Here's what i did
for the zombie spawner:
Actor>Axis>zombie_ger_ber_sshonor (K= Key) (V= Value)
For the Keys and Values put this
K= script_string V= riser
-----------------------------
K= targetname
V= zone_name_spawners (Example: zone_room_spawners)
--------------------------------------------------------------------
K= script_noteworthy
V= zombie_spawner
------------------------
K= count
V= 9999
------------------------
K= script_forcespawn
V= 1
------------------------
K= spawnflags
V= 3
------------------------- *Make Sure to press enter for each KVP you put*
For a Riser
Place a script_struct in your zone and put these KVPS for the struct
(Script>Struct) *The struct needs to be half way in the ground*
*The floor needs to be something like outside ground (Example: Grass, dirt,sand,and etc)
K= script_noteworthy
V= find_flesh
----------------------
K= targetname
V= zone_name_spawners_rise
and you're Done!
*Important*
Make sure you have a volume for your zone*
Right click in the 2d grid
info>volume
K=target
V= zone_name_spawners
---------------------------
K= targetname
V= zone_name
Hope this helps