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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
What I did to not have an issue with this is make a backup up of the weapons.csv in your Soundalias folder and then remove any sounds for guns you don't use. In my previous cases, I deleted all aliases in the file and left it blank, and I never hit the limit with it. Of course though, if you plan on having WaW weapons, then you'll have to leave in the ones you will use, then save it and recompile your map.
#Arisaka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_fire_plr,,SFX/Weapon/Rifle/arisaka/Fire/wpn_arisaka_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_act_plr,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_st_act_b.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
weap_arisaka_fire,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_arisaka_fire_dist,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
weap_arisaka_fire_act,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn_act.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
gr_arisaka_bolt_back_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_front_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_front.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_bolt_up_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_arisaka_clip_in_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
weap_arisaka_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_arisaka_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
weap_arisaka_move_mn_r,,SFX\Weapon\Rifle\SVT40\fi
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes. Delete any sounds you will not use. Make sure to have a backup though just in case.