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Please help...ugx standalone v1.0.3 problem

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Created 11 years ago
by awsome71896
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I have spent at least 24 if not more hours trying to install the standalone mod. i have done everything correctly. everything works fine but when i boot my map it gives me the following errors.....16 font and 1600 somthing i checked the wiki and completed the steps over and over again. I have also reinstalled my waw the mod tools all updates and the ugx standalone v1.0.3 mod at least 3 times and nothing. I get the same error no matter what and i know i have moved the files correctly. when i launch my map it brings me to my  main menu and i can go to settings,character customization and everything, but my map! why is this? I have a heart for making maps and I really want this mod, someone please help!
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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I have spent at least 24 if not more hours trying to install the standalone mod. i have done everything correctly. everything works fine but when i boot my map it gives me the following errors.....16 font and 1600 somthing i checked the wiki and completed the steps over and over again. I have also reinstalled my waw the mod tools all updates and the ugx standalone v1.1 mod at least 3 times and nothing. I get the same error no matter what and i know i have moved the files correctly. when i launch my map it brings me to my  main menu and i can go to settings,character customization and everything, but my map! why is this? I have a heart for making maps and I really want this mod, someone please help!

UGX mod 1.1 is not released yet. are you talking about 1.0.3
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yes 1.03
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are you positive you did this

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Q. I added the UGX Mod to my map, and now I get "1600 sound limit exceeded!" or "400fx limit exceeded!"
A. UGX Mod cannot be installed unless you are the developer and compiler of the map. You must be using our custom dlc3.csv and zombiemode.csv, and you must make sure you properly renamed the root/zone_source/english/assetlist/mapname_ignore.csv to match your map's ff name.

watch this payclose attn. to the time frame starting at 1:00

Last Edit: March 15, 2014, 06:46:38 am by rambobada555555
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I have just tryed to install the ugx mods to a test map named'youtube'. i have followed the steps carefully. I no longer get the error 16 fonts but continue to get 1600 sound assets.i have deleted the dlc 3 weopons and did what the wiki said but the error still occurs. also I did name the file youtube_ignore.csv correctly.

Post Merge: March 15, 2014, 08:25:57 am
i did notice while i was compiling my map i caught a glimpse of this error ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'      is this a issue and if so how can i fix it
Last Edit: March 15, 2014, 08:25:57 am by awsome71896
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Treminator said you can safely ignore that at the bottem of your last post. As for the 1600 sound error ... you might need to wait for a UGX team member to post on here in a few hours. Trem can deff. Fig out whats going on but for the moment did you add anything (guns, sounds, black ops perks with sounds) ? If so remove them.  And recomplie. Other then that i would personally wait for trem to respond.
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I did nothing to the map exept add the moving pap, new box. and misc turret. thank you for your help i will wait for an admin.

Post Merge: March 15, 2014, 09:03:59 am
if an admin is reading this post please note i have done everything as seen on treminaor's video and wiki page. i no longer get the 16 font error i just get the 1600 sound assets one. i attempted to install the ugx standalone mod 5 if not 6 times now. i have tried it on new maps and still result in the same error. many hours have been put into downloading this mod but that doesnt matter seeing how i really want it.  if there is anything else i can do that was not mentioned in treminaor's video or cited on the wiki page please any help will help. thank you

Post Merge: March 15, 2014, 11:13:24 am
i have came to a temp fix. i made a backup of my weopons in sound alias's and deleted some waw gun sounds  and its running! but now it kicks me out and i get the error aim tag g3 entity

Post Merge: March 15, 2014, 11:14:58 am
i meen aim tag error (63)

Post Merge: March 15, 2014, 11:36:21 am
i put all sounds back i get no error. until mid game it kicks me for..... missing tag aim (63) what is this and how do i fix it
Last Edit: March 15, 2014, 11:36:21 am by awsome71896
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Do you have a ugx sentry gun placed in your map?
And a playable area?
Last Edit: March 15, 2014, 11:41:27 am by codmoddd1234
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yes everything is there but about a minute into my map i get kicked for  the error 'missing tag aim (63) entity'

Post Merge: March 15, 2014, 01:00:20 pm
also i was trying to change the name of some guns and it only saves my m9 once. i tried renaming it and using the weopons editor and it says custom m9 in there but not when i launch my map.

Post Merge: March 15, 2014, 01:18:43 pm
fixed the gun names but still getting missing aim tag on entity (63)

Post Merge: March 15, 2014, 01:39:41 pm
apperently i have solved the issue. but if the error pops up again i will let you know
Last Edit: March 15, 2014, 01:39:41 pm by awsome71896
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I would fix the topic name to 1.0.3 fyi by hitting modify on your first post
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i know its fixed but the tag aim (63) can happen when a player walks to where the ugx sentry turret spawn point prefab is so if its in the spawn, you'll probably get kicked out immediately, which is why its recommended to place under the map :P
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i know its fixed but the tag aim (63) can happen when a player walks to where the ugx sentry turret spawn point prefab is so if its in the spawn, you'll probably get kicked out immediately, which is why its recommended to place under the map :P
That's interesting.

In v1.1 the prefab is no longer needed :)
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That's interesting.

In v1.1 the prefab is no longer needed :)

Yeah I have it directly underneath my spawn, and when I noclip and go straight down at my spawn, to where that prefab it, it kicks me out. Don't know why. >.> lol :P
Last Edit: March 16, 2014, 01:40:04 am by ProGamerzFTW
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glad its fixed man

 
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