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White refelction?!??!?!?!??!

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Created 12 years ago
by pashan
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in radiant:



IN game:

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The Voice in your Eyes
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That's normal, radiant doesn't show normalmaps.
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That's normal, radiant doesn't show normalmaps.
Or specularmaps.
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Wait, at the second look: did you use a _wet texture? There's some of them which look simmilar
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Here is another pic so you can get a better idea on what i mean:



It's like the red thing but it's white.

It was read before. To fix the issue i put the reflection probe then this happened.
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Here is another pic so you can get a better idea on what i mean:

(Image removed from quote.)

It's like the red thing but it's white.

It was read before. To fix the issue i put the reflection probe then this happened.
That looks like the wet version of the texture you are using. And the wet will be visible if you have spec maps on. If you turn it off, the water wont be visible on the texture.

So find the same texture but the other version that is not wet. The one you use now should be called something that ends with "wet" so find the same texture that doesn't have "wet" at the end.
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Is there a way to leave it "wet" and not have it look with? :lol:
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use the non wet version :)
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to me it looks like your lightmap is also bleeding. how does that room room looks in radiant?
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to me it looks like your lightmap is also bleeding. how does that room room looks in radiant?

it looks like this:

Marked as best answer by pashan 12 years ago
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Is there a way to leave it "wet" and not have it look with? :lol:
No... if there is wet version of a texture there is always a non-wet version right next to it with the same name. Always use dry textures. If you want water on the floor there are plenty of water puddles in the decals section.

 
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