Author Topic: [BO1] Perish [WIP]  (Read 125339 times)

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Offline Liamza2314

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Re: [BO1] Perish [WIP]

« Reply #375 on: January 21, 2018, 11:47:09 pm »
I think it will run same as stock maps for you then. Map is optimized and all, but if you get those FPS's in stock maps, then don't wonder, if you get same results here

Thanks man, looking forward to it  ;D

Offline masonman45

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Re: [BO1] Perish [WIP]

« Reply #376 on: January 22, 2018, 08:07:14 pm »
IM SO EXCITED FOR THIS TO COME OUT!!!!! PLS RELEASE ASAP

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #377 on: February 01, 2018, 01:06:03 am »
Will the main Easter Egg be mandatory like to unlock PaP in Shadows of Evil or will we be able to play normally?
If you've seen some corpses, I did that :D

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #378 on: February 01, 2018, 03:20:42 am »
Will the main Easter Egg be mandatory like to unlock PaP in Shadows of Evil or will we be able to play normally?

Not spoiling anything :troll: But you can always play normally

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #379 on: February 01, 2018, 08:23:46 am »
Not spoiling anything :troll: But you can always play normally

Nooooooooo :alone:, lol you monster :poker:, are you going to include the steps to the main easter egg like with Project Thor etc, or are you going to be like Treyarch and say "not spoiling anything"? ;D

Offline QZYMYa

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Re: [BO1] Perish [WIP]

« Reply #380 on: February 01, 2018, 08:14:58 pm »
Not spoiling anything :troll: But you can always play normally

Uhaaaah!WTF!99.9%!Are you joking?When will it be done? :derp: :alone: :gusta:

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #381 on: February 08, 2018, 01:58:06 am »
99.95%?????, I like how HitmanVere thinks :troll: ;D

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #382 on: February 11, 2018, 05:26:17 am »
99.95%?????, I like how HitmanVere thinks :troll: ;D

Could change it to 99.99% :troll: Anywhos, no updates atm cos there is nothing to update /shrug

Offline Mermaid_man

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Re: [BO1] Perish [WIP]

« Reply #383 on: February 12, 2018, 11:01:39 am »
Could change it to 99.99% :troll: Anywhos, no updates atm cos there is nothing to update /shrug

If there is nothing to update, doesn't that make the map complete?

Offline HitmanVere

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Re: [BO1] Perish [WIP]

« Reply #384 on: February 13, 2018, 04:17:47 am »
If there is nothing to update, doesn't that make the map complete?

Maybe, maybe not 🤔 I just don't have anything to add onto the topic right now

Offline MapleBoy

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Re: [BO1] Perish [WIP]

« Reply #385 on: February 28, 2018, 01:21:54 am »
What else is there to do on this map before it's released? I've been itching to play, I check this page just about everyday to see if it's ready for download

Offline The_Ur3an_Myth

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Re: [BO1] Perish [WIP]

« Reply #386 on: March 01, 2018, 06:26:09 am »
Wasn't Radiant getting released in Feb or is there a bit of a delay
HitmanVere, which scripting language is used in Radiant?

Offline Pylem

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Re: [BO1] Perish [WIP]

« Reply #387 on: March 01, 2018, 03:10:03 pm »
When is perish coming out? I am very excited to play it

Offline Scobalula

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Re: [BO1] Perish [WIP]

« Reply #388 on: March 02, 2018, 01:28:39 am »
HitmanVere, which scripting language is used in Radiant?

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Offline johndoe

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Re: [BO1] Perish [WIP]

« Reply #389 on: March 02, 2018, 02:26:44 am »
which scripting language is used in Radiant?
lisp
from now on, i'll post a random recipe for every stupid post as a response