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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I don't think it's a spawner count issue, I think it's a zone issue. The spawners out there are sevverely under-utilized by the game when only one of 2-4 players are outside.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
One question: How do the ghosts spawn often, and where?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
from what i can gather, there are several locations in the game they spawn in, but only one at a time, if the room is blackened out, they'll spawn in there and die when you leave, every few rounds, it'll trigger a ghost round for everyone
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Try to imagine the fog is the house from buried, except the fog will move around the map every 4 rounds (on buried the house just lights up), standing in the fog will cause witches to keep spawning and spawning no matter what round just like standing in the house, the first time you enter the fog when its in a new location (or when the house lights up on buried) the ghosts will follow you out of the fog until all are killed for a free perk
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Managed to complete the easter egg in just 8 rounds:
(Image removed from quote.)
Not sure if that's the earliest round or not!
Now for my review...
This map is by far one of the best, if not THE best, custom map I've ever played. Everything is so damn incredible that I'm gonna have to split it up into sections:
GUNS: Every single gun (at least that I've used so far) has been spot on with the real Treyarch ones. Sounds, anims, everything. Also the first custom map I've seen to use the BO2 M1911, which just adds more to the BO2 feel. I absolutely love a map with right-on weapons, especially right-on BO2 ones.
LOOKS: Oh my god, the looks and feel of this map... There's a certain factor of zombie maps that is near impossible to achieve, that makes me scared to go to sleep after playing, scared to even run around the map, makes me feel like I'm actually THERE. This map got to that level where I was practically shivering with fear, but couldn't look away. Also, Jesus Christ, the detail! This legitimately looks like a Treyarch map in most of the rooms. The overall layout is really really nice too.
GAMEPLAY: Where do I even start? The Buried Witches, the Engineer Boss that FREAKS YOU THE HELL OUT the first time you play, the MOTD zombies, the Hellhounds, the Hell's Retriever, the buildables, the FREAKING ZOMBIE SHIELD... Honestly, I wouldn't change the way you set up any of these. I like how the Boss just strolls around until you shoot him, and how the Witch Mist moves every 4 rounds to make you change up your training spot. I mean, just outstanding, it's on par with stuff Treyarch would do.
So anyway, this is an ENORMOUS improvement from glitchy, dull, broken old Lorkeep. GIGANTIC. Keep this up and you'll be working for Treyarch one day Of course with any map there were a few things I didn't like. The Easter Egg was pretty lame in my opinion, as it's just running around the map picking stuff up, and the entire thing can be done in one round if you have all the doors open. The map lacks detail in a few rooms (ie bookshelf room, PAP cell, Main office) that is on par with the rest. There's no icons on the HUD for the buildables parts, tapes, keys, or USB drive, which makes it annoying to keep track of everything you have. There aren't any Claymores/Bouncing Betties. There's no Quick Revive machine and solo quick revive doesn't work. Also, in our co-op game, we encountered a glitch where our perk shaders didn't show up until we built the zombie shield, not sure what was going on there.
Aside from all that, I just can't praise this map enough. Although I do hope you might release an update with some of those fixes, this map is easily in my top 5 custom maps of all time.
I do have a few questions, is it possible to upgrade the Hell's Retriever? And does anyone know the best solo high round strategy for this map?
Anyway Chroma, you can see my video of our gameplay in a topic I'll post in the Youtube section soon. Check out our freakout reactions to the Engineer Boss, lol.
~Wunderful
EDIT: Also TRAPS would do a lot for this map and help out high rounders
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you guys so much, sorry for the few bugs, trying to fix, but I did the map and worked on the weapons, the features I want you guys to give a big thanks to Redspace for, the witches, boss, shield, and also thank pieman for the retriever and Ege115 for easter egg and other scripts