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Flood

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Created 12 years ago
by pashan
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Mapper Has released one or more maps to the UGX-Mods community.
how do i make a room flood?

after hitting a trigger
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how realistically?
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like water just comes up a little

just randomly from the ground
Marked as best answer by pashan 12 years ago
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idk

Code Snippet
Plaintext
flood_height = 16;
rise_time = 5;
flood_acceleration_fraction = 1/10;
flood_deceleration_fraction = 1/5;

trigger waittill("trigger", user);

for(i=0;i<flood_water.size;i++)
flood_water[i] moveZ(flood_height,rise_time,rise_time*flood_acceleration_fraction,rise_time*flood_deceleration_fraction);

Post Merge: May 05, 2014, 02:37:27 am
make the brushes non-colliding, make a check

while players are touching any of then

reduce that players movespeedscale
Last Edit: May 05, 2014, 02:37:27 am by jei9363
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did this actually work? cuz im trying to make a trap that floods the area and kills everything but im having a really bad time with the water part

 
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