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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
laser()
{
while(1)
{
if(self getcureentweapon() == "zombie_colt" )
{
self setClientDvar( "cg_laserForceOn", 1 );
}
else
{
self setClientDvar( "cg_laserForceOn", 0 );
}
wait .2;
}
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Code SnippetPlaintextlaser()
{
while(1)
{
if(self getcureentweapon() == "zombie_colt" )
{
self setClientDvar( "cg_laserForceOn", 1 );
}
else
{
self setClientDvar( "cg_laserForceOn", 0 );
}
wait .2;
}
}

Code SnippetPlaintextlaser()
{
while(1)
{
if(self getcureentweapon() == "zombie_colt" )
{
self setClientDvar( "cg_laserForceOn", 1 );
}
else
{
self setClientDvar( "cg_laserForceOn", 0 );
}
wait .2;
}
}

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Spoiler: click to open...[close]
Show how you put in the script in new .gsc

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Spoiler: click to open...[close]
Show the actual script

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Spoiler: click to open...[close]
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;Thats where your issue is. Change laser() to init() and add this on top of the script: Code SnippetPlaintext#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
there's a problem now, the round wont start.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |

