UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: jeffrey on October 23, 2016, 12:08:41 am

Title: Der Flur (Hallway2) (T4M)
Post by: jeffrey on October 23, 2016, 12:08:41 am
~=~ Der Flur ~=~

MEGA Link (V1.4):
mega.nz

MediaFire Link (V1.2):
Removed

Pic:

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe1cf7ZF.png&hash=979e651d9987fa4a3094274dc6a2186202b512b2)

Features:

Spoiler: click to open...
  • 9 Perks
  • Kino style teleporter
  • Black ops 1 weapons
  • Solo quick revive
  • No perk limit
  • Soul boxes
  • Double tap 2.0
  • Jug fix
  • Buyable ending
  • Main EE
  • 3 music EEs
  • And more!

Updates:

Update 1.1:


Update 1.2:


Update 1.3:


Update 1.4:


Known bugs:


LeaderBoard:

You can send me proof at round 35 or higher ^^

SOLO:

1. mgmwildcat - round 58
2. hfactor66 - round 45
3. GHXSTLEADER - round 42
4. DaWhiteFox - round 41
5.

CO-OP:

1.
2.
3.
4.
5.

Notes:
1. Yes, you need t4m. It doesnt take that much effort xD. You can download that here: http://ugx-mods.com/forum/index.php?topic=8092.0 (http://ugx-mods.com/forum/index.php?topic=8092.0)
2. You can only activate items for the music EE after the cooldown to prevent mutiple songs playing at one moment.
3. The map was actually being called hallway so that's why it says "nazi_zombie_hallway2" in the join list.
4. What does filling up chests do?
Spoiler: click to open...
Are you sure that you wanna see this? It will spoil stuff...
Spoiler: click to open...
Really...?
Spoiler: click to open...
Are you really really really sure?
Spoiler: click to open...
Really? OK fine I'll stop making new spoilers...
Spoiler: click to open...
Haha jk  :troll:
Spoiler: click to open...
Really? Now for real
Spoiler: click to open...
Opens up electric cherry, gives you a free power up and you can pick up a free wonder weapon somewhere in the map

Credits:

Scripts and stuff:

Spoiler: click to open...
Treyarch
harrybo21
BluntStuffy
NateSmith
Aidan
MakeCents

Testers:

Spoiler: click to open...
Dak the gamer
WheresRyu?
ItzKillermanYT

If you feel like I'm missing someone then tell me!

BTW I'm new here and this is my first map I have ever made so don't be too strict... please ::) and suggestions are always welcome ^^
Title: Re: Der Flus (T4M)
Post by: PhilMcHawk on October 23, 2016, 10:32:02 am
If the map name is supposed to translate to "the river", you're missing an "s" there friend.
Title: Re: Der Flus (T4M)
Post by: xTrain on October 23, 2016, 04:28:08 pm
-Monkeys Dont work
-No double tap 2.0
-Please fix soul chests locations
-Hugging zombies
Title: Re: Der Flus (T4M)
Post by: ItzKillermanYT on October 23, 2016, 05:21:11 pm
xTrain i was a tester the monkeys do work i have help test them they work you may try now :)
Title: Re: Der Flus (T4M)
Post by: jeffrey on October 23, 2016, 05:51:33 pm
If the map name is supposed to translate to "the river", you're missing an "s" there friend.

Nope It's really meant as Der flus which is a translating for the hallway but anyway thanks for trying to help me ^^

-Monkeys Dont work
-No double tap 2.0
-Please fix soul chests locations
-Hugging zombies

First of all what do you mean with "please fix soul chests locations"? they are correct. There is a double tap 2.0, it only doesn't say 2.0 at the perk machine. I haven't encountered a problem with the monkeys and what do you exactly mean with hugging zombies? I will just say share the love :P also please explain the things next time before you criticize someone's map.
Title: Re: Der Flus (T4M)
Post by: mgmwildcat on October 23, 2016, 06:04:10 pm
I would love to play this map but I cant download it through dropbox I would love if you could make a different link. :) :)
Title: Re: Der Flus (T4M)
Post by: xTrain on October 23, 2016, 06:52:12 pm
Nope It's really meant as Der flus which is a translating for the hallway but anyway thanks for trying to help me ^^

