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Zombies not moving/attacking

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Created 9 years ago
by denis-24
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Its not like i don't have pathnodes so zombies cant reach me,no,even if i come right next to them,they just stand where they spawned,don't move,and don't attack me,i recently had the reached ammount of disconnected paths limit error which i fixed.

But this is happening to zombies now,anyone knows how to fix this??
Last Edit: December 25, 2014, 08:30:46 pm by denis-24
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What I can say is to check to make sure none is overlapping each other. When compiling radiant console would usually tell you.
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What I can say is to check to make sure none is overlapping each other. When compiling radiant console would usually tell you.

check what is not overlaping?
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check what is not overlaping?

Your pathnodes. Make sure none is touching each other.
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Usually the cause of this if its not the pathnodes problem is, on your script_struct for the risers, make sure script_noteworthy find_flesh is on if they are inside the playable area, but if they have to come to the window first then you dont need the find_flesh
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Your pathnodes. Make sure none is touching each other.

I said its not a pathnode problem........they would still attack me when i was right next to them even if there were no pathnodes at all lol.

Double Post Merge: December 25, 2014, 10:44:27 pm
Usually the cause of this if its not the pathnodes problem is, on your script_struct for the risers, make sure script_noteworthy find_flesh is on if they are inside the playable area, but if they have to come to the window first then you dont need the find_flesh

who said i had risers??
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Didn't you deselect Connect Paths by accident?
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Didn't you deselect Connect Paths by accident?

no.....and its nothing about pathnodes...they would still attack me when i am standing next to them,they do not react at all..
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no.....and its nothing about pathnodes...they would still attack me when i am standing next to them,they do not react at all..
Show me....
Ingame input developer 2 in console and then ai_showNodes 4 and post a pic.
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Show me....
Ingame input developer 2 in console and then ai_showNodes 4 and post a pic.

Nevermind i fixed it,and once again its not pathnodes lol,i told you it was a problem with the zombies,i made them from scratch and now it works.

The problem was there was a reason,probably a KVP that allowed zombies to move and attack even without any barriers,that for some reason stopped working,now i made alternatives where everywhere they spawn there is a barrier,they knock down the barrier and come in.
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Usually the cause of this if its not the pathnodes problem is, on your script_struct for the risers, make sure script_noteworthy find_flesh is on if they are inside the playable area, but if they have to come to the window first then you dont need the find_flesh
So this guy was actually correct... 

The KVP in question is "find_flesh". This needs to be added to zombies that spawn inside, rather than outside of a window.

Without it they try to target a window first, as there is no window, they get stuck. With "find_flesh" they default to target the nearest player straight away
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So this guy was actually correct... 

The KVP in question is "find_flesh". This needs to be added to zombies that spawn inside, rather than outside of a window.

Without it they try to target a window first, as there is no window, they get stuck. With "find_flesh" they default to target the nearest player straight away

Regular zombies can't have find flesh.....and as i said i don't have any risers so once again its not find_flesh OR pathnodes lol.Important thing is i fixed it.   :)
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Regular zombies can't have find flesh
yes they can

Quote
and as i said i don't have any risers so once again
Nice "sarcasm" - but i didnt mention "risers" did I?  >:(

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i made alternatives where everywhere they spawn there is a barrier,they knock down the barrier and come in.
and you didnt "fix" anything, you "changed" it
Last Edit: December 27, 2014, 01:26:08 am by Harry Bo21
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yes they can
and you didnt "fix" anything, you "changed" it

script_noteworthy is taken at regular zombies..so i know they didn't have find_flesh,facepalm,i didn't change anything,i made my zombies from scratch,they never had find flesh,only my risers ever have that.

But its fine now so!  :)
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...


ffs...


BECAUSE find flesh is only REQUIRED if there is NO WINDOW between the zombie spawn and the PLAYER

As you put a window there NO FIND_FLESH is REQUIRED, bacause they TARGET THE WINDOW

take the WINDOW out, and add FIND_FLESH and they will work BECAUSE IT MAKES THEM TARGET A PLAYER

Quote
make sure script_noteworthy find_flesh is on if they are inside the playable area
Regardless of the fact he mentioned Risers, imagine he just said "zombies" in the "playable area" (NOT outside a window) makes this guys comment STILL 100% correct...

why argue with someone trying to explain why you had your issue? Do you not want a answer? fml...
Last Edit: December 27, 2014, 01:18:00 am by Harry Bo21

 
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