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Sound help question?

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Created 12 years ago
by iBarnett
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maybe be kinda a noobish question but i just dont want to delete the wrong stuff causing more errors.

So i started to add some BO weapons to my map. pretty sure i finally got them to work but when i go to launch my map it get 2/3 done then boots me to console and give me the error exceeded limit of 1600 'loaded_sound' assets.

I'm wondering what/where i can delete sound files or just files which will reduce this limit.

can i delete actual weapons them selfs from my /root/weapons folder. or do i delete them from my _zombiemode_weapons.gsc

Just wondering what i can delete and where from.  thanks to anyone who can help
Marked as best answer by iBarnett 12 years ago
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What I did to not have an issue with this is make a backup up of the weapons.csv in your Soundalias folder and then remove any sounds for guns you don't use. In my previous cases, I deleted all aliases in the file and left it blank, and I never hit the limit with it. Of course though, if you plan on having WaW weapons, then you'll have to leave in the ones you will use, then save it and recompile your map.
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What I did to not have an issue with this is make a backup up of the weapons.csv in your Soundalias folder and then remove any sounds for guns you don't use. In my previous cases, I deleted all aliases in the file and left it blank, and I never hit the limit with it. Of course though, if you plan on having WaW weapons, then you'll have to leave in the ones you will use, then save it and recompile your map.

so i opened my weapon.csv and your saying to delete this whole section. say if i dont want the arisaka sounds cuz i never use it?

Code Snippet
Plaintext
#Arisaka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_fire_plr,,SFX/Weapon/Rifle/arisaka/Fire/wpn_arisaka_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_act_plr,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_st_act_b.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_fire,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_arisaka_fire_dist,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
weap_arisaka_fire_act,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn_act.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
gr_arisaka_bolt_back_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_front_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_front.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_up_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_clip_in_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
weap_arisaka_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,pel1b  mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
weap_arisaka_move_mn_r,,SFX\Weapon\Rifle\SVT40\fi
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Yes. Delete any sounds you will not use. Make sure to have a backup though just in case.
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Yes. Delete any sounds you will not use. Make sure to have a backup though just in case.
ok thanks will give this a try and see how it goes.

 
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