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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Gotta get a new pair of viewhands, you can use the ones from CoD4.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Do they have to be the viewhands_black_kit? If so I don't have cod4 to do this
Well you can make your own viewhands too if you want ._.
I don't know anything about the rigging so don't ask me about that
it could be that you didnt port your ads anim right. may i ask how you ported it?
Like I said, just use some viewhands you can download on cfg. They're the same rig.
it seems the ads animation is either not included in your mod.csv or is missing all together
So I just have to edit the name of the old viewhands to the new ones in _loadout.gsc and the weapon file?
Anywhere else I have to edit?
You have to get a pair of COD 4 viewhands doesn't matter which ones I believe. Although I do think you might have to use Toms Xmodel program to move them over to WAW. Don't quote me on that one. I know CFG has the MW2 viewhands those are the best looking in my opinion.
Ok, I changed the viewhands to mw2 viewhands I found on cfgfactory and I doesn't work.
I get this problem:
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_loadout.gsc in mods/mapname/maps
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mod.csv in mods/mapname
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weapon file in mods/mapname/sp/weapons
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Whoa O_o I hate this error as I've had it so much. Check you put your images of the hands in your image folder and check in asset viewer to see if the hands show up.