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zone/pathnode problem?

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Created 9 years ago
by AlecKeaneDUB
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I have a room that's opened up and has its zone activated by a script. The script works fine and I dont think it would be causing this, but after the door gets opened and the zone is activated, no zombies will spawn or follow me into the room. They just kinda sit there and derp out or walk to the center of the starting room and just stand there. The only way I can get them to follow me into the second room is if I go into the first room and get them to follow me as close to the door as I can, so then they'll derp for a second, walk towards me through the room a little ways, stop, derp for a second, and then chase me without problem through the room. I'm so annoyed by this because all my zones and spawners are correct so I have no idea what is causing this  :-\

Thanks  :D
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Set DYNAMIC PATH in the entity window for your blocker models.
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Set DYNAMIC PATH in the entity window for your blocker models.
blocker models as in the door that opens? Or what? Still new lol
EDIT: Nevermind...I figured that out lol. Well thanks, that fixes my problem with them not following me but the new zone still doesnt activate. Is there a specific way the volumes have to be? As in do both zone volumes have to be touching or something?
Last Edit: April 08, 2015, 07:02:53 am by AlecKeaneDUB
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blocker models as in the door that opens? Or what? Still new lol
EDIT: Nevermind...I figured that out lol. Well thanks, that fixes my problem with them not following me but the new zone still doesnt activate. Is there a specific way the volumes have to be? As in do both zone volumes have to be touching or something?

You have to add the new zone in your maps's GSC. The last string that says something like "enter_<zone>" you put on your trigger that players use as a script_flag.

 
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