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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
Open console, type either:
I don't mean start it that way, I mean how to get your map into a file with all of the stuff in it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
I don't mean start it that way, I mean how to get your map into a file with all of the stuff in it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
You mean compiling? After you compile map/build mod in Launcher you should be able to just open WaW and play it...
What do I do with the patch and the .map? When I compile them, all that pops up are errors...
The patch is only needed to be compiled once, for your use. Compile the .map, then the patch. Then you go on to compiling the MOD. A mod has a map in it, and is what contains everything outside of radiant. Scripts etc.
Shouldn't he compile the patch evertime he uses radiant and makes changes?(just in case)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
For the most part, it's not needed. I am not completely sure when to do it, but f.example when installing Harry's 400fx fix you need to do it. Note that it can fuck up your mod if it contains such as .ff-files
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Shouldn't he compile the patch evertime he uses radiant and makes changes?(just in case)
For the most part, it's not needed. I am not completely sure when to do it, but f.example when installing Harry's 400fx fix you need to do it. Note that it can fuck up your mod if it contains such as .ff-filesThese are the errors I get when I try to compile:
"C:\users\me\AppData\Local\Activation\CodWaW\mods\HumorModTWO\mod.arena.iwd is denied"
That is one of the problems I got, the other ones are similar to this. Then the console tries to copy stuff, but it still doesn't work ???
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
No coz everytime you compile it your just compiling the same assets in over and over and over
only needs doing once - unless you make changes to your patch zone_source file, which i doubt you ever would
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Where do the assets go? Because for me, they go nowhere and I just get fucking errors every time. ???
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. |
if youve compiled the patch, then they "already are" compiled into the MAPNAME_patch.ff that is now in root/mods/YOURMOD/
the patch only has things like the dogs in it anyway, barely anything in it, hence why its so small
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
There is one problem with that though: since I get errors every time I compile, it doesn't make the patch.ff file