
Posts
169
Respect
21Add +1
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Nothing it's just a variable containing the information require to become a hud entity. You can name dildos for all I care for
If you want to turn it into a function where you can turn it on and off it'll require a different code as this will ensure it's static.


![]() | Has released one or more maps to the UGX-Mods community. |

#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
main()
{
PrecacheShader("screen_overlay");
level thread onPlayerConnect();
}
onPlayerConnect()
{
for ( ;; )
{
level waittill ("connecting", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for( ;; )
{
self waittill( "spawned_player" );
wait 1;
self thread screenfx();
}
}
screenfx()
{
something = create_simple_hud( self );
something.sort = 1;
something.hidewheninmenu = true;
something.alignX = "left";
something.alignY = "top";
something.horzAlign = "fullscreen";
something.vertAlign = "fullscreen";
something SetShader( "screen_overlay", 640, 480 );
something.alpha = 1;
return something;
}
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Still doesn't work![]()
my script: Code SnippetPlaintext
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
main()
{
PrecacheShader("screen_overlay");
level thread onPlayerConnect();
}
onPlayerConnect()
{
for ( ;; )
{
level waittill ("connecting", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for( ;; )
{
self waittill( "spawned_player" );
wait 1;
self thread screenfx();
}
}
screenfx()
{
something = create_simple_hud( self );
something.sort = 1;
something.hidewheninmenu = true;
something.alignX = "left";
something.alignY = "top";
something.horzAlign = "fullscreen";
something.vertAlign = "fullscreen";
something SetShader( "screen_overlay", 640, 480 );
something.alpha = 1;
return something;
}

![]() | Has released one or more maps to the UGX-Mods community. |
Are you sure you included the material in your CSV and also created it right in AssMan?
I'll make a toggleable one right now for whomever wants it.
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
http://gyazo.com/e18a102db91dca4faa5961607df46702
http://gyazo.com/e4f4da475fe12e79fed6bb181d333488
+1 there
but this would be nice to know how to do