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Contact Support - Help Center Get help on the UGX Discord. Join it now!----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 4035 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "1".
"cheat_items_set1" = "128".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-668LOAB
PC IP: 10.0.0.188
end $init 1597 ms
--- Common Initialization Complete ---
Waited 354 msec for asset 'loadscreen_mak' of type 'material'.
Waited 5 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 5 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 2 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Loading fastfile 'localized_common'
used 70.44 MB memory in DB alloc
ERROR: image 'images/ugxm_pap_gun_upgrade.iwi' is missing
Couldn't load image 'ugxm_pap_gun_upgrade'
Make sure your "ugxm_pap_gun_upgrade" is in your mod folder and it's IWI,not dds or tga
If your not a modder and just a player check your appdata mods folder( where dl maps go ) for any loose files not in a folder.
If you have loose files can u check the dates to see what map they came from.
If there is no maps in the appdata mods folder then you shouldn't have a reference to a ugx mod image.
Go to the appdata folder and then go 2 directories back and check to see if there is another user profile that mods are installing to.
//
What's the last map you installed?
Go to your appdata mods folder (where dl maps go) then go back one directory and check the folder "user maps".
Check all the c:/users/ profile name / appdata folders on your pc.
//
Other then that i can't think where else it would be getting a ugx image reference.
Was there any files in the usermap folder?
Have you done a general search for "ugx" on your computer?
//
Only other suggestion i can think of is to start a basic map without any custom stuff at all.
In the console type
Developer 1
Developer_script 1
Logfile 1
Devmap "mapname"
It will load and crash and make a file called console.log in the program files/codwaw/mods/mapname folder.
In the file it will list the "appdata" files it loads and the iwd it loads at the top and in the middle it will list ".ff" loaded. Maybe you might find a mapname that will help you search.