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u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
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I'm not to sure if this is possible as I couldn't find anything on the topic. Anyway I managed to rip some models from Legend of zelda for the 3ds with textures. Converted and got them in world at war but the only problem is that the models are not solid. I know I could put a clip round the model but I got a entire area from the game "hyrule field" and don't really won't to clip each section. Any help would be awesome.
You're just going to have to clip it. Many WaW models are solid because they have colmaps in root\raw\colmaps (think that's the folder, could be wrong).
u dnt wnt 2 no



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
How would I go about making my own col map?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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If you want to not clip each model. The material of that model needs to be world phong. So solid model = world phong in ass man.
having whole models being colliding is just necessary and inefficient, he should just clip them
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks for the feedback. I'll probably just clip the models. looks like my map won't be in the W.I.P for a while.
u dont have to clip all the models, just clip around the side the player can hit, so multiple models together can just have a brush around the edge, shouldnt take u more than 30mins to clip all the places in the map
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
my model is a entire area of the over world. "hyrule field" I have to do the floor properly and all the walls a stuff. It will take me a good hour.
it doesnt clip a model "exactly" anyway, you have to make a collision in radiant and use that with the model
just clip it - or better yet - actually map it coz id be shocked if one model of the entire world will even go through assman
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It actually load in ass man correctly and all textures are fine. It even load in game without a problem