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footstep ?

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Created 10 years ago
by tudark
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Hi can someone help, for some reason ive lost the sounds of my footsteps and mele. can someone point me in the direction how to fix this please.  I am on the last bit of my map the morgue and this has happened. thanks
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you have most likely commented out the sounds for it some where, look around in your .gsc for your map and see if they are
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If it's a custom weapon then you forgot to add all the sounds to the weaponfile.
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I cant see anything commented out but then im not sure what im looking for?
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If it's a custom weapon then you forgot to add all the sounds to the weaponfile.
Uhh animscripts control the foot sounds, not the weapon - there is no such thing as a walking anim, since all it is is an idle animation. Since there is no walking anim, there are no notetracks that the weapon needs for these sounds. The anim script controls the sounds of the foots steps, weapon bobbing and particle effects that the surface would generate.

The sounds are found in charcter.csv and need to be included for the sounds to work.
Simply adding this line to your mod.csv should fix the issue:
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sound,character,,all_sp
Last Edit: October 17, 2014, 12:47:25 am by JBird632
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Thanks that did it , I have custom sounds and I am getting the 1600 error is there anyone who can point out what I can take out safely like tank noises and say specific weapons. thanks

Double Post Merge: October 17, 2014, 01:13:06 am
Like I said im so close to finishing, and I only loaded mode up 2 months ago and didn't know a thing .here is my wip
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http://ugx-mods.com/forum/index.php?topic=4037.msg44288#msg44288
Last Edit: October 17, 2014, 01:13:06 am by tudark
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Uhh animscripts control the foot sounds, not the weapon
I was mainly referring to the melee as I see a lot of people messing up the sounds in their weapons. OP didn't give much information to go off so throwing out the other thing that wasn't addressed.
Thanks that did it , I have custom sounds and I am getting the 1600 error is there anyone who can point out what I can take out safely like tank noises and say specific weapons. thanks
You can open up weapons.csv and comment out or remove any sounds not used by your weapons.
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Thanks that did it , I have custom sounds and I am getting the 1600 error is there anyone who can point out what I can take out safely like tank noises and say specific weapons. thanks

Double Post Merge: October 17, 2014, 01:13:06 am
Like I said im so close to finishing, and I only loaded mode up 2 months ago and didn't know a thing .here is my wip
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http://ugx-mods.com/forum/index.php?topic=4037.msg44288#msg44288
Or use ignore files

Btw, no need to post links in code boxes, there is a "insert hyper link" button when posting replies and posts ;)
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can you tell me how to ignore so I dont have to delete stuff please.
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err.... i think it is :

Go to "zone_source/english/assetlist"

copy one of the csvs and rename it "my_ignore.csv"

delete everything in it

then you add the fx,models,anims,sounds,etc you dont want loaded into that. You can see what has been loaded in your mod by looking in "zone_source/YOURMOD.csv and zone_source/YOURMOD_patch.csv"

Copy what you dont need into your "my_ignore.csv"

then put
Code Snippet
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ignore,my_ignore,,
in your mod.csv

I think thats right, if not might be worth using the search feature, or failing that post a new topic specifically asking about ignore files

I literally copied most things in there, as I removed all the WaW guns etc. Just mind not to copy over things that are relevent, If you get odd behaviours ingame, check your "my_ignore" file as you may have prevented something important from loading

I also think you need to recompile the whole map
Last Edit: October 17, 2014, 03:43:04 am by Harry Bo21
Marked as best answer by tudark 10 years ago
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Thankyou very much I will give that a try and see what happens.

 
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