First of all what do you mean with "please fix soul chests locations"? they are correct. There is a double tap 2.0, it only doesn't say 2.0 at the perk machine. I haven't encountered a problem with the monkeys and what do you exactly mean with hugging zombies? I will just say share the love :P also please explain the things next time before you criticize someone's map.

lol i wasn't trying to hate on ur map ... kinda. I guess ill have to explain every bug I listed. The soul chests.. OMG THE SOUL CHESTS. They're placed in areas where its sort of difficult to fill up. Monkeys don't work in 2 areas,(possibly even more)
The 3rd soul chest near Jug which was a pain in the ass to fill with the spawnings, and the it also doesnt work in the teleporter area.  I thought dtap 2.0 wasnt in the map because it still took the same amount of bullets to kill a zombie than without it.
Anyways, hugging zombies are common in most custom maps and in all world at war original zombie maps. Usually when u get hit by a zombie u get this sort of "vacuum" effect rendering u unable to move after getting hit. It gets really annoying in small maps. I also prefer the Thundergun over the Blundergat tsk tsk..Oh and electric cherry is kinda broken
Title: Re: Der Flus (T4M)
Post by: peterlee on October 23, 2016, 07:14:50 pm
Havent played it yet but it looks good. Cant wait to try it out!
Title: Re: Der Flus (T4M)
Post by: jeffrey on October 23, 2016, 08:10:53 pm
I would love to play this map but I cant download it through dropbox I would love if you could make a different link. :) :)

I have changed the dropbox link :)

lol i wasn't trying to hate on ur map ... kinda. I guess ill have to explain every bug I listed. The soul chests.. OMG THE SOUL CHESTS. They're placed in areas where its sort of difficult to fill up. Monkeys don't work in 2 areas,(possibly even more)
The 3rd soul chest near Jug which was a pain in the ass to fill with the spawnings, and the it also doesnt work in the teleporter area.  I thought dtap 2.0 wasnt in the map because it still took the same amount of bullets to kill a zombie than without it.
Anyways, hugging zombies are common in most custom maps and in all world at war original zombie maps. Usually when u get hit by a zombie u get this sort of "vacuum" effect rendering u unable to move after getting hit. It gets really annoying in small maps. I also prefer the Thundergun over the Blundergat tsk tsk..Oh and electric cherry is kinda broken

Okay I will try to fix as much as possible ^^

Havent played it yet but it looks good. Cant wait to try it out!

Thanks! :D
Title: Re: Der Flus (T4M)
Post by: MajorPwnege01 on October 23, 2016, 08:32:33 pm
very nice map but the monkeys dont work around the jugg room so thats it other than that the map sucks  :troll: :troll: :troll:
Title: Re: Der Flus (T4M)
Post by: PhilMcHawk on October 23, 2016, 10:02:34 pm
Nope It's really meant as Der flus which is a translating for the hallway but anyway thanks for trying to help me ^^

Well, i don't know if "Der Flus" means the hallway in dutch, but if its supposed to be in german, then the hallway would be "Der Flur".
Title: Re: Der Flus (T4M)
Post by: pato_tu on October 23, 2016, 10:17:46 pm
simple and fun ... good map.

(https://s17.postimg.org/bdu0pz14v/fin.jpg)
Title: Re: Der Flus (T4M)
Post by: jeffrey on October 23, 2016, 10:41:22 pm
very nice map but the monkeys dont work around the jugg room so thats it other than that the map sucks  :troll: :troll: :troll:

Okay, I think I fixed it.

Double Post Merge: October 24, 2016, 01:34:22 am
Well, i don't know if "Der Flus" means the hallway in dutch, but if its supposed to be in german, then the hallway would be "Der Flur".

oh lol so you have met my German xD I'll change it tomorrow :p also thanks for helping :)

simple and fun ... good map.

