
Map was too easy, or i'm so good ?
I would love to give it another run :D.
Crashes everytime I change the texture settings!
In 115, novas got stucked where you build the sheild.Totally man! Any custom zombie map that can't be played till at least round 200 is a total broken joke and should be removed by a mod right now. Freakin' shoddy workmanship. And dude, the map isn't too easy, it's actually SUPER hard you are just the god-king zombie player, the standard by which all other zombie players are measured. Hail to the king, baby.
That thing that fly you up after round 112 broke.
Nova's fx on round 115. Stayed after thier death.
Map was too easy, or i'm so good ?
Haha! Thanks tom!
Stevie i will upload the images soon when i get home.
steviewonder87, since you mentioned before that you do not like to add buyable endings in your maps, is it possible to add a beatable ending? Or even reward the player with ALL perks when either completing all tasks on the map or even by reaching a certain round? Round 50 maybe? Or maybe by reaching 115k points? This would increase the replay value like crazy. Just a suggestion. Please let me know how I can make a donation.
'Unable'? Is your mouse not working or something? ???
:please: it was round 105 when this pop up and Waw fully froze for 5 solid minutes. And i reached round 20 and the map already started to break apart with nova guys standing next to me just like. Hi mate. Do you want a hug ? Lol.
Yesterday i had a "fight" with hitman coz i nocliped to see if i could buy the stupid lsat. He literally made me go mad... So i sweared to delete and never use it again. So you can say no for cheating. And i could do another run and record it but with t4m and 20 fps ? I'm sure you're not gonna watch it.
The images will show the proof. I did it once and i can do it again. But don't you think we've gone way off-topic ? Well to end it. Stevie if you want a video or a stream pm me. More than happy to end this shit now... Started bugging me off here.
The images will show the proof. I did it once and i can do it again. But don't you think we've gone way off-topic ? Well to end it. Stevie if you want a video or a stream pm me. More than happy to end this shit now... Started bugging me off here.I love high round stuff, count me in. I'll Even promote the event on ZomMods : )
answer and
dude everytime i pack a punch my game crashes
It was a great experience playing this map,I really had fun !
(http://i.imgur.com/A3x0IsA.jpg?1)
I was in this area filling the meteor and I got down, I kept dodging the zombies and then i got two hits when i reached the elevator, it was so close !
(http://i.imgur.com/pjRMotf.jpg?1)
People really need to start adding 3 hit without Jugg in their maps, going back to 2 hits is brutal lol.
So sorry if this has already been mentioned, and I missed it, but I've played a few times solo, got all set up, got 7 perks, good weapons, then head to geyser to pack my guns, and the geyser does not work. Which as far as I know is the only way to get to the PAP machine. Is this a known bug?
So sorry if this has already been mentioned, and I missed it, but I've played a few times solo, got all set up, got 7 perks, good weapons, then head to geyser to pack my guns, and the geyser does not work. Which as far as I know is the only way to get to the PAP machine. Is this a known bug?
Round 40
With Vesper/Bulldog/Anointed Avenger
Perks:Quick Revive/Juggernog/Speed Cola/Mule Kick/Widows Wine/PHD Flopper
Gun Setup:
(Point Gun Un-Pap'd SMG with wallbuy)/(1 Hit Wonders Such as A shotgun or dual deagles)/(Pap'd Smg for sticky situations)
I just Trained around Electric cherry/PHD rooms ,was mainly using Vesper because of the wall buy i didn't use any wonder weapons although i did use the shield
Screenshots comming soon ;D ;D
Ps:Do the juggernog zombies stop spawning after round 27 or so? didn't get a single one after round 27
Pss:Anyone found all the soulboxes or anyway to obtain more perks? only one i've found is the underground meteor
Okay, so i was getting ready to go for high rounds. I got my 4 perks(jugg, flopper, revive and dt2), and after I got those I located all three blue teddy bottles which gave stamin-up(the bottle location near speed cola is kind of hard to hit, I had to use a sniper and snipe the very top of it.) I got a free paped fal from QEDS. I decided to buy widows wine as my 6th perk, with it ignoring the perk limit. The greed for a sixth perk would come to haunt me imediately, due to the game crashing as soon as my character took the cap off the bottle.
