Posts
167
Respect
20Add +1
Forum Rank
Pack-a-Puncher
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!



How did you take that photo? Image is insanely low res and blurry?
on my phone. my print screen button is broken on my laptop xD
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
What settings did you do in Assman?
use the snipping tool then lol
type : animated
and the filename.
in materials i have all the materials. 12 to be exact.
forgot that even existed xD
Set 'type' to 'multiplayer body'.
okay done that now have a error saying it can't find tag_origin bone. Where abouts would i put that on my model?
Is this model even rigged?
sort off. Has everything apart from how the character would hold a gun in third person. Keep in mind i have found no decent tutorials about rigging models for world at war from scratch so what i've done so far is off my own back from what little knowledge I have of maya. I've been looking at the def model that comes with the mod tools and naming each joint the same on my own model.
Well tag_origin should be at 0 0 0 translation. But you probably need to do a bunch more shit to the model like painting weights and stuff which is beyond my expertise.
Anyway in the next couple of weeks I'll post it in the WIP section once I've fixed a couple of errorsWish there was a tutorial somewhere or someone that could help me out with this. Even if I dont have a custom player model in my map it would still be good but the custom player model would make it some much betterAnyway in the next couple of weeks I'll post it in the WIP section once I've fixed a couple of errors

Well, there are tutorials on youtube on how to paint weights on playermodels in Maya, but that's all I know.
I did see them. Tbh most of its trial and error until I get something that works well. Any tips would be great from the UGX community would be brilliant