(https://s17.postimg.org/bdu0pz14v/fin.jpg)

congratulations and thanks ^^
Title: Re: Der Flur (T4M)
Post by: hfactor66 on October 24, 2016, 04:42:26 am
Spoiler: click to open...
Round 45 Solo
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780353487%2FF7886ACBD9DAED1472FF99365EFF716E501C8B0F%2F&hash=a49d2f0e983c736837c3d57bd0c74d5cec4b4722)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780352660%2F349452A9BDE61CF13180DBEB1898CE1DA2BE6AB3%2F&hash=76975ac6cc89fe10c6f832536eab22cfa2193cc9)

It's not impossible to get to round 35 solo on this map, as I've clearly proven, but I think 35 is asking a bit much to get onto the leaderboard, because one, this is a very tight map, and a very small map. It is difficult to run a train anywhere on this map, not sure if that was the intent when you made this map, but I feel this map is more suited towards the camping style of player.

Main complaints with this map;

One, as suggested above, zombies do not leave you alone when you're being revived, which in turn makes recovering absolutely impossible, so QR may as well be as worthless as it was in the original WAW.

Two, the soul boxes, oh god the soul boxes. Basically the only way for the souls to count is to kill them right in front of it, and leaving the area resets the soul box? Cruel, especially with how small these rooms are to begin with. Plus the Blundergat isn't even worth a damn to have anyway, it sucks, PAP or not. :poker: You basically force the player to PAP their first pistol and get PHD just to fill the four soul boxes that don't even give you that good of a gun & a broken Electric Cherry.

Three, Electric Cherry. So, after completing the redundant task of filling up the four soul boxes, this is one of the two things you get, aaaaand... it's broken. If the zombie doesn't die, he essentially stumbles behind you while stunned and tries to trap you. This perk is basically a death trap.

Four, the doors. Mainly, the door activated after turning on the power. If a door says it needs power to activate, you'd think it would open by turning the power on, right? Nope! That just makes the door buyable for 2k! Seriously, if you have to turn on the power to make the door buyable, just make it a buyable door to begin with, it's tedious flipping a switch just to find out I have to buy the door anyway.

I agree with the traps suggestion, traps would help a lot. Right now, basically to get to 35+ rounds, you need the Wunderwaffe, Ray Gun Mark II, Monkeys, & M1911 PAP. Like I said, maybe lower the required round to get on the leaderboard to 25 or 30, that seems a bit more fair in my opinion.

Final thoughts, this map is pretty challenging, given its size and daunting tasks, and may not be a map for newcomers to zombies or custom zombies. No technical issues with this map, just some suggestions to make the map a little more balanced in the player's favor.
Title: Re: Der Flus (T4M)
Post by: needfalloutone21 on October 24, 2016, 06:28:24 am
lol i wasn't trying to hate on ur map ... kinda. I guess ill have to explain every bug I listed. The soul chests.. OMG THE SOUL CHESTS. They're placed in areas where its sort of difficult to fill up. Monkeys don't work in 2 areas,(possibly even more)
The 3rd soul chest near Jug which was a pain in the ass to fill with the spawnings, and the it also doesnt work in the teleporter area.  I thought dtap 2.0 wasnt in the map because it still took the same amount of bullets to kill a zombie than without it.
Anyways, hugging zombies are common in most custom maps and in all world at war original zombie maps. Usually when u get hit by a zombie u get this sort of "vacuum" effect rendering u unable to move after getting hit. It gets really annoying in small maps. I also prefer the Thundergun over the Blundergat tsk tsk..Oh and electric cherry is kinda broken
Sorry dude (not sorry), but did you just complain about something in a zombie map being difficult? If you don't like where the soul chests are put, you don't have to play the map. And if you want to play an easier map, download an easier map. Maybe also try to find a nicer way to explain yourself while using proper grammar.
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 24, 2016, 11:53:25 am
Spoiler: click to open...
Round 45 Solo
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780353487%2FF7886ACBD9DAED1472FF99365EFF716E501C8B0F%2F&hash=a49d2f0e983c736837c3d57bd0c74d5cec4b4722)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780352660%2F349452A9BDE61CF13180DBEB1898CE1DA2BE6AB3%2F&hash=76975ac6cc89fe10c6f832536eab22cfa2193cc9)

It's not impossible to get to round 35 solo on this map, as I've clearly proven, but I think 35 is asking a bit much to get onto the leaderboard, because one, this is a very tight map, and a very small map. It is difficult to run a train anywhere on this map, not sure if that was the intent when you made this map, but I feel this map is more suited towards the camping style of player.

