need help i mad ai zombies with my bones not cod just got cod bones i need 2 not a get error i need to no how to set up the anime for it the walk shoot and run i looked at dogs and other stuff to not see how help if you can ty
dude, maybe instead of making the text all big and bold just use normal complete sentences? Maybe you're not actually from the usa and use some translator, or maybe i dont understand it because i'm not from the usa, or i'm to old or something but it's 50% guessing for me what you actually ask here..
Anyways.. If you get an error with your custom models about missing bones you do just need to add them. Bones like tag_eye and a few others simply need to be on an ai or the game will crash. If you get another error, let us know what the error actually is. If you need 2 not a get error, then i dont know man.. ???
Animations for zombies are setup in _zombiemode: basicly if you give them a full set of anims and have their animname setup right, the rest should work by itself. Zombies dont use shooting anims though, so you need to script them in yourself, or look at how normal AI does it. ( if you setup stuff like aitype etc correctly you can make the ai shoot his weapon by adding a notetrack named 'fire' in the animation on the frame it needs to shoot )
dude, maybe instead of making the text all big and bold just use normal complete sentences? Maybe you're not actually from the usa and use some translator, or maybe i dont understand it because i'm not from the usa, or i'm to old or something but it's 50% guessing for me what you actually ask here..
Anyways.. If you get an error with your custom models about missing bones you do just need to add them. Bones like tag_eye and a few others simply need to be on an ai or the game will crash. If you get another error, let us know what the error actually is. If you need 2 not a get error, then i dont know man.. ???
Animations for zombies are setup in _zombiemode: basicly if you give them a full set of anims and have their animname setup right, the rest should work by itself. Zombies dont use shooting anims though, so you need to script them in yourself, or look at how normal AI does it. ( if you setup stuff like aitype etc correctly you can make the ai shoot his weapon by adding a notetrack named 'fire' in the animation on the frame it needs to shoot )
I've seen all that but how do I get my zombie to run the right ones i added cod bones i need model is in game no anime on it do i set up my own init_standard_zombie_anims() for my zombie and if so how i did it once didnt work my have dun it rong
Last Edit: October 05, 2017, 07:41:37 pm by AllMoDs
It all depends on how you setup your ai, and how you spawn them and what scripts you run on them.
If your ai is using _zombiemode_spawner, there it's using the .animname to set the run-anims:
You would have to add an exception in animscripts\melee.gsc to make melee anims work:
as you can see it's using for example: level.scr_anim[self.animname]["walk" + var] level._zombie_melee[zombie_guy.animname] wich is the stuff you set in _zombiemode
It all depends on how you setup your ai, and how you spawn them and what scripts you run on them.
If your ai is using _zombiemode_spawner, there it's using the .animname to set the run-anims:
You would have to add an exception in animscripts\melee.gsc to make melee anims work:
as you can see it's using for example: level.scr_anim[self.animname]["walk" + var] level._zombie_melee[zombie_guy.animname] wich is the stuff you set in _zombiemode
this is my zombie spawn and set up gsc need to add anime to it
dude, maybe instead of making the text all big and bold just use normal complete sentences? Maybe you're not actually from the usa and use some translator, or maybe i dont understand it because i'm not from the usa, or i'm to old or something but it's 50% guessing for me what you actually ask here..
english teacher here. i have no idea what the fuck he's going on about either.
I ported in a custom zombie with custom bones I want to play animations run and normal stuff so I want to know how to set up default animations for my custom zombie Because of my custom Bones the zombie moves but he's in t pose I need to add the animation to gsc above I posted
Quickly looked over it, noticed here you use the animname "zombie"
And later you use "boss_zombie"
Make sure that actually matches, and that the anims are loaded in a .csv Have you tested the animations by just putting in a acript_model of the ai and playing the anim on it?
ya they work and this ant there zombie.animname = "boss_zombie"; put wrong 1 in post but i got the anime to play by changing the zombie 1ns but the model stays in 1 spot but the anime plays dont no what to do to fix