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MP gun help and PaP skins

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Created 10 years ago
by tannnnnaiirrr
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Ok so I imported a DP-28 into my map but it has no fire or reload sound, ZK's tut didn't work, any other suggestions?

Also, how could I out the default PaO camo that's on all the other guns on my MP guns? Thanks
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all weapon sounds are located in root/raw/soundaliases/weapons.csv.

All you need to do to get the sounds working is simply find the DP-28's sound area and in each line thats relates to the DP-28 find:

Code Snippet
Plaintext
all_mp

and change it to:

Code Snippet
Plaintext
all_sp

thats it.
Last Edit: December 26, 2013, 11:42:13 pm by daedra descent
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thats it.
Don't forget recompiling all FF's (or at least the FF which has the reference to weapons.csv).
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Don't forget recompiling all FF's (or at least the FF which has the reference to weapons.csv).

Yeah, do that too. You should only need to compile your main (MAPNAME) FF unless you moved your sound includes to the patch or something (By default, the sound file is called in dlc3.csv, which is called by MAPNAME.csv).

I can't believe i forgot this, but it is important that you comment some included sound assets in dlc3.csv. Doing this will stop the '1600 sound assets' error.

find this:

Code Snippet
Plaintext
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp

and change it to:

Code Snippet
Plaintext
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp

Also, I remember Ray saying something about changing the material of the weapons skin with the Pack-A-Punch texture. I'm not 100% sure how you do this though.
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Yeah, do that too. You should only need to compile your main (MAPNAME) FF unless you moved your sound includes to the patch or something (By default, the sound file is called in dlc3.csv, which is called by MAPNAME.csv).

I can't believe i forgot this, but it is important that you comment some included sound assets in dlc3.csv. Doing this will stop the '1600 sound assets' error.

find this:

Code Snippet
Plaintext
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp

and change it to:

Code Snippet
Plaintext
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp

Also, I remember Ray saying something about changing the material of the weapons skin with the Pack-A-Punch texture. I'm not 100% sure how you do this though.
What you told me first worked fine, thanks anyways though

 
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