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Unknown item: Weaponfilename??

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Created 11 years ago
by ProRevenge
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Nacht Der Untoten: Reimagined
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Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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Ok, been adding new Thundergun model to allow for new fx, and now this comes up, I get "Unknown item: Zombie_thundergun"

All the scripts are calling it correctly
All the models are correctly named and called in mod.csv
All the sounds and anims are correct and called in mod.csv
The weaponfile is in the mod and ticked in IWD builder
Is called by weapon,sp/zombie_thundergun
All the fx are called in mod.csv

This started happening after I added the new models into the weaponfile, is there any fix to this?
The last time I started getting this error on a gun there was no option but to remove it, I truly hope this isn't the case as the update for NDU is very nearly done and this seems to be one of the final hurdles, can anyone help me?
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By any chance at all do you got a commented out line above the weapon,sp/zombie_thundergun call or any calls at all in mod.csv?

If you do make sure it's space out like

Code Snippet
Plaintext
// Example

and not

Code Snippet
Plaintext
//Example

for some reason it ignores the next line sometimes if it's not space out.
Last Edit: July 24, 2015, 07:44:30 pm by ProGamerzFTW
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ok, been adding new Thundergun model to allow for new fx, and now this comes up, I get "Unknown item: Zombie_thundergun"

All the scripts are calling it correctly
All the models are correctly named and called in mod.csv
All the sounds and anims are correct and called in mod.csv
The weaponfile is in the mod and ticked in IWD builder
Is called by weapon,sp/zombie_thundergun
All the fx are called in mod.csv

This started happening after I added the new models into the weaponfile, is there any fix to this?
The last time I started getting this error on a gun there was no option but to remove it, I truly hope this isn't the case as the update for NDU is very nearly done and this seems to be one of the final hurdles, can anyone help me?

check for typos in the weapon file
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Just did, even tried the weaponfile from your pack Harry, same problem :(   The last time this happened it was unfixable, If that's the case the update might be dead, I cannot remove the Thundergun  :'(
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Cant you just take the working weaponfile from mod and then modify it again?
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Cant you just take the working weaponfile from mod and then modify it again?

The only change is the name for the model has an _ in between Thunder and Gun now, I changed that and bam, unknown item, I will try this though
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The only change is the name for the model has an _ in between Thunder and Gun now, I changed that and bam, unknown item, I will try this though
why not just use the weapon file i sent you?

also, whatever you changed ( i assume a model name )

did you also change the :

xmodel,XMODELNAME

to match in mod.csv
Last Edit: July 24, 2015, 08:16:38 pm by Harry Bo21
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why not just use the weapon file i sent you?

also, whatever you changed ( i assume a model name )

did you also change the :

xmodel,XMODELNAME

to match in mod.csv
Yeah I did change mod.csv, and the weaponfile you gave changes lots of other stuff like sounds, so adding in a couple _ seemed easier, and that weaponfile still gave unknown item when I did try it
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Can I see a picture of your mod.csv just incase? :p
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Well, Weaponfile from map release with weapon name changed accordingly didn't work, I might have to try changing weaponfile name in script, launcher, clientscript and everything, see if that fixes it

