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Glitches on viewmodel of ported weapon

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Created 11 years ago
by ProRevenge
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Ok so I ported the Thundergun from BO1, and slotted in Rorke's anims as a placeholder to test if I did the model right, and as seen in the picture there is a distorted "stretch" on one on the prongs of the gun when reloading, what causes this? and is it easy to fix?

Another question. on the controls for it the gauge is supposed to be orange with a scale on it, but it is just a solid dark blue, anyone know how to fix this?
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actually , i don't know what is your problem is :/ but if want you here is rorke's skype and ask him

hickle.meddows

about the controls for the thundergun if you want to adjust it you go to images this is the name of the image for the controls

_-gt5_weapon_thundergun_controls_c.iwi

get Tom_IWI&DDS and convert the image edit it and convert it back again and send it back to images and Enjoy :) !
Last Edit: June 14, 2015, 11:09:26 am by Tim Smith
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Thing is, the images are showing the gauges as orange correctly, yet when added to the model it goes blue.
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It looks like a rig fail. Try to rebind them.
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I haven't touched it in maya yet, or even used maya for that matter, im about to try and port the anims for it with maya though, will there be a step at all in that process that fixes it?
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I haven't touched it in maya yet, or even used maya for that matter, im about to try and port the anims for it with maya though, will there be a step at all in that process that fixes it?
Maybe try to modify them viewmodel in Maya
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It is worth saying it is with my model but rorke's reload anim, when I port the anim myself I hope it does fix it

Double Post Merge: June 14, 2015, 12:32:20 pm
Ok im now using official anims, converted directly from BO (mod tools). and it still happens
Last Edit: June 14, 2015, 12:32:20 pm by ProRevenge
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For the gauge, did you set the material as blend? I think the blue texture is only glass texture, so it should be blend
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I set all the materials to do with the controls and glass to blend, still blue. Not sure how as it is showing as orange correctly on the raw images before converting
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Ok im now using official anims, converted directly from BO (mod tools). and it still happens

Maybe a bind error (i said that before)

Export the viewmodel and worldmodel again.

And make sure that you use the "viewmodel_thundergun" as viewmodel
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If by export, you mean assman, I did them again and it still happens, all is set up correctly, They haven't been touched in maya however
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If by export, you mean assman, I did them again and it still happens, all is set up correctly, They haven't been touched in maya however
This glitch looks like a "joint error". Wrong binded or whatever.

 
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