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PAP Thundergun not killing zombies

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Created 11 years ago
by ProRevenge
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Im using the Thundergun from Rorke's weapon pack in my map, the non paped one works perfectly, but the paped version I made doesn't. it has the correct models, correct anims, pap camo, and the fx of the shot/blast, but it doesn't kill or even affect zombies, how can I fix this?

I recall a topic on this matter a couple pages back on this forum but it turned into a discussion of whos scripts were used for the thundergun, and no solution to the problem was posted.

on that note, if I find out whos scripts they are, they will be credited as much as Rorke when I come to release my map
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Im using the Thundergun from Rorke's weapon pack in my map, the non paped one works perfectly, but the paped version I made doesn't. it has the correct models, correct anims, pap camo, and the fx of the shot/blast, but it doesn't kill or even affect zombies, how can I fix this?

I recall a topic on this matter a couple pages back on this forum but it turned into a discussion of whos scripts were used for the thundergun, and no solution to the problem was posted.

on that note, if I find out whos scripts they are, they will be credited as much as Rorke when I come to release my map

you need to define the upgraded weapon file in the thundergun script roke stole :)
Marked as best answer by ProRevenge 11 years ago
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  • steviewonder87
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steviewonder87
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It's Awesome Pieman's script, and he should be credited instead of Rorke, if he's even OK with people just using his stolen script in the first place. And probably you need to just need to add the upgraded Thundergun weaponfile name into the script to make it work.
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how do I go about defining the upgraded version? im guessing its _zombiemode_weap_thundergun that's the right file.

and thanks for telling me whos scripts they were, Pieman will receive credit when I finish my map

EDIT: Sorted it! just changed thundergun_test_upgraded to thundergun_upgraded in the if player weapon = bit.

Thanks guys
Last Edit: March 14, 2015, 02:14:05 pm by ProRevenge
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how do I go about defining the upgraded version? im guessing its _zombiemode_weap_thundergun that's the right file.

and thanks for telling me whos scripts they were, Pieman will receive credit when I finish my map

EDIT: Sorted it! just changed thundergun_test_upgraded to thundergun_upgraded in the if player weapon = bit.

Thanks guys
in the script you will find this line:

Code Snippet
Plaintext
if( ( currentweapon == "thundergun" ) || ( currentweapon == "thundergun_test_upgraded" ) || ( currentweapon == "thundergun_test_pie" ))

change this:
Code Snippet
Plaintext
thundergun_test_upgraded

to the name of your weapon file


PS.

when did you obtain this script? because if i remember rightfully this was in v1.15 but removed from there onwards
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Its still in one of your topics on CFG factory

Also, the name, and most of this code is identical the the gsc from black ops...
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Its still in one of your topics on CFG factory

Also, the name, and most of this code is identical the the gsc from black ops...
converted bo1 script? maybe idk

 
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