Mod.csv: (Yes I know weapon,sp/zombie_thundergun is there twice, it doesn't work when its there once)
Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps/_harrybo21_utilities.gsc
rawfile,maps/_xS78_easter_egg.gsc
rawfile,maps/_zombiemode_pack_a_punch.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_wunderfizz.gsc
rawfile,maps/_zombiemode_weap_thundergun.gsc
rawfile,maps\_debug.gsc
menufile,ui/main.menu
menufile,ui/briefing.menu
menufile,ui/options_game_pc.menu
// anims
xanim,zombie_dog_idle
xanim,zombie_dog_look_down
xanim,zombie_dog_look_forward
xanim,zombie_dog_look_left
xanim,zombie_dog_look_right
xanim,zombie_dog_look_up
xanim,zombie_dog_attack_look_down
xanim,zombie_dog_attack_look_forward
xanim,zombie_dog_attack_look_left
xanim,zombie_dog_attack_look_right
xanim,zombie_dog_attack_look_up
xanim,zombie_dog_run
xanim,zombie_dog_run_attack
xanim,zombie_dog_run_attack_low
xanim,zombie_dog_run_attack_miss
xanim,zombie_dog_run_bark
xanim,zombie_dog_run_jump_30
xanim,zombie_dog_run_jump_40
xanim,zombie_dog_run_jump_window_40
xanim,zombie_dog_run_lean_l
xanim,zombie_dog_run_lean_l_2
xanim,zombie_dog_run_lean_l_bark
xanim,zombie_dog_run_lean_r
xanim,zombie_dog_run_lean_r_2
xanim,zombie_dog_run_lean_r_bark
xanim,zombie_dog_run_start
xanim,zombie_dog_run_start_180_l
xanim,zombie_dog_run_start_180_r
xanim,zombie_dog_run_start_l
xanim,zombie_dog_run_start_r
xanim,zombie_dog_run_stop
xanim,zombie_dog_traverse_down_96
xanim,zombie_dog_traverse_up_40
xanim,zombie_dog_traverse_up_80
xanim,zombie_dog_traverse_down_40
xanim,zombie_dog_traverse_down_126
xanim,zombie_dog_traverse_down_190
xanim,zombie_dog_walk
xanim,zombie_dog_trot
xanim,zombie_dog_tesla_death_a
xanim,zombie_dog_tesla_death_b
xanim,zombie_dog_tesla_death_c
xanim,zombie_dog_tesla_death_d
xanim,zombie_dog_tesla_death_e
xanim,zombie_dog_death_front
xanim,zombie_dog_death_hit_back
xanim,zombie_dog_death_hit_left
xanim,zombie_dog_death_hit_right
xanim,zombie_dog_turn_90_left
xanim,zombie_dog_turn_90_right
xanim,zombie_dog_turn_180_left
xanim,zombie_dog_turn_180_right
xanim,zombie_dog_run_turn_90_left
xanim,zombie_dog_run_turn_90_right
xanim,zombie_dog_run_turn_180_left
xanim,zombie_dog_run_turn_180_right
xanim,zombie_dog_attackidle
xanim,zombie_dog_attackidle_bark
xanim,zombie_dog_attackidle_growl
xanim,zombie_dog_attack_player_miss_turnR
xanim,zombie_dog_attack_player_miss_turnL
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
// ===================================
xmodel,bo2_t6_wpn_grenade_frag_projectile
xmodel,bo2_t6_wpn_grenade_frag_view
xmodel,bo2_t6_wpn_grenade_frag_world
fx,mark2/mark2_pap
fx,mark2/mark2_smoke_pap
// Materials
// Menufile
sound,ee_song,,all_sp
xanim,viewmodel_zombie_perksacola_drink
xanim,viewmodel_zombie_perksacola_idle
xanim,viewmodel_zombie_perksacola_lower
fx,harrys/fx_zombie_pap_fx
material,vending_phd_shader
material,vending_staminup_shader
material,vending_deadshot_shader
material,vending_mule_kick_shader
material,vending_doubletap_shader
material,vending_fastreload_shader
material,vending_juggernaut_shader
material,vending_quickrevive_shader
sound,mauser,,all_sp
fx,maps/zombie/fx_zombie_dog_explosion
