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Riser's won't walk.

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Created 7 years ago
by ERAWEX
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Location: ch
Date Registered: 28 March 2017
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Hi everyone!

I have a problem with my riser's, they spawn correctly but won't start walking or attacking my player. I have set all the pathnodes right, also the scipt with "find_flesh" is fine. I can't explain why they won't move/walk.

Could anyone help?

Thanks.
Marked as best answer by ERAWEX 7 years ago
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Here's what i did
for the zombie spawner:
Actor>Axis>zombie_ger_ber_sshonor (K= Key) (V= Value)
For the Keys and Values put this
K= script_string V= riser
-----------------------------
K= targetname
V= zone_name_spawners (Example: zone_room_spawners)
--------------------------------------------------------------------
K= script_noteworthy
V= zombie_spawner
------------------------
K= count
V= 9999
------------------------
K= script_forcespawn
V= 1
------------------------
K= spawnflags
V= 3
-------------------------  *Make Sure to press enter for each KVP you put*


For a Riser
Place a script_struct in your zone and put these KVPS for the struct
(Script>Struct) *The struct needs to be half way in the ground*
*The floor needs to be something like outside ground (Example: Grass, dirt,sand,and etc)

K= script_noteworthy
V= find_flesh
----------------------
K= targetname
V= zone_name_spawners_rise

and you're Done!


*Important*
Make sure you have a volume for your zone*
Right click in the 2d grid
info>volume

K=target
V= zone_name_spawners
---------------------------
K= targetname
V= zone_name

Hope this helps
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Location: ch
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Thanks this worked out!

 I deleted my zombie spawners then added the ones with your KVP's and it worked.
It probably was a spelling mistake that made the zombies stop walking.

Cheer's.
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No Problem good luck on your map  :)

 
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