Main complaints with this map;

One, as suggested above, zombies do not leave you alone when you're being revived, which in turn makes recovering absolutely impossible, so QR may as well be as worthless as it was in the original WAW.

Two, the soul boxes, oh god the soul boxes. Basically the only way for the souls to count is to kill them right in front of it, and leaving the area resets the soul box? Cruel, especially with how small these rooms are to begin with. Plus the Blundergat isn't even worth a damn to have anyway, it sucks, PAP or not. :poker: You basically force the player to PAP their first pistol and get PHD just to fill the four soul boxes that don't even give you that good of a gun & a broken Electric Cherry.

Three, Electric Cherry. So, after completing the redundant task of filling up the four soul boxes, this is one of the two things you get, aaaaand... it's broken. If the zombie doesn't die, he essentially stumbles behind you while stunned and tries to trap you. This perk is basically a death trap.

Four, the doors. Mainly, the door activated after turning on the power. If a door says it needs power to activate, you'd think it would open by turning the power on, right? Nope! That just makes the door buyable for 2k! Seriously, if you have to turn on the power to make the door buyable, just make it a buyable door to begin with, it's tedious flipping a switch just to find out I have to buy the door anyway.

I agree with the traps suggestion, traps would help a lot. Right now, basically to get to 35+ rounds, you need the Wunderwaffe, Ray Gun Mark II, Monkeys, & M1911 PAP. Like I said, maybe lower the required round to get on the leaderboard to 25 or 30, that seems a bit more fair in my opinion.

Final thoughts, this map is pretty challenging, given its size and daunting tasks, and may not be a map for newcomers to zombies or custom zombies. No technical issues with this map, just some suggestions to make the map a little more balanced in the player's favor.

Okay, I'll do something with this ^^ thank you also training is indeed possible ;)

Sorry dude (not sorry), but did you just complain about something in a zombie map being difficult? If you don't like where the soul chests are put, you don't have to play the map. And if you want to play an easier map, download an easier map. Maybe also try to find a nicer way to explain yourself while using proper grammar.

lol :P
Title: Re: Der Flus (T4M)
Post by: xTrain on October 24, 2016, 03:45:25 pm
Sorry dude (not sorry), but did you just complain about something in a zombie map being difficult? If you don't like where the soul chests are put, you don't have to play the map. And if you want to play an easier map, download an easier map. Maybe also try to find a nicer way to explain yourself while using proper grammar.

Never heard of an "easier map." you probably can't even get past round 15 on this guys map  ;D.
Oh and no hate, i was just listing the bugs. I also recalled hearing that we can list some suggestions.
Isn't det right jeffrey  :poker:
Title: Re: Der Flur (T4M)
Post by: mgmwildcat on October 24, 2016, 05:33:05 pm
Thank you for the new download link, later I will be going for high rounds and trying to get on that leader board :) :)

Double Post Merge: October 24, 2016, 07:02:30 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=786635696 (http://steamcommunity.com/sharedfiles/filedetails/?id=786635696)
I don't know how to put a screenshot here but this link leads to my high round, if not tell me.
All in all I think that this is a good map the soul boxes are very challenging and it is nearly impossible to see the reward. But I like the challenge.
Also why does this map need t4m  :lol:
Title: Re: Der Flur (T4M)
Post by: PhilMcHawk on October 24, 2016, 07:17:19 pm
(http://C:\Users\Agando\Desktop\Zombies\Flur.png)

Enjoyed the map!
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 24, 2016, 07:27:45 pm
Thank you for the new download link, later I will be going for high rounds and trying to get on that leader board :) :)

