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Contact Support - Help Center Get help on the UGX Discord. Join it now!how do i change that. and the only chest i can see in prefabs is treasure_chest
sorry i am really new and i dont get most of this,
in my map file i have this
// Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
boxArray = [];
boxArray[ boxArray.size ] = "start_chest";
boxArray[ boxArray.size ] = "chest1";
boxArray[ boxArray.size ] = "chest2";
boxArray[ boxArray.size ] = "chest3";
boxArray[ boxArray.size ] = "chest4";
boxArray[ boxArray.size ] = "chest5";
level.DLC3.PandoraBoxes = boxArray;
i tried doing
script_noteworthy
start_chest
on my start chest and did
script_noteworthy
chest1
on the other but i get the same error and i cant just click on the trigger because it is a prefab in zombiemode folder
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Now im getting another error.
Sever script compile error
could not find script 'maps/_harrybo21_utilites'
#include maps\_harrybo21_utilites
how do i fix this?