ATM Widow's ignores the perk limit (fixed it now but haven't updated yet), this is your punishment for knowingly abusing this. ;D
But seriously I need way more info to be able to even attempt to find the problem, did any error message appear?
Hi, nice to meet you. This is my first post in a forum (sorry). I wanted to say a few "bugs" i've found. Some zombie gas died before touch the ground, some zombie gas "fall" under the texture. Thanks for this good map Stevie ;)
Double Post Merge: May 25, 2016, 01:37:27 pm
I notice now thet this problem is for everyone type of zombie, when I walk away too they die and then are respawn. It's strange..
Double Post Merge: May 25, 2016, 03:14:15 pm
Another one:
Rarely distributors provide wrong color bottles
This map (as well as oil rig ) is a fantastic map in my opinion . The only thing That I ruin the show are these spawn , not that you would change ? Maybe in another relase ?
Ok, another bug: the widow wine is the 5° perk, but perk's limit in 4
No problem, i wait a new release ;)he's not updating this map.
I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me this
How can I fix this (sorry its long)
I don't know if this is caused by the updated Oil Rig and Industrial Estate or if its caused by the T4m update itself but when I try to launch the updated maps the game stops and gives me thisSpoiler: click to open...le localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 4016 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Waited 36 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 0 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 21 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$point' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 3 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 10 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 4953 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Save Message First Frame Shown: 86060
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\nazi_zombie_yard.iwd (1742 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW\mods\Industrial Estate T4M V.1\dlc3_weapons.iwd (192 files)
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods/Industrial Estate T4M V.1
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
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C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\Dillon\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
localized assets iwd file for english
File Handles:
----------------------
55970 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1660 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 119002
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile mod
PMem_Free( mod, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 960 window at (0, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 195.66 MB memory in DB alloc
ERROR: image 'images/rifle_scope_lens_nml.iwi' is missing
ERROR: image 'images/color_black_40out.iwi' is missing
ERROR: image 'images/at_rifle_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_nml.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_stock_s~6188356e.iwi' is missing
ERROR: image 'images/~at_rifle_spc-rgb&at_rifle_cos-l-11.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_handgua~dc4ffe85.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_barrel_~50ac733c.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_clip_so~ea758da0.iwi' is missing
ERROR: image 'images/~i_wpn_t7_shotty_tc12_body_so~eafcb1f5.iwi' is missing
ERROR: image 'images/~rifle_scope_lens_spc-rgb&rif~3102cf89.iwi' is missing
ERROR: image 'images/at_rifle_nml.iwi' is missing
ERROR: image 'images/~12x_rifle_scope_spc-rgb&12x_~46f55b8f.iwi' is missing
ERROR: image 'images/rifle_scope_lens_col.iwi' is missing
ERROR: image 'images/12x_rifle_scope_col.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3889 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1685 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Com_TouchMemory: 0 msec. Using sum: 0
Unexpected end of info file
Save Message First Frame Shown: 183292
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_yard
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3813 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unexpected end of info file
Save Message First Frame Shown: 188846
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_yard_load.bik because: Error opening
file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_yard_load.bik because: Error opening
file.
R_Cinematic_BinkOpen 'nazi_zombie_yard_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_yard
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_yard.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_yard_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_yard_patch'
used 1.28 MB memory in DB alloc
Database: Assets Sync Finished
Loading fast
Unhandled exception caught
How can I fix this (sorry its long)
Are you sure you have T4M? Are you using Steam or LAN fix.exe?
last night I tried to run multiple maps that were updated to use T4m and they all don't work.
Bug - Every time i launch solo on industrial estate it immediatley crashes and gives me some sort of console error? :'(
Can you put a mirror link to dropbox or mediafire? Megaupload doesn't work where I live.
i can't play a error comes up and crashes my game plz help
;D
I understand English probably isn't your strongpoint, but I honestly have no clue what was said here.
Right, I've now added nyan cats around the 'IMPORTANT!' message in the OP (because apparently, capitalised, red, underlined, bold, huge font wasn't enough ::)), if that doesn't get their attention nothing will. :-\
Put a Donate for BETA access button there, that should do the trick
So I launch the map without Specular map on, but the textures are so buggy for me and when I enable Specular map on while in-game the textures are bugging out like it's impossible to play. Guns and objects are bugging out.
