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HOT
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Created 12 years ago
by pashan
0 Members and 1 Guest are viewing this topic.
6,425 views
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Nothing it's just a variable containing the information require to become a hud entity. You can name dildos for all I care for :P

If you want to turn it into a function where you can turn it on and off it'll require a different code as this will ensure it's static.
+1 there

but this would be nice to know how to do :D
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Mapper Has released one or more maps to the UGX-Mods community.
Still doesn't work  >:(  :'(

my script:

Code Snippet
Plaintext

#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

main()
{

PrecacheShader("screen_overlay");

level thread onPlayerConnect();

}

onPlayerConnect()
{

for ( ;; )
{
level waittill ("connecting", player );

player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{


self endon( "disconnect" );

for( ;; )
{
self waittill( "spawned_player" );

wait 1;
self thread screenfx();
}
}

screenfx()
{

something = create_simple_hud( self );
something.sort = 1;
something.hidewheninmenu = true;
something.alignX = "left";
something.alignY = "top";
something.horzAlign = "fullscreen";
something.vertAlign = "fullscreen";
something SetShader( "screen_overlay", 640, 480 );
something.alpha = 1;
return something;

}
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[UGX] Documentation Writer & Programmer
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DidUknowiPwn's Groups
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Still doesn't work  >:(  :'(

my script:

Code Snippet
Plaintext

#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

main()
{

PrecacheShader("screen_overlay");

level thread onPlayerConnect();

}

onPlayerConnect()
{

for ( ;; )
{
level waittill ("connecting", player );

player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{


self endon( "disconnect" );

for( ;; )
{
self waittill( "spawned_player" );

wait 1;
self thread screenfx();
}
}

screenfx()
{

something = create_simple_hud( self );
something.sort = 1;
something.hidewheninmenu = true;
something.alignX = "left";
something.alignY = "top";
something.horzAlign = "fullscreen";
something.vertAlign = "fullscreen";
something SetShader( "screen_overlay", 640, 480 );
something.alpha = 1;
return something;

}
Are you sure you included the material in your CSV and also created it right in AssMan?
I'll make a toggleable one right now for whomever wants it.
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UM Member, Mapper and 3d Modeler
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Mapper Has released one or more maps to the UGX-Mods community.
Are you sure you included the material in your CSV and also created it right in AssMan?
I'll make a toggleable one right now for whomever wants it.

http://gyazo.com/e18a102db91dca4faa5961607df46702

http://gyazo.com/e4f4da475fe12e79fed6bb181d333488
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[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
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(ง º ω º )ง u wont sum m8y?
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DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
http://gyazo.com/e18a102db91dca4faa5961607df46702

http://gyazo.com/e4f4da475fe12e79fed6bb181d333488
Send me the image I wanna see what it is.

Edit: Also where are you calling this from? Start this GSC from _zombiemode call it by doing maps\mahgsc:init() and replace main() with init()

Double Post Merge: October 04, 2014, 07:43:27 pm
+1 there

but this would be nice to know how to do :D

http://ugx-mods.com/forum/index.php?topic=4184.msg46185#msg46185
Last Edit: October 04, 2014, 07:43:27 pm by DidUknowiPwn

 
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