UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

path nodes been daft

broken avatar :(
Created 10 years ago
by Tommy Rampage
0 Members and 1 Guest are viewing this topic.
4,598 views
broken avatar :(
×
broken avatar :(
Location: gbUnited Kingdom
Date Registered: 25 February 2015
Last active: 8 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Lets Slay Some Stiff's
Signature
the victim is the victim, regardless of how their demise manifests itself.
×
Tommy Rampage's Groups
Tommy Rampage's Contact & Social LinksTommyRampagedaslovegloveTommy_rampage@DASLOVEGLOVE
hello everyone seems im having problems with im still learning whats what with making a map so could be just me but it says that there is path nodes in solids and that some dont have connections, as for them been in solids ive looked all over my map birds eye view and side views and none of them are in anything on the grid i placed then in empty suqers eg, theres a book shelf and i placed a node next to it so theres a gap there not in the floor there just above it i have them in door ways aswell but if i go to a part of them map the zombies just stand there then dye off im stuck ive redone all the nodes twice now and even moved the second floor of my map over to the side so its just floating there so nothing would over lap any help would be awesome

Thanks Alot
-Tommy
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 September 2014
Last active: 8 months ago
Posts
191
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Let's all just light up a blunt, and make stuff.
×
AlecKeaneDUB's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
AlecKeaneDUB's Contact & Social LinksAlecKeaneDUBaleckeanedubAlecKeaneDUB
Having a similar problem myself. For your error about some not having connections, there are probably some that are too far apart. As for the nodes in solids I'm not sure. My problem is that when one of my doors gets opened, the zombies dont go through with me unless I slowly lead them right to the doorway, but then they still bug out. The doorway and room is correctly noded I believe so im not sure what my problem could be either
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 4 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Signature
×
vinnyz500's Groups
vinnyz500's Contact & Social LinksXxMrPotatoxXpsn_hackedlobbies4uvinnyz500
when it spits these errors, it gives coordinates {for in solid}. What you wanna do is place a script--->origin down and copy those coordiantes from launcher and paste them into the origin KVP on the script_origin. It will fly to the node in a surface. Just zoom out on your 2d view until you find where it traveled to and find it in your 3D (my maps are large so its not easy to find in the 3D :P) and then just fix the node. Broken paths will be shown in developer 1 when u use the command ai_shownodes 1 all the working paths will be in blue, any broken paths will be a red X not connected to anything and/or a red line
broken avatar :(
×
broken avatar :(
Location: gbUnited Kingdom
Date Registered: 25 February 2015
Last active: 8 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Lets Slay Some Stiff's
×
Tommy Rampage's Groups
Tommy Rampage's Contact & Social LinksTommyRampagedaslovegloveTommy_rampage@DASLOVEGLOVE
when it spits these errors, it gives coordinates {for in solid}. What you wanna do is place a script--->origin down and copy those coordiantes from launcher and paste them into the origin KVP on the script_origin. It will fly to the node in a surface. Just zoom out on your 2d view until you find where it traveled to and find it in your 3D (my maps are large so its not easy to find in the 3D :P) and then just fix the node. Broken paths will be shown in developer 1 when u use the command ai_shownodes 1 all the working paths will be in blue, any broken paths will be a red X not connected to anything and/or a red line

Thanks Vinny Il give it a shot hopefully i can find the problem

-Tommy
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
You don't need to make a script origin to check it, just go to Misc - Go to position and paste in the coordinates from launcher. You also don't need to search for it on the 3D view this way as it takes you straight to it  :)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 4 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social LinksXxMrPotatoxXpsn_hackedlobbies4uvinnyz500
You don't need to make a script origin to check it, just go to Misc - Go to position and paste in the coordinates from launcher. You also don't need to search for it on the 3D view this way as it takes you straight to it  :)
I just found script_origin easiest :P and I haven't had to do in a while, didn't know that  ;)
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 5 years ago
Posts
6,877
Respect
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
if your using the tutorial map, the path nodes were put in the door

Quote
Having a similar problem myself. For your error about some not having connections, there are probably some that are too far apart. As for the nodes in solids I'm not sure. My problem is that when one of my doors gets opened, the zombies dont go through with me unless I slowly lead them right to the doorway, but then they still bug out. The doorway and room is correctly noded I believe so im not sure what my problem could be either

Sounds like you didnt tick dynamic paths on the door
broken avatar :(
×
broken avatar :(
Location: gbUnited Kingdom
Date Registered: 25 February 2015
Last active: 8 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Lets Slay Some Stiff's
×
Tommy Rampage's Groups
Tommy Rampage's Contact & Social LinksTommyRampagedaslovegloveTommy_rampage@DASLOVEGLOVE
if your using the tutorial map, the path nodes were put in the door

Sounds like you didnt tick dynamic paths on the door

i started a fresh blank map. ive redone my path nodes about 4 times now and zombies still dont follow me though doors i whent to every door and made sure it was ticked as  dynamic paths  and now seems my zones are playing up as only some zones spawn zombies i added the zones to the zoning parts aswell... id say im 85% done with my map its just the zombies stopping me now
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 5 years ago
Posts
6,877
Respect
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
can you show us some screenshots?

Of your doors kvps, your trigger KVPs, a top down view of your path nodes in radiant and your mapname.gsc so we can see how youve set up your zones
broken avatar :(
×
broken avatar :(
Location: gbUnited Kingdom
Date Registered: 25 February 2015
Last active: 8 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Lets Slay Some Stiff's
×
Tommy Rampage's Groups
Tommy Rampage's Contact & Social LinksTommyRampagedaslovegloveTommy_rampage@DASLOVEGLOVE
can you show us some screenshots?

Of your doors kvps, your trigger KVPs, a top down view of your path nodes in radiant and your mapname.gsc so we can see how youve set up your zones


pathnodes


Door KPV's


mapname GSC

Spoiler: click to open...


Sorry if thats alot of links im not sure how to upload pics  :-\

Thanks Alot Harry

-Tommy

 
Loading ...