xanim,viewmodel_zomb_mauser_ads_down
xanim,viewmodel_zomb_mauser_ads_fire
xanim,viewmodel_zomb_mauser_ads_up
xanim,viewmodel_zomb_mauser_fire
xanim,viewmodel_zomb_mauser_idle
xanim,viewmodel_zomb_mauser_idle_empty
xanim,viewmodel_zomb_mauser_lastshot
xanim,viewmodel_zomb_mauser_pullout
xanim,viewmodel_zomb_mauser_pullout_empty
xanim,viewmodel_zomb_mauser_putaway
xanim,viewmodel_zomb_mauser_putaway_empty
xanim,viewmodel_zomb_mauser_reload
xanim,viewmodel_zomb_mauser_reload_empty
xanim,viewmodel_zomb_mauser_sprint_in
xanim,viewmodel_zomb_mauser_sprint_loop
xanim,viewmodel_zomb_mauser_sprint_out
xanim,viewmodel_zomb_mauser_upg_reload_empty
xanim,viewmodel_zomb_mauser_upgrade_ads_down
xanim,viewmodel_zomb_mauser_upgrade_ads_up
xanim,viewmodel_zomb_mauser_upgrade_first_raise
xanim,viewmodel_zomb_mauser_upgraded_fire
xmodel,viewmodel_bo2_mc96
xmodel,worldmodel_bo2_mc96
weapon,sp/zombie_colt
weapon,sp/zombie_colt_upgraded
sound,_round_template,template
fx,env/fire/fx_fire_brush_smolder_sm
sound,ballista,,all_sp
xanim,viewmodel_ballista_acog_ads_down
xanim,viewmodel_ballista_acog_ads_up
xanim,viewmodel_ballista_ads_fire
xanim,viewmodel_ballista_ads_rechamber
xanim,viewmodel_ballista_fire
xanim,viewmodel_ballista_first_raise
xanim,viewmodel_ballista_idle
xanim,viewmodel_ballista_iron_sights_ads_down
xanim,viewmodel_ballista_iron_sights_ads_up
xanim,viewmodel_ballista_pullout
xanim,viewmodel_ballista_pullout_quick
xanim,viewmodel_ballista_putaway
xanim,viewmodel_ballista_putaway_quick
xanim,viewmodel_ballista_rechamber
xanim,viewmodel_ballista_reload
xanim,viewmodel_ballista_reload_empty
xanim,viewmodel_ballista_sprint_in
xanim,viewmodel_ballista_sprint_loop
xanim,viewmodel_ballista_sprint_out
xmodel,viewmodel_bo2_ballista
xmodel,worldmodel_bo2_ballista
weapon,sp/ballista
weapon,sp/ballista_upgraded
font,fonts/bigFont,,
font,fonts/boldFont,,
font,fonts/consoleFont,,
font,fonts/extraBigFont,,
font,fonts/normalFont,,
font,fonts/objectiveFont,,
font,fonts/smallFont,,
xanim,viewmodel_scar_h_ads_down
xanim,viewmodel_scar_h_ads_fire
xanim,viewmodel_scar_h_ads_last_shot
xanim,viewmodel_scar_h_ads_up
xanim,viewmodel_scar_h_fire
xanim,viewmodel_scar_h_first_raise
xanim,viewmodel_scar_h_idle
xanim,viewmodel_scar_h_idle_empty
xanim,viewmodel_scar_h_last_shot
xanim,viewmodel_scar_h_pullout
xanim,viewmodel_scar_h_pullout_empty
xanim,viewmodel_scar_h_pullout_quick
xanim,viewmodel_scar_h_putaway
xanim,viewmodel_scar_h_putaway_empty
xanim,viewmodel_scar_h_putaway_quick
xanim,viewmodel_scar_h_reflex_ads_down
xanim,viewmodel_scar_h_reflex_ads_up
xanim,viewmodel_scar_h_reload
xanim,viewmodel_scar_h_reload_empty
xanim,viewmodel_scar_h_sprint_in
xanim,viewmodel_scar_h_sprint_loop
xanim,viewmodel_scar_h_sprint_out
xmodel,viewmodel_bo2_scarl
xmodel,worldmodel_bo2_scarl
sound,scar_h,,all_mp
weapon,sp/scar
weapon,sp/scar_upgraded
xanim,viewmodel_hamr_acog_ads_down
xanim,viewmodel_hamr_acog_ads_up
xanim,viewmodel_hamr_ads_down
xanim,viewmodel_hamr_ads_fire
xanim,viewmodel_hamr_ads_up
xanim,viewmodel_hamr_fire
xanim,viewmodel_hamr_first_raise
xanim,viewmodel_hamr_idle
xanim,viewmodel_hamr_pullout
xanim,viewmodel_hamr_pullout_quick
xanim,viewmodel_hamr_putaway
xanim,viewmodel_hamr_putaway_quick
xanim,viewmodel_hamr_reload
xanim,viewmodel_hamr_reload_empty
xanim,viewmodel_hamr_sprint_in
xanim,viewmodel_hamr_sprint_loop
xanim,viewmodel_hamr_sprint_out
sound,hamr,,all_sp
xmodel,viewmodel_hamr
xmodel,weapon_hamr
weapon,sp/hamr
weapon,sp/hamr_upgraded
sound,m1927,,all_sp
xanim,ndr_m1927_ads_down
xanim,ndr_m1927_ads_up
xanim,ndr_m1927_fire
xanim,ndr_m1927_fire_ads
xanim,ndr_m1927_first_raise
xanim,ndr_m1927_idle
xanim,ndr_m1927_pullout
xanim,ndr_m1927_putaway
xanim,ndr_m1927_reload
xanim,ndr_m1927_reload_empty
xanim,ndr_m1927_sprint_in
xanim,ndr_m1927_sprint_loop
xanim,ndr_m1927_sprint_out
xmodel,bo2_t6_wpn_zmb_thompson_view
xmodel,bo2_t6_wpn_zmb_thompson_world
weapon,sp/m1927
weapon,sp/m1927_upgraded
xanim,viewmodel_m14_ads_down
xanim,viewmodel_m14_ads_fire
xanim,viewmodel_m14_ads_up
xanim,viewmodel_m14_fire
xanim,viewmodel_m14_idle
xanim,viewmodel_m14_idle_loop
xanim,viewmodel_m14_last_shot
xanim,viewmodel_m14_pullout
xanim,viewmodel_m14_pullout_quick
xanim,viewmodel_m14_putaway
xanim,viewmodel_m14_putaway_quick
xanim,viewmodel_m14_reload
xanim,viewmodel_m14_reload_empty
xanim,viewmodel_m14_sprint_in
xanim,viewmodel_m14_sprint_loop
xanim,viewmodel_m14_sprint_out
xanim,viewmodel_m14_first_raise
weapon,sp\m14
sound,m14,,all_sp
weapon,sp\m14_upgraded
sound,m14_upgraded,,all_sp
sound,ambient_custom,,all_sp
sound,dsr50,,all_sp
xanim,viewmodel_dsr50_acog_ads_down
xanim,viewmodel_dsr50_acog_ads_up
xanim,viewmodel_dsr50_ads_down
xanim,viewmodel_dsr50_ads_fire
xanim,viewmodel_dsr50_ads_up
xanim,viewmodel_dsr50_ads_rechamber
xanim,viewmodel_dsr50_fire
xanim,viewmodel_dsr50_first_raise
xanim,viewmodel_dsr50_idle
xanim,viewmodel_dsr50_pullout
xanim,viewmodel_dsr50_pullout_quick
xanim,viewmodel_dsr50_putaway
xanim,viewmodel_dsr50_putaway_quick
xanim,viewmodel_dsr50_rechamber
xanim,viewmodel_dsr50_reload
xanim,viewmodel_dsr50_reload_empty
xanim,viewmodel_dsr50_sprint_in
xanim,viewmodel_dsr50_sprint_loop
xanim,viewmodel_dsr50_sprint_out
xmodel,viewmodel_bo2_dsr50
xmodel,worldmodel_bo2_dsr50
weapon,sp/dsr50
weapon,sp/dsr50_upgraded
xmodel,bo2_t6_wpn_zmb_raygun2_view
xmodel,bo2_t6_wpn_zmb_raygun2_world
xanim,viewmodel_raygun_mk2_reload_empty
xanim,viewmodel_raygun_mk2_first_raise
xanim,viewmodel_raygun_mk2_sprint_out
xanim,viewmodel_raygun_mk2_sprint_loop
xanim,viewmodel_raygun_mk2_sprint_in
xanim,viewmodel_raygun_mk2_putaway
xanim,viewmodel_raygun_mk2_pullout_quick
xanim,viewmodel_raygun_mk2_pullout
xanim,viewmodel_raygun_mk2_ads_fire
xanim,viewmodel_raygun_mk2_idle
xanim,viewmodel_raygun_mk2_fire
xanim,viewmodel_raygun_mk2_ads_up
xanim,viewmodel_raygun_mk2_ads_down
sound,ray_gun2,,all_sp
weapon,sp/RaygunM2
fx,weapon/muzzleflashes/mark2
fx,mark2/mark2
fx,mark2/mark2_smoke
sound,saritch,,all_sp
xanim,viewmodel_saritch_ads_down
xanim,viewmodel_saritch_ads_fire
xanim,viewmodel_saritch_ads_up
xanim,viewmodel_saritch_fire
xanim,viewmodel_saritch_first_raise
xanim,viewmodel_saritch_idle
xanim,viewmodel_saritch_pullout
xanim,viewmodel_saritch_pullout_quick
xanim,viewmodel_saritch_putaway
xanim,viewmodel_saritch_putaway_quick