Double Post Merge: October 24, 2016, 07:02:30 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=786635696 (http://steamcommunity.com/sharedfiles/filedetails/?id=786635696)
I don't know how to put a screenshot here but this link leads to my high round, if not tell me.
All in all I think that this is a good map the soul boxes are very challenging and it is nearly impossible to see the reward. But I like the challenge.
Also why does this map need t4m  :lol:

thank you very much and congratulations with a that high round wow ^^ anyway you have been put into the leader board of course and also I have no idea why it needs t4m, it just needs xD
Title: Re: Der Flur (T4M)
Post by: mgmwildcat on October 24, 2016, 07:46:50 pm
Thanks for adding the leader board I like how it is like a mini competition between all of the people who play your map.
Title: Re: Der Flur (T4M)
Post by: hfactor66 on October 24, 2016, 08:23:10 pm
also training is indeed possible ;)
I said difficult, not impossible.
Title: Re: Der Flur (T4M)
Post by: needfalloutone21 on October 24, 2016, 08:59:07 pm
Spoiler: click to open...
Round 45 Solo
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780353487%2FF7886ACBD9DAED1472FF99365EFF716E501C8B0F%2F&hash=a49d2f0e983c736837c3d57bd0c74d5cec4b4722)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F251466029780352660%2F349452A9BDE61CF13180DBEB1898CE1DA2BE6AB3%2F&hash=76975ac6cc89fe10c6f832536eab22cfa2193cc9)

It's not impossible to get to round 35 solo on this map, as I've clearly proven, but I think 35 is asking a bit much to get onto the leaderboard, because one, this is a very tight map, and a very small map. It is difficult to run a train anywhere on this map, not sure if that was the intent when you made this map, but I feel this map is more suited towards the camping style of player.

Main complaints with this map;

One, as suggested above, zombies do not leave you alone when you're being revived, which in turn makes recovering absolutely impossible, so QR may as well be as worthless as it was in the original WAW.

Two, the soul boxes, oh god the soul boxes. Basically the only way for the souls to count is to kill them right in front of it, and leaving the area resets the soul box? Cruel, especially with how small these rooms are to begin with. Plus the Blundergat isn't even worth a damn to have anyway, it sucks, PAP or not. :poker: You basically force the player to PAP their first pistol and get PHD just to fill the four soul boxes that don't even give you that good of a gun & a broken Electric Cherry.

Three, Electric Cherry. So, after completing the redundant task of filling up the four soul boxes, this is one of the two things you get, aaaaand... it's broken. If the zombie doesn't die, he essentially stumbles behind you while stunned and tries to trap you. This perk is basically a death trap.

Four, the doors. Mainly, the door activated after turning on the power. If a door says it needs power to activate, you'd think it would open by turning the power on, right? Nope! That just makes the door buyable for 2k! Seriously, if you have to turn on the power to make the door buyable, just make it a buyable door to begin with, it's tedious flipping a switch just to find out I have to buy the door anyway.

I agree with the traps suggestion, traps would help a lot. Right now, basically to get to 35+ rounds, you need the Wunderwaffe, Ray Gun Mark II, Monkeys, & M1911 PAP. Like I said, maybe lower the required round to get on the leaderboard to 25 or 30, that seems a bit more fair in my opinion.

Final thoughts, this map is pretty challenging, given its size and daunting tasks, and may not be a map for newcomers to zombies or custom zombies. No technical issues with this map, just some suggestions to make the map a little more balanced in the player's favor.
Thank you for being respectful in your explanation :). And yeah, you could improve how far a distance a zombie has to be for it to fill the soul chest. Didn't think about that before.

Never heard of an "easier map." you probably can't even get past round 15 on this guys map  ;D.
Oh and no hate, i was just listing the bugs. I also recalled hearing that we can list some suggestions.
Isn't det right jeffrey  :poker:
1) Not my problem you "haven't heard of any easier map".
2) You don't know my skills, so your assumption is ignorant.
3) Your clearly a dick. Get over yourself.
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 24, 2016, 09:45:09 pm
I said difficult, not impossible.

Ye, that's true ^^

Double Post Merge: October 24, 2016, 10:53:39 pm
(http://C:\Users\Agando\Desktop\Zombies\Flur.png)

Enjoyed the map!

