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Contact Support - Help Center Get help on the UGX Discord. Join it now!Spoiler: click to open...Round 45 Solo[close]
It's not impossible to get to round 35 solo on this map, as I've clearly proven, but I think 35 is asking a bit much to get onto the leaderboard, because one, this is a very tight map, and a very small map. It is difficult to run a train anywhere on this map, not sure if that was the intent when you made this map, but I feel this map is more suited towards the camping style of player.
Main complaints with this map;
One, as suggested above, zombies do not leave you alone when you're being revived, which in turn makes recovering absolutely impossible, so QR may as well be as worthless as it was in the original WAW.
Two, the soul boxes, oh god the soul boxes. Basically the only way for the souls to count is to kill them right in front of it, and leaving the area resets the soul box? Cruel, especially with how small these rooms are to begin with. Plus the Blundergat isn't even worth a damn to have anyway, it sucks, PAP or not. You basically force the player to PAP their first pistol and get PHD just to fill the four soul boxes that don't even give you that good of a gun & a broken Electric Cherry.
Three, Electric Cherry. So, after completing the redundant task of filling up the four soul boxes, this is one of the two things you get, aaaaand... it's broken. If the zombie doesn't die, he essentially stumbles behind you while stunned and tries to trap you. This perk is basically a death trap.
Four, the doors. Mainly, the door activated after turning on the power. If a door says it needs power to activate, you'd think it would open by turning the power on, right? Nope! That just makes the door buyable for 2k! Seriously, if you have to turn on the power to make the door buyable, just make it a buyable door to begin with, it's tedious flipping a switch just to find out I have to buy the door anyway.
I agree with the traps suggestion, traps would help a lot. Right now, basically to get to 35+ rounds, you need the Wunderwaffe, Ray Gun Mark II, Monkeys, & M1911 PAP. Like I said, maybe lower the required round to get on the leaderboard to 25 or 30, that seems a bit more fair in my opinion.
Final thoughts, this map is pretty challenging, given its size and daunting tasks, and may not be a map for newcomers to zombies or custom zombies. No technical issues with this map, just some suggestions to make the map a little more balanced in the player's favor.
Sorry dude (not sorry), but did you just complain about something in a zombie map being difficult? If you don't like where the soul chests are put, you don't have to play the map. And if you want to play an easier map, download an easier map. Maybe also try to find a nicer way to explain yourself while using proper grammar.
Sorry dude (not sorry), but did you just complain about something in a zombie map being difficult? If you don't like where the soul chests are put, you don't have to play the map. And if you want to play an easier map, download an easier map. Maybe also try to find a nicer way to explain yourself while using proper grammar.
Thank you for the new download link, later I will be going for high rounds and trying to get on that leader board
Double Post Merge: October 24, 2016, 07:02:30 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=786635696
I don't know how to put a screenshot here but this link leads to my high round, if not tell me.
All in all I think that this is a good map the soul boxes are very challenging and it is nearly impossible to see the reward. But I like the challenge.
Also why does this map need t4m
also training is indeed possible
Spoiler: click to open...Round 45 Solo[close]
It's not impossible to get to round 35 solo on this map, as I've clearly proven, but I think 35 is asking a bit much to get onto the leaderboard, because one, this is a very tight map, and a very small map. It is difficult to run a train anywhere on this map, not sure if that was the intent when you made this map, but I feel this map is more suited towards the camping style of player.
Main complaints with this map;
One, as suggested above, zombies do not leave you alone when you're being revived, which in turn makes recovering absolutely impossible, so QR may as well be as worthless as it was in the original WAW.
Two, the soul boxes, oh god the soul boxes. Basically the only way for the souls to count is to kill them right in front of it, and leaving the area resets the soul box? Cruel, especially with how small these rooms are to begin with. Plus the Blundergat isn't even worth a damn to have anyway, it sucks, PAP or not. You basically force the player to PAP their first pistol and get PHD just to fill the four soul boxes that don't even give you that good of a gun & a broken Electric Cherry.
Three, Electric Cherry. So, after completing the redundant task of filling up the four soul boxes, this is one of the two things you get, aaaaand... it's broken. If the zombie doesn't die, he essentially stumbles behind you while stunned and tries to trap you. This perk is basically a death trap.
Four, the doors. Mainly, the door activated after turning on the power. If a door says it needs power to activate, you'd think it would open by turning the power on, right? Nope! That just makes the door buyable for 2k! Seriously, if you have to turn on the power to make the door buyable, just make it a buyable door to begin with, it's tedious flipping a switch just to find out I have to buy the door anyway.
I agree with the traps suggestion, traps would help a lot. Right now, basically to get to 35+ rounds, you need the Wunderwaffe, Ray Gun Mark II, Monkeys, & M1911 PAP. Like I said, maybe lower the required round to get on the leaderboard to 25 or 30, that seems a bit more fair in my opinion.
Final thoughts, this map is pretty challenging, given its size and daunting tasks, and may not be a map for newcomers to zombies or custom zombies. No technical issues with this map, just some suggestions to make the map a little more balanced in the player's favor.
Never heard of an "easier map." you probably can't even get past round 15 on this guys map .
Oh and no hate, i was just listing the bugs. I also recalled hearing that we can list some suggestions.
Isn't det right jeffrey
I said difficult, not impossible.
(Image removed from quote.)
Enjoyed the map!
Thank you for being respectful in your explanation . And yeah, you could improve how far a distance a zombie has to be for it to fill the soul chest. Didn't think about that before.
1) Not my problem you "haven't heard of any easier map".
2) You don't know my skills, so your assumption is ignorant.
3) Your clearly a dick. Get over yourself.
Ye, that's true ^^
Double Post Merge: October 24, 2016, 10:53:39 pm
Nice also for me the pic doesn't work so just saying ^^
cant find the free wonderweapown
Uploading a pic here is still a mystery for me. If someone could enlighten, would be appreciated. Url? File path?
wtf man?????
ur clearly being nice to hfactor when he was explaining each bug and why training was difficult.
Yet everyone is hating on me??? fml.