xanim,viewmodel_saritch_reflex_ads_down
xanim,viewmodel_saritch_reflex_ads_up
xanim,viewmodel_saritch_reload
xanim,viewmodel_saritch_reload_empty
xanim,viewmodel_saritch_sprint_in
xanim,viewmodel_saritch_sprint_loop
xanim,viewmodel_saritch_sprint_out
xmodel,viewmodel_bo2_saritch
xmodel,worldmodel_bo2_saritch
weapon,sp/smr
weapon,sp/smr_upgraded
sound,mp5,,all_sp
sound,mp5_upgraded,,all_sp
weapon,sp\mp5
weapon,sp\mp5_upgraded
xanim,viewmodel_mp5_grip_ads_down
xanim,viewmodel_mp5_grip_ads_fire
xanim,viewmodel_mp5_grip_ads_up
xanim,viewmodel_mp5_grip_fire
xanim,viewmodel_mp5_grip_first_raise
xanim,viewmodel_mp5_grip_idle
xanim,viewmodel_mp5_grip_last_shot
xanim,viewmodel_mp5_grip_pullout
xanim,viewmodel_mp5_grip_pullout_quick
xanim,viewmodel_mp5_grip_putaway
xanim,viewmodel_mp5_grip_putaway_quick
xanim,viewmodel_mp5_grip_reload
xanim,viewmodel_mp5_sprint_out
xanim,viewmodel_mp5_sprint_loop
xanim,viewmodel_mp5_sprint_in
xanim,viewmodel_mp5_grip_reload_empty
xanim,viewmodel_beretta2023r_ads_down
xanim,viewmodel_beretta2023r_ads_fire
xanim,viewmodel_beretta2023r_ads_up
xanim,viewmodel_beretta2023r_fire
xanim,viewmodel_beretta2023r_first_raise
xanim,viewmodel_beretta2023r_idle
xanim,viewmodel_beretta2023r_lastshot
xanim,viewmodel_beretta2023r_pullout
xanim,viewmodel_beretta2023r_putaway
xanim,viewmodel_beretta2023r_reload
xanim,viewmodel_beretta2023r_reload_empty
xanim,viewmodel_beretta2023r_sprint_in
xanim,viewmodel_beretta2023r_sprint_loop
xanim,viewmodel_beretta2023r_sprint_out
xmodel,viewmodel_beretta2023r
xmodel,weapon_beretta2023r
sound,b23r,,all_sp
weapon,sp/b23r
weapon,sp/b23r_upgraded
weapon,sp/zombie_bo2_perk_bottles
xmodel,bo2_t6_wpn_zmb_raygun_view
xmodel,bo2_zombie_teddybear
xmodel,bo2_p6_anim_zm_magic_box_fake
xmodel,bo2_t6_wpn_zmb_raygun_world
xanim,viewmodel_raygun_t6_ads_down
xanim,viewmodel_raygun_t6_ads_fire
xanim,viewmodel_raygun_t6_ads_up
xanim,viewmodel_raygun_t6_fire
xanim,viewmodel_raygun_t6_first_raise
xanim,viewmodel_raygun_t6_idle
xanim,viewmodel_raygun_t6_pullout
xanim,viewmodel_raygun_t6_putaway
xanim,viewmodel_raygun_t6_reload
xanim,viewmodel_raygun_t6_sprint_in
xanim,viewmodel_raygun_t6_sprint_loop
xanim,viewmodel_raygun_t6_sprint_out
weapon,sp/ray_gun
xmodel,bo2_t6_wpn_zmb_raygun_view_upgraded
xmodel,viewmodel_swat556_ng
xmodel,weapon_sig556_ng
sound,sig556,,all_sp
xanim,viewmodel_sig556_ads_down
xanim,viewmodel_sig556_ads_fire
xanim,viewmodel_sig556_ads_last_shot
xanim,viewmodel_sig556_ads_up
xanim,viewmodel_sig556_fire
xanim,viewmodel_sig556_first_raise
xanim,viewmodel_sig556_idle
xanim,viewmodel_sig556_idle_empty
xanim,viewmodel_sig556_last_shot
xanim,viewmodel_sig556_pullout
xanim,viewmodel_sig556_pullout_empty
xanim,viewmodel_sig556_pullout_quick
xanim,viewmodel_sig556_putaway
xanim,viewmodel_sig556_putaway_empty
xanim,viewmodel_sig556_putaway_quick
xanim,viewmodel_sig556_reflex_ads_down
xanim,viewmodel_sig556_reflex_ads_up
xanim,viewmodel_sig556_reload
xanim,viewmodel_sig556_reload_empty
xanim,viewmodel_sig556_sprint_in
xanim,viewmodel_sig556_sprint_loop
xanim,viewmodel_sig556_sprint_out
weapon,sp/sig556
weapon,sp/sig556_upgraded
sound,menu_music,,all_sp
fx,env/smoke/fx_fog_rolling_thick_600x600.efx
xmodel,viewhands_iw6_us_urban
material,mtl_viewhands_iw6_us_urban
sound,an94,,all_sp
xanim,viewmodel_an94_grip_ads_down
xanim,viewmodel_an94_grip_ads_fire
xanim,viewmodel_an94_grip_ads_up
xanim,viewmodel_an94_grip_fastmag_empty_quick
xanim,viewmodel_an94_grip_fastmag_quick
xanim,viewmodel_an94_grip_fire
xanim,viewmodel_an94_grip_first_raise
xanim,viewmodel_an94_grip_idle
xanim,viewmodel_an94_grip_pullout
xanim,viewmodel_an94_grip_pullout_quick
xanim,viewmodel_an94_grip_putaway
xanim,viewmodel_an94_grip_putaway_quick
xanim,viewmodel_an94_grip_sprint_in
xanim,viewmodel_an94_grip_sprint_loop
xanim,viewmodel_an94_grip_sprint_out
xanim,viewmodel_an94_reflex_ads_down
xanim,viewmodel_an94_reflex_ads_up
xmodel,viewmodel_bo2_an94
xmodel,worldmodel_bo2_an94
weapon,sp/an94
weapon,sp/an94_upgraded
sound,ksg,,all_sp
xanim,viewmodel_ksg_reflex_ads_down
xanim,viewmodel_ksg_reflex_ads_up
xanim,viewmodel_ksg_ads_down
xanim,viewmodel_ksg_ads_fire
xanim,viewmodel_ksg_ads_last_shot
xanim,viewmodel_ksg_ads_rechamber
xanim,viewmodel_ksg_ads_up
xanim,viewmodel_ksg_fire
xanim,viewmodel_ksg_first_raise
xanim,viewmodel_ksg_idle
xanim,viewmodel_ksg_last_shot
xanim,viewmodel_ksg_pullout
xanim,viewmodel_ksg_pullout_quick
xanim,viewmodel_ksg_putaway
xanim,viewmodel_ksg_putaway_quick
xanim,viewmodel_ksg_rechamber
xanim,viewmodel_ksg_reload_in
xanim,viewmodel_ksg_reload_loop
xanim,viewmodel_ksg_reload_out
xanim,viewmodel_ksg_sprint_in
xanim,viewmodel_ksg_sprint_loop
xanim,viewmodel_ksg_sprint_out
xmodel,viewmodel_bo2_ksg
xmodel,worldmodel_bo2_ksg
weapon,sp/ksg
weapon,sp/ksg_upgraded
weapon,sp/zombie_bo2_perk_bottles
sound,870mcs,,all_sp
xanim,viewmodel_870mcs_ads_down
xanim,viewmodel_870mcs_ads_fire
xanim,viewmodel_870mcs_ads_rechamber
xanim,viewmodel_870mcs_ads_up
xanim,viewmodel_870mcs_fire
xanim,viewmodel_870mcs_first_raise
xanim,viewmodel_870mcs_idle
xanim,viewmodel_870mcs_last_shot
xanim,viewmodel_870mcs_pullout
xanim,viewmodel_870mcs_pullout_quick
xanim,viewmodel_870mcs_putaway
xanim,viewmodel_870mcs_putaway_quick
xanim,viewmodel_870mcs_rechamber
xanim,viewmodel_870mcs_reflex_ads_down
xanim,viewmodel_870mcs_reflex_ads_up
xanim,viewmodel_870mcs_reload_in
xanim,viewmodel_870mcs_reload_loop
xanim,viewmodel_870mcs_reload_out
xanim,viewmodel_870mcs_sprint_in
xanim,viewmodel_870mcs_sprint_loop
xanim,viewmodel_870mcs_sprint_out
xmodel,viewmodel_bo2_870mcs
xmodel,worldmodel_bo2_870mcs
weapon,sp/870mcs
weapon,sp/870mcs_upgraded
xmodel,viewmodel_mw3_mp9_rq
xmodel,weapon_mw3_mp9_rq
xanim,viewmodel_tmp_ads_down
xanim,viewmodel_tmp_ads_up
xanim,viewmodel_tmp_fire
xanim,viewmodel_tmp_fire_ads
xanim,viewmodel_tmp_idle
xanim,viewmodel_tmp_pullout
xanim,viewmodel_tmp_putaway
xanim,viewmodel_tmp_reflex_ads_down
xanim,viewmodel_tmp_reflex_ads_up
xanim,viewmodel_tmp_reload
xanim,viewmodel_tmp_reload_empty
xanim,viewmodel_tmp_sprint_in
xanim,viewmodel_tmp_sprint_loop
xanim,viewmodel_tmp_sprint_out
sound,mp9,,all_sp
weapon,sp/mp9
weapon,sp/mp9_upgraded
xanim,viewmodel_mg36_ads_down
xanim,viewmodel_mg36_ads_up
xanim,viewmodel_mg36_eotech_ads_down
xanim,viewmodel_mg36_eotech_ads_up