Nice :D also for me the pic doesn't work so just saying ^^
Title: Re: Der Flur (T4M)
Post by: xTrain on October 24, 2016, 11:13:10 pm
Thank you for being respectful in your explanation :). And yeah, you could improve how far a distance a zombie has to be for it to fill the soul chest. Didn't think about that before.
1) Not my problem you "haven't heard of any easier map".
2) You don't know my skills, so your assumption is ignorant.
3) Your clearly a dick. Get over yourself.
wtf man?????
ur clearly being nice to hfactor when he was explaining each bug and why training was difficult.
Yet everyone is hating on me??? fml.
Title: Re: Der Flus (T4M)
Post by: jplepro on October 25, 2016, 12:17:56 am
cant find the free wonderweapown
Title: Re: Der Flur (T4M)
Post by: PhilMcHawk on October 25, 2016, 01:45:14 am
Ye, that's true ^^

Double Post Merge: October 24, 2016, 10:53:39 pm
Nice :D also for me the pic doesn't work so just saying ^^

Uploading a pic here is still a mystery for me. If someone could enlighten, would be appreciated. Url? File path?
Title: Re: Der Flus (T4M)
Post by: mgmwildcat on October 25, 2016, 04:07:32 am
cant find the free wonderweapown

It is nearly impossible to see I would tell you where it is but I don't know if the mapper would want me to so I will give you a clue, it is in a red room that is very suspicious for not having any thing in it where dogs spawn even without opining the door that leads to the room. ;) ;)
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 25, 2016, 02:24:13 pm
Uploading a pic here is still a mystery for me. If someone could enlighten, would be appreciated. Url? File path?

Upload your pic to Imgur and copy paste the link in here ^^
Title: Re: Der Flur (T4M)
Post by: needfalloutone21 on October 25, 2016, 05:14:15 pm
wtf man?????
ur clearly being nice to hfactor when he was explaining each bug and why training was difficult.
Yet everyone is hating on me??? fml.
:please:He was nice. And didn't take a baseless shot at my gaming skills. BTW jeffrey, I got an idea for the teleporter when you get back on Steam.
Title: Re: Der Flur (T4M)
Post by: needfalloutone21 on October 25, 2016, 05:15:33 pm
Upload your pic to Imgur and copy paste the link in here ^^
Lol I did not know how to post a pic on this either, so thanks.  :alone:
Title: Re: Der Flur (T4M)
Post by: Lukkie1998 on October 25, 2016, 05:18:33 pm
:please:He was nice. And didn't take a baseless shot at my gaming skills. BTW jeffrey, I got an idea for the teleporter when you get back on Steam.

Guys, please get over it and fight it out over personal communication, not here in this post!

Lukkie1998
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 25, 2016, 06:03:01 pm
:please:He was nice. And didn't take a baseless shot at my gaming skills. BTW jeffrey, I got an idea for the teleporter when you get back on Steam.

I'm on steam xD just message me, mostly I will reply :)
Title: Re: Der Flur (T4M)
Post by: hfactor66 on October 25, 2016, 06:21:12 pm
Update 2:

  • Added more weapons
  • Buffed the Blundergat
  • Removed zone text
  • Added Text after completing the soul boxes
  • Soul box range slightly increased
  • Fixed bugs
  • Added MEGA link
  • Fixed name

I might just have to give this another try, and see what's new.

Double Post Merge: October 25, 2016, 08:29:47 pm
So after another attempt, and pretty much suiciding on 44, I would have to say this is an improvement over the original. It's good that the zone text is now hidden, at first I was wondering if I was playing in dev mode or something, lol.

Pros;
The Blundergat & Sweeper tweaks make the weapon work similar to the MOTD Blundergat & Sweeper, and actually lasted me until round 40, which is comparable to the actual Blundergat on MOTD, so great job on the buff.

Electric Cherry now seems to do one of three things; kill the zombie, make them slip and fall, similar to the zombies sliding across a trail left by Banana Colada or liquid from the Sliquifier, or stumble forward.

New weapons add some more variety to the map, I noticed the BO2 Thompson, Peacekepper, and the Walther P38 from WAW, which I went to PAP just to find out it doesn't have a custom PAP name. Should've tried the Peacekepper lol

Cons;
I'm pretty sure zombies still swarm you when being revived in solo, I can't confirm this because when I went down, I got to the teleporter and (surprisingly) was able to use it while I was down.

