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Don't forget recompiling all FF's (or at least the FF which has the reference to weapons.csv).
Yeah, do that too. You should only need to compile your main (MAPNAME) FF unless you moved your sound includes to the patch or something (By default, the sound file is called in dlc3.csv, which is called by MAPNAME.csv).
I can't believe i forgot this, but it is important that you comment some included sound assets in dlc3.csv. Doing this will stop the '1600 sound assets' error.
Also, I remember Ray saying something about changing the material of the weapons skin with the Pack-A-Punch texture. I'm not 100% sure how you do this though.
Yeah, do that too. You should only need to compile your main (MAPNAME) FF unless you moved your sound includes to the patch or something (By default, the sound file is called in dlc3.csv, which is called by MAPNAME.csv).
I can't believe i forgot this, but it is important that you comment some included sound assets in dlc3.csv. Doing this will stop the '1600 sound assets' error.
Also, I remember Ray saying something about changing the material of the weapons skin with the Pack-A-Punch texture. I'm not 100% sure how you do this though.
What you told me first worked fine, thanks anyways though