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Traverse problem with dogs

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Created 8 years ago
by c.h.n
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the zombies jump down through zombie_jump_down_72 but the dogs don't. Any ideas?
Thanks.


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Maybe the wall_hop_down_80 prefab works with dogs? Not able to test it myself so you could try that.

Lukkie1998
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Maybe the wall_hop_down_80 prefab works with dogs? Not able to test it myself so you could try that.

Lukkie1998

wall_hop_down_80 doesn't exist in der riese. i added it but it couldn't compile the map after i did it. neither the zombies nor the dogs jump from there when i add that prefab.

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i add the traverse prefabs by checking the nodes on enity dump .map of der riese.
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  • steviewonder87
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steviewonder87
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 zombie_jump_down_72.gsc in animscripts/traverse should support dogs.

Code Snippet
Plaintext
main()
{
if( IsDefined( self.is_zombie ) && self.is_zombie )
{
if ( self.type != "dog" )
{
if ( self.has_legs == true )
{
jump_down_zombie();
}
else
{
jump_down_crawler();
}
}
else
{
dog_jump_down(72, 7);
}
}
}

Have you edited it?
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Problem solved. it was an animscript that got corrupted. the mods can lock the topic now.

Thanks.

 
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