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Messages - blued00r

Make sure in the type of xmodel is viewhands and not animated.
9 years ago
For the MKII if you set the weapon file correctly, you can use projExplosionEffect to override what your looking for.
10 years ago
Change the true to false, since you are using a 2d image.
10 years ago
I'll beta test.
10 years ago
Try moving your spawns up a few units in radiant.
10 years ago
In Asset Manager, it says 10 degenerate tris discarded making a hole in the converted C96


The hole is near the bottom of the clip.


Use the Mesh>Reduce feature of Maya to lower the tris count of the model. Asset Manager should have given you an error upon conversion of the model that said it has too many faces...

I tried this method for my Model and it errors on export in maya.


So I Used Mesh>Clean Up then Reduce and it reduces, but it then errors on the convert.


I have also had this problem with other guns I have tried to port.
10 years ago
The material name for the Pap camo is mtl_silver_etching, unless you use your custom material you made on the weapon it will not show.
11 years ago
Make sure you are applying it to the ugx_mod in launcher as well as your map, that's how I got mine to work.
11 years ago
I'm up for it if you still need people.
11 years ago
I was trying the same method, and found the similar problem. When you compile your mod.ff for your map, remove the materials from your raw folder that way they do not get packaged as well. You may see an error but you can ignore it.
11 years ago
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