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Solid xmodels

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Created 10 years ago
by Krazzyboy97
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I'm not to sure if this is possible as I couldn't find anything on the topic. Anyway I managed to rip some models from Legend of zelda for the 3ds with textures. Converted and got them in world at war but the only problem is that the models are not solid. I know I could put a clip round the model but I got a entire area from the game "hyrule field" and don't really won't to clip each section. Any help would be awesome.  :)
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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I'm not to sure if this is possible as I couldn't find anything on the topic. Anyway I managed to rip some models from Legend of zelda for the 3ds with textures. Converted and got them in world at war but the only problem is that the models are not solid. I know I could put a clip round the model but I got a entire area from the game "hyrule field" and don't really won't to clip each section. Any help would be awesome.  :)

You're just going to have to clip it. Many WaW models are solid because they have colmaps in root\raw\colmaps (think that's the folder, could be wrong).
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You're just going to have to clip it. Many WaW models are solid because they have colmaps in root\raw\colmaps (think that's the folder, could be wrong).

How would I go about making my own col map?
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How would I go about making my own col map?

Col maps are just map files with clips around the model, you'll still have to place clips around the model.
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If you want to not clip each model. The material of that model needs to be world phong. So solid model = world phong in ass man.
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If you want to not clip each model. The material of that model needs to be world phong. So solid model = world phong in ass man.

having whole models being colliding is just necessary and inefficient, he should just clip them
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having whole models being colliding is just necessary and inefficient, he should just clip them

Thanks for the feedback. I'll probably just clip the models. looks like my map won't be in the W.I.P for a while.
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Thanks for the feedback. I'll probably just clip the models. looks like my map won't be in the W.I.P for a while.

u dont have to clip all the models, just clip around the side the player can hit, so multiple models together can just have a brush around the edge, shouldnt take u more than 30mins to clip all the places in the map
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u dont have to clip all the models, just clip around the side the player can hit, so multiple models together can just have a brush around the edge, shouldnt take u more than 30mins to clip all the places in the map

my model is a entire area of the over world. "hyrule field" I have to do the floor properly and all the walls a stuff. It will take me a good hour.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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my model is a entire area of the over world. "hyrule field" I have to do the floor properly and all the walls a stuff. It will take me a good hour.
it doesnt clip a model "exactly" anyway, you have to make a collision in radiant and use that with the model


just clip it - or better yet - actually map it coz id be shocked if one model of the entire world will even go through assman
Last Edit: April 05, 2016, 05:29:31 pm by Harry Bo21
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it doesnt clip a model "exactly" anyway, you have to make a collision in radiant and use that with the model


just clip it - or better yet - actually map it coz id be shocked if one model of the entire world will even go through assman

It actually load in ass man correctly and all textures are fine. It even load in game without a problem
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It actually load in ass man correctly and all textures are fine. It even load in game without a problem
that doesn't make the other point any less valid

You need to map the clip in radiant anyway to make a collision map - either way you need to clip in radiant so might as well just do it

 
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