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Zombie Enslaver
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![]() | Has released one or more maps to the UGX-Mods community. |



![]() | Has released one or more maps to the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So there is two default PAP Camos for WaW ( "orniment_col" & "orniment_nml" ( i know the name are wrong) )
Rename your Normal map from Hitmans Camo to the normal map from the default camo. And it should work
MrDunlop4
You thought I didnt think this through? Camo I made use all of the spots. Color, normal and spec.
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yes im using a few prefabs, and the skybox is the sky texture on all sides, so If I caulk the outside faces it should help? And turning spec maps off fixes this problem but makes other things like perk machines look crappy

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |