oylmeo
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Oil Rig Beta Access |
What I can say is to check to make sure none is overlapping each other. When compiling radiant console would usually tell you.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Oil Rig Beta Access |
check what is not overlaping?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Your pathnodes. Make sure none is touching each other.
Usually the cause of this if its not the pathnodes problem is, on your script_struct for the risers, make sure script_noteworthy find_flesh is on if they are inside the playable area, but if they have to come to the window first then you dont need the find_flesh
Didn't you deselect Connect Paths by accident?
no.....and its nothing about pathnodes...they would still attack me when i am standing next to them,they do not react at all..
Show me....
Ingame input developer 2 in console and then ai_showNodes 4 and post a pic.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Usually the cause of this if its not the pathnodes problem is, on your script_struct for the risers, make sure script_noteworthy find_flesh is on if they are inside the playable area, but if they have to come to the window first then you dont need the find_flesh
So this guy was actually correct...
The KVP in question is "find_flesh". This needs to be added to zombies that spawn inside, rather than outside of a window.
Without it they try to target a window first, as there is no window, they get stuck. With "find_flesh" they default to target the nearest player straight away
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Regular zombies can't have find flesh
and as i said i don't have any risers so once again
i made alternatives where everywhere they spawn there is a barrier,they knock down the barrier and come in.
yes they can
and you didnt "fix" anything, you "changed" it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
make sure script_noteworthy find_flesh is on if they are inside the playable area