Posts
417
Respect
49Add +1
Forum Rank
Perk Hacker
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!
(i think dx9 only had water and some surface reflections based on cube probes)

Yeah cube probes would work I just don't know how to assign them to the texture.
In fact, I have this among others:
(Image removed from quote.)
That's part of the direct cube-maps from the level.
you cant. what waw does is that it taked pictures of your map from every face of the cube and it maked the reflections based on that images. theres no further modification you make to that i think

| http://ugx-mods.com/forum/index.php?topic=1439.0
).

^^ Is this what you're looking to have?
as i already told you, only water can have images based reflection in dx9, all other surfaces just can have what ronanmerriman showed
I know how to add normal and specular maps, I was wondering if there was a way to make a part mirror, if not the entire distortion effect but I guess not.


![]() | |
![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
The engine doesn't support anything except basic reflection probe-based reflection, which is what's used when you see reflections in sniper rifle scope glass. You could try setting up your floor specular the same way as the scopes but the floor will only reflect whatever image it gets from the nearest reflection prove - that's what the flashing screenshots of your map are for when you do a reflections compile in Launcher and it opens a mini-codwaw.

![]() | |
![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Treminaor, this is EXACTLY what I've been wanting to do, I know it would use the cubemaps from the reflection probes, but I don't know how to set that up.
Use iwi2dds.exe on the specular map iwi of any sniper scope from cod4 (cod5 snipers didnt even reflect afaik, lazy devs) and look at the alpha channel of the exported dds to see the cosine map. The RGB channel of it is the specular color map.

![]() | |
![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Aandd I don't own CoD4.