I'm Marco, AKA Marcomix on moddb.I want to start a small enhancing project on WaW weapons. More specifically, I want to make the following changes:
-correct the shape of all the weapon models
-import the M1928A1 Thompson SMG and make it the standard usmc SMG
-Import the Reisign M50
-fix the M1 Garand shading
-Increase the appearence of the Springfield M1903A1
-fix that HORRIBLE Mosin Nagant, make it a proper M91/30.
-fix a minor detail on the ppsh41
-Import the PPs43
...and so on.
The problem is, I don't have Maya 8.0 (only the 6.0 configured for CoD2 modding)...and I edit models mainly using LightRay 3D, Milkshape3D and Blender.
Maya is too troublesome to learn, and switching between the programs I listed above worked well for vCoD and CoD2...doesn't seem to work for WaW.More so, that the Diegologic Xmodel Exporter crashes everytime I try to extract a model from CoD WaW.That's what I attempted so far:
- Extracted the BAR model using Tom xmodel tools in the .ma format
-tried to open the .ma file using Maya 6.0. No luck, the meshes are not there, just the joints and bones.
-I remembered having a "PORTABLE" version of Maya 8.5 (I tried configuring it with codWaW tools, no use...). Opened the .ma file with it and exported it in .fbx-Opened the .fbx with blender and made my modifications to the model.
-i exported the edited model into .ms3d format to open it with lightRay 3D-linked the skins to the bones, fixed the names and exported, finally, into .xmodel_export-Fixed the material's names and compiled the model.
-Then, I prepared the mod and the .ff file.-Opened the mod in-game, loaded the "Hard Landing" mission and that's the result
Do you guys know a way to make this mod possible without learning how to use maya? (I mean...something like that it's possible for other cod games...)