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Contact Support - Help Center Get help on the UGX Discord. Join it now!self.generator_waypoint = newHudElem();
self.generator_waypoint setShader( "generator_waypoint", 64, 64 );
self.generator_waypoint setWaypoint( true,"generator_waypoint");
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Change the true to false, since you are using a 2d image.
hud SetTargetEnt(ent);
self.generator_waypoint = newHudElem();
self.generator_waypoint setWaypoint( false,"generator_waypoint");
self.generator_waypoint SetTargetEnt(self);
self.generator_waypoint_model = spawn( "script_model",self.origin);
self.generator_waypoint_model setModel( "tag_origin" );
self.generator_waypoint = newHudElem();
self.generator_waypoint setWaypoint( false,"waypoint_defuse");
self.generator_waypoint SetTargetEnt(self.generator_waypoint_model);
I was able to play the arrow waypoint on the trigger fine.
are there other options in AssetManager I need to consider besides setting it to 2d?
Code SnippetPlaintextself.generator_waypoint_model = spawn( "script_model",self.origin);
self.generator_waypoint_model setModel( "tag_origin" );
self.generator_waypoint = newHudElem();
self.generator_waypoint setWaypoint( false,"waypoint_defuse");
self.generator_waypoint SetTargetEnt(self.generator_waypoint_model);
material,generator_waypoint
self.generator_waypoint_model = spawn( "script_model",self.origin);
self.generator_waypoint_model setModel( "tag_origin" );
self.generator_waypoint = newHudElem();
self.generator_waypoint setWaypoint( true,"generator_waypoint");
self.generator_waypoint setShader("generator_waypoint",64,64);
self.generator_waypoint SetTargetEnt(self.generator_waypoint_model);
self.generator_waypoint_model = spawn( "script_model",self.origin);
self.generator_waypoint_model setModel( "tag_origin" );
self.generator_waypoint = newHudElem();
self.generator_waypoint setWaypoint( true,"waypoint_revive");
self.generator_waypoint setShader("waypoint_revive",64,64);
self.generator_waypoint SetTargetEnt(self.generator_waypoint_model);
self.generator_waypoint_model = spawn( "script_model",self.origin);
self.generator_waypoint_model setModel( "tag_origin" );
self.generator_waypoint_model.generator_waypoint = newHudElem();
self.generator_waypoint_model.generator_waypoint setShader("generator_waypoint",64,64);
self.generator_waypoint_model.generator_waypoint setWaypoint( true,"generator_waypoint");
self.generator_waypoint_model.generator_waypoint SetTargetEnt(self.generator_waypoint_model);