Soul Boxes are still equally hard to fill, lol I'm sorry the small size of the rooms & the range just make M1911 & PHD a necessity to fill these boxes. At least now it's worthwhile to do this though  ::)

Overall, still as challenging as it was before, but with a little game plan, it seems quite realistic to reach at least 35.  ;)
Title: Re: Der Flur (T4M)
Post by: needfalloutone21 on October 25, 2016, 07:32:11 pm
Guys, please get over it and fight it out over personal communication, not here in this post!

Lukkie1998
Lol there is no fight :)
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 25, 2016, 10:34:14 pm
Lol there is no fight :)

Yup, that's true
Title: Re: Der Flur (T4M)
Post by: xTrain on October 25, 2016, 11:15:12 pm
Lol there is no fight :)

lol ur probably better than me anyway
Title: Re: Der Flur (T4M)
Post by: dakr0809 on October 26, 2016, 06:53:21 pm
Im one of the main testers, i`ve been playing this mod a lot and i would say  OMFG  :nyan:  :rainbow:  :lol: this map is sooo awsome! You just need to try it several times.... but warning PROFFESIONAL ONLY.
Title: Re: Der Flur (T4M)
Post by: jeffrey on October 27, 2016, 11:38:56 am
Im one of the main testers, i`ve been playing this mod a lot and i would say  OMFG  :nyan:  :rainbow:  :lol: this map is sooo awsome! You just need to try it several times.... but warning PROFFESIONAL ONLY.

Thank you very much, its nice to see that you enjoyed it! :D
Title: Re: Der Flur (T4M)
Post by: GHXSTLEADER on October 29, 2016, 05:51:16 am
http://steamcommunity.com/sharedfiles/filedetails/?id=789100547 (http://steamcommunity.com/sharedfiles/filedetails/?id=789100547) Round 42
Title: Re: Der Flur (T4M)
Post by: anthony.morello2 on October 29, 2016, 10:18:02 pm
doesn't work co op
is there a way to make it work

Title: Re: Der Flur (T4M)
Post by: jeffrey on November 01, 2016, 08:49:17 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=789100547 (http://steamcommunity.com/sharedfiles/filedetails/?id=789100547) Round 42

I have added you

(http://i65.tinypic.com/152p303.jpg)

I have added you too

doesn't work co op
is there a way to make it work

It should work. What error do you or does your friend get? Maybe one of you are missing t4m.
Title: Re: Der Flus (T4M)
Post by: kingsraid on November 01, 2016, 09:45:53 pm
If the map name is supposed to translate to "the river", you're missing an "s" there friend.
HA!  :lol:
Title: Re: Der Flur (T4M)
Post by: ChrisDonger on November 01, 2016, 10:18:59 pm
WHAT THERE IS A BUY ABLE ENDING FUCKKKKKKKKKKKKKKKKKKKKKKKK I HAD 100K POINTS
Title: Re: Der Flur (T4M)
Post by: jeffrey on November 02, 2016, 12:52:53 pm
WHAT THERE IS A BUY ABLE ENDING FUCKKKKKKKKKKKKKKKKKKKKKKKK I HAD 100K POINTS

Lmfao :troll:
Title: Re: Der Flur (T4M)
Post by: Hamiltonfr on November 02, 2016, 08:38:28 pm
where is the buyable ending ? i have found all 3 radios but no buyable ending ?
Title: Re: Der Flur (T4M)
Post by: xTrain on November 03, 2016, 12:42:25 am
where is the buyable ending ? i have found all 3 radios but no buyable ending ?

Don't the 3 radios activate the song? I think They're teddies place on the map and u have to shoot them
Title: Re: Der Flur (T4M)
Post by: jeffrey on November 03, 2016, 11:39:38 am
Don't the 3 radios activate the song? I think They're teddies place on the map and u have to shoot them

Nope xD it's just on the wall in the pap room at the opposite of the mp40.
Title: Re: Der Flur (T4M)
Post by: Lukkie1998 on April 01, 2017, 09:14:53 am
MEGA link updated to V1.1

Lukkie1998