Is there any information on how I can fix this? I've done all the steps correctly.
I really don't know why. i installed T4M correctly, turned of specular map yet i stilled get some glitched out textures when i load in (Some items are invisible or flickering, weird texture follows zombies, shadows are glitched). I really need some help :'(
I really don't know why. i installed T4M correctly, turned of specular map yet i stilled get some glitched out textures when i load in (Some items are invisible or flickering, weird texture follows zombies, shadows are glitched). I really need some help :'(
Have you tried turning down texture settings? Or doing what this guy did?
(Content removed from quote.)
Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.
Thanks for the help. i'll try some of these fixes. Also, i am running Windows 10 so that might be the source of the problem.
This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .....they're randomized....
This map has a glitch regarding the parts:sometimes the parts dissapear,sometimes they don`t even appear in their original spot.But overall,a good .
How can we use give weapon command in game? I couldnt find anything. (Example: "give mtarx_mp")
map is completely glitched and runs on 5 fps for me (it does look so glitched, like my graphic card broke), any help?
Have you tried turning down texture settings? Or doing what this guy did?
(Content removed from quote.)
Are you running Windows 10? Some people say that can screw things up, I use 8.1 and the map works fine for me if I turn off spec maps before launching the map.
(https://pp.vk.me/c626929/v626929573/1f87f/5rWSXTORqy0.jpg)
Guess you were using the geyser?How did you know? :O (sarcasm)
How did you know? :O (sarcasm)
Also, can I ask what script you used in this map that dismisses anything throwable that is considered "tactical" (like monkeys). What do I mean is when you throw them out of playable area "laugh_child" plays and they just disappear (I really like this shit, want to implement in my map as well).
Does anyone know why whenever I start up this map the whole game crashes? I have T4M and have been searching around for a solution but haven't found one. Please help.Disable automatic textures and set all three parameters to one value (like High or Extra, depending on your PC). Also, disable Specular Maps before starting the map (you can reenable them again later).
Hey can someone tell me how to get the Geyser to work please
This is a great map steve just really wish you can put in a buyable ending....can you?He's against these things.
Buyable endings destroy replayability, and they are also a lazy substitute for a proper Easter Egg.Well yes, but I'd like for the game to end when EE is complete (if player so chooses), like in Origins.
This is a great map steve just really wish you can put in a buyable ending....can you?
Well yes, but I'd like for the game to end when EE is complete (if player so chooses), like in Origins.but, this map doesn't have an easter egg to complete, it's a purely survival map :poker:
but, this map doesn't have an easter egg to complete, it's a purely survival map :poker:So what? I wasn't even talking about this map. I'm talking about maps in general.
Oh geez i started a whole argumemt now....all wanted was for you to put in a winnable or an eatser egg for the buyable ending...sorry steve but if you can put that in this then that would be amazing ;DI said he's... aaah now I see what are you doing there :troll:
Another thing steve is on some games in industrial estate......i have gone to round 15 and there hasnt been 1 max ammo drop any thoughts on that?
I don't know if its only me, but when I play this map the map is glitchy. Everything is stretching and pretty much unplayable. I updated to T4M but doesn't seem like its doing anything.
I really like your maps steve.....are you gonna be making any other maps for WaW or are you done with it when bo3 mod tools are out
Wooooo, I've been gone for far to long. First order of business, play this and Oil Rig. Looks phenomenal stevie!Hey Brian, its Fatal, don't know if you remember me, trying to hit you up on twitter, look out for Krohhgaming k. Haven't talked to you in forever homie.
I was playing and never notice needed t4m and was playing normally :oMaybe you preinstalled t4m :D
I was playing and never notice needed t4m and was playing normally :o
It is physically impossible to play this map without T4M lol.the old version :please:
the old version :please:Never thought of that but i agree :please:
It is physically impossible to play this map without T4M lol.
Anything is possible with some duck tape, Psh, copper pipe and a hammer. :)
Anything is possible with some duck tape, Psh, copper pipe and a hammer. :)
I don't wish to hear the things you would like to do to Psh thank you very much. :mother:
It crashes when I try to play >:(
So you arent going to suggest anything that I can to to stop it? I played older versions of the map and they worked perfectly.
So you arent going to suggest anything that I can to to stop it? I played older versions of the map and they worked perfectly.