xanim,viewmodel_mg36_fire
xanim,viewmodel_mg36_fire_ads
xanim,viewmodel_mg36_idle
xanim,viewmodel_mg36_pullout
xanim,viewmodel_mg36_putaway
xanim,viewmodel_mg36_reload
xanim,viewmodel_mg36_reload_empty
xanim,viewmodel_mg36_sprint_in
xanim,viewmodel_mg36_sprint_loop
xanim,viewmodel_mg36_sprint_out
xmodel,viewmodel_mg36_mw3
xmodel,worldmodel_mg36_mw3
sound,mg36,,all_sp
weapon,sp/mg36
weapon,sp/mg36_upgraded
xmodel,bo2_t6_wpn_ar_m14_view
xmodel,viewmodel_olympia_bo2
xmodel,worldmodel_olympia_bo2
sound,olympia,,all_sp
weapon,sp/olympia
weapon,sp/olympia_upgraded
xmodel,viewmodel_mp40_t6
xmodel,worldmodel_mp40_t6
xanim,viewmodel_mp40_t6_ads_down
xanim,viewmodel_mp40_t6_ads_fire
xanim,viewmodel_mp40_t6_ads_up
xanim,viewmodel_mp40_t6_fire
xanim,viewmodel_mp40_t6_idle
xanim,viewmodel_mp40_t6_pullout
xanim,viewmodel_mp40_t6_pullout_quick
xanim,viewmodel_mp40_t6_putaway
xanim,viewmodel_mp40_t6_putaway_quick
xanim,viewmodel_mp40_t6_reload
xanim,viewmodel_mp40_t6_reload_empty
xanim,viewmodel_mp40_t6_sprint_in
xanim,viewmodel_mp40_t6_sprint_loop
xanim,viewmodel_mp40_t6_sprint_out
sound,mp40rollon,,all_sp
weapon,sp/mp40
weapon,sp/mp40_upgraded
weapon,sp/zombie_thundergun
xmodel,bo1_t5_weapon_thunder_gun_world
xmodel,bo1_t5_weapon_thunder_gun_viewmodel
sound,thundergun,,all_sp
sound,uzi,,all_sp
weapon,sp/uzi
xmodel,bo1_uzi_non_upgraded_view
xmodel,bo1_t5_weapon_uzi_world
weapon,sp/uzi_upgraded
xmodel,bo2_p6_anim_zm_buildable_pap
xmodel,bo2_p6_anim_zm_buildable_pap_on
weapon,sp/zombie_bowie_flourish
xanim,viewmodel_zombie_bowie
xanim,viewmodel_bowie_stick
xanim,viewmodel_bowie_slash
xmodel,viewmodel_zombie_bowie_knife
xmodel,viewmodel_knife_bowie
weapon,sp\g18
weapon,sp\g18_upgraded
sound,mw2_g18,,all_sp
weapon,sp\mw2_ak47
weapon,sp\mw2_ak47_upgraded
sound,mw2_ak47,,all_sp
weapon,sp\mw2_fal
weapon,sp\mw2_fal_upgraded
sound,mw2_fal,,all_sp
weapon,sp\mw2_m9
weapon,sp\mw2_m9_upgraded
sound,mw2_m9,,all_sp
xanim,rorke_mw2_m9_sprint_out
xanim,rorke_mw2_m9_sprint_loop
xanim,rorke_mw2_m9_sprint_in
weapon,sp\mw2_vector
weapon,sp\mw2_vector_upgraded
sound,mw2_vector,,all_sp
xanim,viewmodel_m67_idle
xanim,viewmodel_m67_pullpin
xanim,viewmodel_m67_throw
xmodel,viewmodel_m67
xmodel,bo1_projectile_m67fraggrenade
menufile,ui\t6_hud.menu
material,hud_us_grenade
fx,mark2/mark2_flash
sound,ambientwind,,all_sp
fx,weapon/muzzleflashes/fx_thundergun_view_ug
fx,weapon/muzzleflashes/fx_thundergun_world_ug
fx,weapon/muzzleflashes/fx_thundergun_view
fx,weapon/muzzleflashes/fx_thundergun_world
weapon,sp/zombie_thundergun_upgraded
weapon,sp/RaygunM2_upgraded
xmodel,viewmodel_bo2_mc96_upgraded
xmodel,bo2_t6_wpn_claymore_view
xmodel,bo2_t6_wpn_claymore_world
xmodel,bo2_t6_wpn_claymore_stow
material,hud_claymore
sound,black_ops_1_claymore_sounds,,,
xanim,viewmodel_claymore_idle
xanim,viewmodel_claymore_empty_idle
xanim,viewmodel_claymore_fire
xanim,viewmodel_claymore_hold_fire
xanim,viewmodel_claymore_last_shot_fire
xanim,viewmodel_claymore_pullout
xanim,viewmodel_claymore_putaway
xanim,viewmodel_claymore_quick_pullout
xanim,viewmodel_claymore_sprint_in
xanim,viewmodel_claymore_sprint_loop
xanim,viewmodel_claymore_sprint_out
