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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
have you actually looked to see if one is made?
anyway it wont do anything until you "build the mod"
and as i already said, that error you posted is 100% irrelevent and can be completely ignored...
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
When I compile it it doesn't do anything, so therefore I can't build the mod because it doesn't show up.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
...
go to your mod folder in root/mods
it WILL be there, but WILL NOT be in appdata
when you "build mod" it "copies" the patch FF from the root directory to the appdata folder ALONG with the other things needed to play your map - so that you can launch and test it - after this point it WILL show in the list of mods in COD5, or can be launched via the "run game" tab in launcher
if the patch "wasnt" there, it could still build mod but it would just throw a error saying scripts are missing when you try to start the game
you keep saying "it no work" but your giving us exactly 0 on details and im yet to figure out why exactly you think the patch is a problem or what leads you to even think you have a problem to begin with? what exactly are you expecting a 300kb file with virtually nothing relevent in it to do? Its only "a part" of your mod and prob the most uneeded, it means "nothing" on its own "at all". You compile it once - done. Its never a issue and the errors your posting are totally irrelevent and just popping up because treyarch packaged this like a bag of ^%&
I mean hell, you could even use some one elses from any old mod and just rename it?, as they are "all the same" - except the custom ones we provide with our packs ( like my perks because "I" added stuff to it )
did you actually use a script placer to create your mod or did you just create a map in radiant? If the latter it explains everything
I just think I overlooked some stuff because I am a noob 
Ok thanks Harry!I just think I overlooked some stuff because I am a noob
