
Posts
643
Respect
261Add +1
Forum Rank
Zombie Enslaver
Primary Group
Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community. |
Im using the Thundergun from Rorke's weapon pack in my map, the non paped one works perfectly, but the paped version I made doesn't. it has the correct models, correct anims, pap camo, and the fx of the shot/blast, but it doesn't kill or even affect zombies, how can I fix this?
I recall a topic on this matter a couple pages back on this forum but it turned into a discussion of whos scripts were used for the thundergun, and no solution to the problem was posted.
on that note, if I find out whos scripts they are, they will be credited as much as Rorke when I come to release my map


![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
how do I go about defining the upgraded version? im guessing its _zombiemode_weap_thundergun that's the right file.
and thanks for telling me whos scripts they were, Pieman will receive credit when I finish my map
EDIT: Sorted it! just changed thundergun_test_upgraded to thundergun_upgraded in the if player weapon = bit.
Thanks guys
if( ( currentweapon == "thundergun" ) || ( currentweapon == "thundergun_test_upgraded" ) || ( currentweapon == "thundergun_test_pie" ))thundergun_test_upgraded![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Its still in one of your topics on CFG factory
Also, the name, and most of this code is identical the the gsc from black ops...