weapon,sp/zombie_claymore
fx,harrys/fx_claymore
material,zm_riotshield_tomb_icon
xanim,ai_zombie_thundergun_hit_upontoback
xanim,ai_zombie_thundergun_hit_stumblefall
xanim,ai_zombie_thundergun_hit_legsout_right
xanim,ai_zombie_thundergun_hit_legsout_left
xanim,ai_zombie_thundergun_hit_jackiespin_vertical
xanim,ai_zombie_thundergun_hit_jackiespin_right
xanim,ai_zombie_thundergun_hit_jackiespin_left
xanim,ai_zombie_thundergun_hit_forwardtoface
xanim,ai_zombie_thundergun_hit_flatonback
xanim,ai_zombie_thundergun_hit_faceplant
xanim,ai_zombie_thundergun_hit_doublebounce
xanim,ai_zombie_thundergun_hit_deadfallknee
xanim,ai_zombie_thundergun_hit_armslegsforward
xanim,ai_zombie_thundergun_hit
xanim,ai_zombie_thundergun_getup_c
xanim,ai_zombie_thundergun_getup_b
xanim,ai_zombie_thundergun_getup_a
xanim,ai_zombie_thundergun_getup
xanim,ai_zombie_thundergun_getup_quick_c
xanim,ai_zombie_thundergun_getup_quick_b
xanim,ai_zombie_thundergun_getup_quick_a
fx,harrys/fx_vulture_mist_oneshot
xmodel,weapon_jap_mg_type92_notripod
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_treasure_box_light
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm
fx,bo1_thundergun/fx_thundergun_power_cell_view1
fx,bo1_thundergun/fx_thundergun_power_cell_view2
fx,bo1_thundergun/fx_thundergun_power_cell_view3
fx,bo1_thundergun/fx_thundergun_power_cell_view4
weapon,sp/zombie_thundergun
weapon,sp/zombie_thundergun_upgraded
xmodel,bo1_t5_weapon_thunder_gun_viewmodel
xmodel,bo1_t5_weapon_thunder_gun_world
xmodel,bo1_t5_weapon_thunder_gun_viewmodel_upgraded
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HitmanVere's Groups
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Could it be that the name of the model is too long?
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Could it be that the name of the model is too long?
Im not sure, it is only one _ different from the old one, is there a limit to model name size?
If so, will changing name of xmodel sort it, or do parts and surfs need changing aswell?
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Location: gbMilton Keynes
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Harry Bo21's Groups
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Could it be that the name of the model is too long?
no coz hes using my model ( tested and working )
Marked as best answer by ProRevenge 11 years ago
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Location: gbEast Midlands
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Ok I seem to have fixed this by renaming weapon file, and doing the same in all scripts it is needed in, was the hard way, but its fixed, not sure who to mark as best answer though
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Location: gbMilton Keynes
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Harry Bo21's Groups
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yourself silly lol

the last thing you posted - as thats what fixed it

none of us suggested changing the weaponfile name

check you dont have a zombie_thundergun in raw/weapons/sp

 
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