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Messages - ERAWEX

I added the images to raw/images.

or do I need to make a images folder in my mod/mapname?
Did you add the images to the mod?? Like in the images folder of your mod?
389 days ago
Hi everyone,

A few days ago I imported some xmodels from bo2 to waw.

In Radiant and after compiling the map from the launcher the models look as they should. I now made the map in to an .exe with the UGX Installation Creator v1.1 and all the Imported xmodels are not textured in game, they are just white (blank).

Does anyone know whats going on?

ERAWEX
389 days ago
Hi everyone,

I have gotten a compiling error (Error -1073741819) and I have no clue what has caused it and how I can fix it.

For some reason the compiling process stop's as it is trying to finish the last task on the console. (splitting windings into lightable areas...)

Could anyone help?

Thanks.

This is the console of my launcher

---- cod2map ----
----- FS_Startup -----
Current search path:
D:\Steam\steamapps\common\Call of Duty World at War\bin/main
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
D:/Steam/steamapps/common/Call of Duty World at War//main
D:/Steam/steamapps/common/Call of Duty World at War//main_shared
D:\Steam\steamapps\common\Call of Duty World at War\bin/raw
D:\Steam\steamapps\common\Call of Duty World at War\bin/raw_shared
D:\Steam\steamapps\common\Call of Duty World at War\bin/devraw
D:\Steam\steamapps\common\Call of Duty World at War\bin/devraw_shared
D:/Steam/steamapps/common/Call of Duty World at War//raw
D:/Steam/steamapps/common/Call of Duty World at War//raw_shared
D:/Steam/steamapps/common/Call of Duty World at War//devraw
D:/Steam/steamapps/common/Call of Duty World at War//devraw_shared
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
D:\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
D:/Steam/steamapps/common/Call of Duty World at War//raw/english
D:/Steam/steamapps/common/Call of Duty World at War//devraw/english

File Handles:
----------------------
27018 files in iwd files
Loading map file D:\Steam\steamapps\common\Call of Duty World at War\map_source\YokotaAirBase.map
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 3 tiny portals
node reference point 1216.31 0.00 448.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 4 tiny portals
node reference point 832.00 -1920.00 -230.50
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\Steam\steamapps\common\Call of Duty World at War\map_source\YokotaAirBase.lin

================================


finding triangle windings...
assigning primary lights...
finished in 82 seconds
splitting windings into lightable areas...
906 days ago
Hi there,

I am having trubble with adding the "mortar_strike" in to the _zombiemode_weapons.gsc.

I have never added a weapon of any kind and have no idea what to put in.

Could you help?

Thanks,
ERAWEX
914 days ago
Try to enter the map with "devmap_yourmapname".
940 days ago
Hi everyone,

I have used a script from a youtube tut. everything was fine until the bad syntax error poped up. I checked the script and I cannot find the error. Could anyone help?

The error reads: "Bad Syntax {" that's it.

This is the script that I placed in the MAPNAME.gsc:

radio1()
{
radio = getEnt("radio1", "targetname"); //this is the radio model that the sound will come from
radio_trigger = getEnt("radio1_trigger", "targetname"); //the trigger that you will use to start the sound

radio_trigger setCursorHint("HINT_NOICON");
    radio_trigger UseTriggerRequireLookAt();
    radio_trigger setHintString("Press &&1 to activate radio"); //remove this if you don't want a hintstring

for(;;)
{
radio_trigger waittill("trigger");

if( level.radio_playing == 0 )
{
level.radio_playing = 1;
radio_trigger disable_trigger();

radio playsound("radio1");

wait 366; //change this to the length of your sound

radio_trigger enable_trigger();
level.radio_playing = 0;
}

if( level.radio_playing == 1 )
{
iprintln("Please wait until other radios have finished playing");
wait 5;
}
}
}
radio2()
{
radio = getEnt("radio2", "targetname"); //this is the radio model that the sound will come from
radio_trigger = getEnt("radio2_trigger", "targetname"); //the trigger that you will use to start the sound

radio_trigger setCursorHint("HINT_NOICON");
    radio_trigger UseTriggerRequireLookAt();
    radio_trigger setHintString("Press &&1 to activate radio"); //remove this if you don't want a hintstring

for(;;)
{
radio_trigger waittill("trigger");

if( level.radio_playing == 0 )
{
level.radio_playing = 1;
radio_trigger disable_trigger();

radio playsound("radio2");

wait 10; //change this to the length of your sound

radio_trigger enable_trigger();
level.radio_playing = 0;
}

if( level.radio_playing == 1 )
{
iprintln("Please wait until other radios have finished playing");
wait 5;
}
}
}
947 days ago
Thanks this worked out!

 I deleted my zombie spawners then added the ones with your KVP's and it worked.
It probably was a spelling mistake that made the zombies stop walking.

Cheer's.
975 days ago
Hi everyone!

I have a problem with my riser's, they spawn correctly but won't start walking or attacking my player. I have set all the pathnodes right, also the scipt with "find_flesh" is fine. I can't explain why they won't move/walk.

Could anyone help?

Thanks.
976 days ago

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