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Wierd ADS on ported guns

HOT
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Created 10 years ago
by FreeFall
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So I ported this ACR from cfgfactory and all sound and anims work the only problem is the ads:

It looks like this:



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Gotta get a new pair of viewhands, you can use the ones from CoD4.
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Gotta get a new pair of viewhands, you can use the ones from CoD4.
Do they have to be the viewhands_black_kit? If so I don't have cod4 to do this
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Do they have to be the viewhands_black_kit? If so I don't have cod4 to do this
Well you can make your own viewhands too if you want ._.
I don't know anything about the rigging so don't ask me about that :D
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Well you can make your own viewhands too if you want ._.
I don't know anything about the rigging so don't ask me about that :D
Do you have the cod4 viewhands_black_kit that I could use?
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Like I said, just use some viewhands you can download on cfg. They're the same rig.
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it could be that you didnt port your ads anim right. may i ask how you ported it?
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it could be that you didnt port your ads anim right. may i ask how you ported it?
It was a weapon from CFGfactory and I used the UGX Weapon editor to make the process easier.
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it seems the ads animation is either not included in your mod.csv or is missing all together
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Like I said, just use some viewhands you can download on cfg. They're the same rig.
So I just have to edit the name of the old viewhands to the new ones in _loadout.gsc and the weapon file?
Anywhere else I have to edit?

Double Post Merge: August 05, 2014, 03:12:05 am
it seems the ads animation is either not included in your mod.csv or is missing all together
The ads anims are included, I thinks it's the viewhands like ConvictioNDR said
Last Edit: August 05, 2014, 03:12:05 am by FreeFall
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So I just have to edit the name of the old viewhands to the new ones in _loadout.gsc and the weapon file?
Anywhere else I have to edit?
Not that I can think of but I'm pretty tired at the moment.
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You have to get a pair of COD 4 viewhands doesn't matter which ones I believe. Although I do think you might have to use Toms Xmodel program to move them over to WAW. Don't quote me on that one. I know CFG has the MW2 viewhands those are the best looking in my opinion.
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You have to get a pair of COD 4 viewhands doesn't matter which ones I believe. Although I do think you might have to use Toms Xmodel program to move them over to WAW. Don't quote me on that one. I know CFG has the MW2 viewhands those are the best looking in my opinion.
 :)
Ok, I changed the viewhands to mw2 viewhands I found on cfgfactory and it doesn't work.
I get this problem:


_loadout.gsc in mods/mapname/maps


mod.csv in mods/mapname


weapon file in mods/mapname/sp/weapons

Last Edit: August 05, 2014, 06:20:32 pm by FreeFall
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Ok, I changed the viewhands to mw2 viewhands I found on cfgfactory and I doesn't work.
I get this problem:
(Image removed from quote.)

_loadout.gsc in mods/mapname/maps
(Image removed from quote.)

mod.csv in mods/mapname
(Image removed from quote.)

weapon file in mods/mapname/sp/weapons
(Image removed from quote.)
Whoa O_o I hate this error as I've had it so much. Check you put your images of the hands in your image folder and check in asset viewer to see if the hands show up.
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Whoa O_o I hate this error as I've had it so much. Check you put your images of the hands in your image folder and check in asset viewer to see if the hands show up.
Ok, I moved all the images to mods/mapname/images and raw/images and it shows up blank in asset manager

 
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