UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Models with bullet holes

broken avatar :(
Created 12 years ago
by pashan
0 Members and 1 Guest are viewing this topic.
2,009 views
broken avatar :(
×
broken avatar :(
UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
Last active: 5 years ago
Posts
835
Respect
Forum Rank
The Decider
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Port Arthur
Signature
×
pashan's Groups
Mapper Has released one or more maps to the UGX-Mods community.
How do i make models have certain type of bullet holes. Like wood or metal.
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(


Set it to whatever your heart desires young Pashan  ;)
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 5 April 2013
Last active: 2 years ago
Posts
279
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
×
IHammY/'s Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
(Image removed from quote.)

Set it to whatever your heart desires young Pashan  ;)

This isnt the intire truth tho. You need to set the "colision LOD" in the settings for the xmodel to "high" aswell
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
Doesn't need to be high (in fact some models won't accept 'high' collision) but I didn't realise he wanted it for models, so in that case you need to give the xmodel collision LOD like Hammy says, and also the image I posted this is obviously the material/s the xmodel uses where you change the material type.

Also from how he worded the question it doesn't seem like he has a problem with the collision on the models, he simply asked how to change the material type. If the model had no collision in the first place his question would've likely been 'How do make bullet holes in xmodels?'  :P
Last Edit: August 14, 2014, 08:58:20 pm by steviewonder87
broken avatar :(
  • n123q45
  • Deleted Member
×
broken avatar :(
n123q45
This user is deleted :(
Doesn't need to be high (in fact some models won't accept 'high' collision) but I didn't realise he wanted it for models, so in that case you need to give the xmodel collision LOD like Hammy says, and also the image I posted this is obviously the material/s the xmodel uses where you change the material type.

Also from how he worded the question it doesn't seem like he has a problem with the collision on the models, he simply asked how to change the material type. If the model had no collision in the first place his question would've likely been 'How do make bullet holes in xmodels?'  :P
learn to read :troll:

 
Loading ...